Search found 12 matches

by robpearmain
Tue Jul 25, 2006 8:23 am
Forum: Irrlicht.NET
Topic: Irrlicht# (aka the C# port of Irrlicht) Status
Replies: 8
Views: 3368

THis project is fantastic

Thanks so much for all your hard work, keep going it will be worth it!
by robpearmain
Sun May 28, 2006 9:29 pm
Forum: Advanced Help
Topic: How can I "Flip" the surfaces of a mesh?
Replies: 2
Views: 443

Awesome

Thanks, and for the scalemesh info.
by robpearmain
Thu May 25, 2006 3:45 pm
Forum: Beginners Help
Topic: How can I increase or decrease size of mesh/node in realtime
Replies: 1
Views: 123

How can I increase or decrease size of mesh/node in realtime

Is there anyway to increase the size of a mesh/node, similar to Blitz3D's "EntitySize" command

cheers
by robpearmain
Thu May 25, 2006 3:44 pm
Forum: Advanced Help
Topic: How can I "inflate" mesh along it's vertex normals
Replies: 1
Views: 237

How can I "inflate" mesh along it's vertex normals

Has anyone got any code to take each vertex of a mesh and move it along it's normal essentially "expanding" a mesh
by robpearmain
Thu May 25, 2006 3:43 pm
Forum: Advanced Help
Topic: How can I "Flip" the surfaces of a mesh?
Replies: 2
Views: 443

How can I "Flip" the surfaces of a mesh?

I want to "Flip" the surfaces of a mesh, turn them inside out.

Does anyone have any code to do this?

Cheers
by robpearmain
Wed May 24, 2006 11:23 am
Forum: Beginners Help
Topic: NOOB: Limit to 'x' frames per second for every machine
Replies: 2
Views: 353

Have you any sample code, even Pseudo

Thanks for your help Looking at other code, this seems to work in C#.NET private float _LastUpdate = 0.0f; public float CalculateMoveTween(IrrlichtDevice device) { //http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=68133 // position += velocityPerMilisec * numberOfMiliSecsPassed; ITimer timer ...
by robpearmain
Wed May 24, 2006 11:15 am
Forum: Beginners Help
Topic: NOOB: Limit to 'x' frames per second for every machine
Replies: 2
Views: 353

NOOB: Limit to 'x' frames per second for every machine

Sorry about this, but what if I want it to run at 'x' frames per second on low and and high end pc's. Is this built in to Irrlicht or do I have to build it myself. For example, if I am moving a vehicle 60 feet per second, I want to make sure that every loop (Say it is running at 60 frames per second...
by robpearmain
Tue May 23, 2006 1:21 pm
Forum: Irrlicht.NET
Topic: Noob: How do I move a node in a forward direction?
Replies: 4
Views: 2540

Awesome, many thanks

Thanks
by robpearmain
Mon May 22, 2006 3:53 pm
Forum: Irrlicht.NET
Topic: Noob: How do I move a node in a forward direction?
Replies: 4
Views: 2540

This kind of works

public void Move(ISceneNode node, float speed) { Vector3D v = node.Position; Vector3D r = node.Rotation; v.X = v.X + (float)((Math.Cos(r.Y * 3.14159265 / 180) * speed)); v.Z = v.Z - (float)(Math.Sin(r.Y * 3.14159265 / 180) * speed); node.Position = v; }
by robpearmain
Mon May 22, 2006 3:39 pm
Forum: Irrlicht.NET
Topic: Noob: How do I move a node in a forward direction?
Replies: 4
Views: 2540

Noob: How do I move a node in a forward direction?

Hi,

My node is at position(0,0,0)
It is rotated so that node.Rotation.Y=45

I want it to move forward in that direction by 2

How can I do that?

Cheers
by robpearmain
Mon May 22, 2006 2:59 pm
Forum: Irrlicht.NET
Topic: Noob Help:C# Need 3rd Person Camera and Player Movement
Replies: 1
Views: 1380

Noob Help:C# Need 3rd Person Camera and Player Movement

Hi, I am new to the Irrlicht engine, via Blitz3D->OgreDotNet. The engine is excellent, and I can see lot's of example code on cameras etc. However, has anyone got a complete C#.NET example of a "Follow" camera. I want to use it on a vehicle. Also, is there an example of moving forward and ...