Search found 30 matches
- Fri Apr 06, 2007 3:13 pm
- Forum: Beginners Help
- Topic: Relative vs. Absolute rotation of a node
- Replies: 1
- Views: 489
To clarify, here is a picture describing the problem: http://img267.imageshack.us/img267/109/rotationproblembp7.th.jpg The first rotation is along the Z axis by 90 degrees. This first rotation occurs as I would expect it. The second rotation is along the X axis by 90 degrees. What I *want* to happen...
- Thu Apr 05, 2007 3:24 pm
- Forum: Beginners Help
- Topic: Relative vs. Absolute rotation of a node
- Replies: 1
- Views: 489
Relative vs. Absolute rotation of a node
I know this is a really basic question, and I have searched around assuming that it has been asked a million times, but I cannot find an answer to my specific problem. I simply want to rotate a node, but I do not want its rotation to be relative. My first attempt was: vector3df obRotation = m_pNode-...
- Wed Jul 12, 2006 9:37 pm
- Forum: Beginners Help
- Topic: In need of an EASY ODE tutorial. Can you help?
- Replies: 1
- Views: 253
I'll be honest with you, there's no easy way to use ODE. I got quite a bit of functionality up and running with it, and I ended up just chucking it. Unless you're writing a game that specifically NEEDS spiffy physics like a driving sim, or some other physics intensive app, I wouldn't mess with it. I...
- Tue Jul 11, 2006 12:27 am
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3199
That Cal3D really looks like something worth checking out. Thanks for the tip. I will certainly give it a try a little later into the project. When I first looked at the Cal3D stuff I thought it would be too much trouble to deal with...i.e. Cal3D produces many files for one object, I had to use a c...
- Mon Jul 10, 2006 7:16 pm
- Forum: Beginners Help
- Topic: Where can I get mview.exe?
- Replies: 1
- Views: 325
- Mon Jul 10, 2006 4:34 pm
- Forum: Advanced Help
- Topic: How the heck do you people animate your stuff?
- Replies: 37
- Views: 3199
Cal3D
In my opinion, Klasker's Cal3D scene node is your best bet. That's what I'm currently using, and I'm very happy with it. The results I've gotten with the .X format, even from Milkshape, have been somewhat patchy, and the .X and .MD2 exporters for Blender are pretty much broken, in my opinion. People...
- Fri Jul 07, 2006 10:04 pm
- Forum: Beginners Help
- Topic: how to load texture(s) for a MD2 file?
- Replies: 4
- Views: 817
My workflow is like this: > create mesh in MM3d > assign materials > create bones/assign vertices > create animations > convert to frame for MD2 format I guess I have to start with a .OBJ file, texture it along with .tex coordinates, and then bring into it? Well, that last step is what's killing yo...
- Fri Jul 07, 2006 9:01 pm
- Forum: Beginners Help
- Topic: Problem with 3D Model loading
- Replies: 3
- Views: 330
Your problem could be one of many different things...a whole level is probably not a good starting point. What you should do is start with the basic hello world example, and then replace the .md2 model it uses with your simple (small!) model. Just go ahead and slap on the texture that is used in the...
- Fri Jul 07, 2006 8:58 pm
- Forum: Beginners Help
- Topic: Mouse input when using Irrlicht Engine
- Replies: 1
- Views: 258
http://irrlicht.sourceforge.net/tut004.html That tutorial has info about capturing keyboard events. capturing mouse events is done through the same event interface. If you're going to be doing your own event handling for your camera, you probably don't want to use the built-in FPS camera...the built...
- Fri Jul 07, 2006 8:51 pm
- Forum: Beginners Help
- Topic: how to load texture(s) for a MD2 file?
- Replies: 4
- Views: 817
Re: how to load texture(s) for a MD2 file?
I don't think you can use more than one material on an .md2 mesh. Even if in your original modeling tool you assigned different materials to different parts of the mesh, the md2 file format does not support multiple materials, so that information is lost by the time your model gets into Irrlicht.
- Fri Jul 07, 2006 2:05 pm
- Forum: Beginners Help
- Topic: Cloth simulating with newton and irrlicht
- Replies: 15
- Views: 1063
Cal3D has some basic support for cloth and hair effects. In my Irrlicht project, I'm using Cal3D models I exported from Blender with good results. I haven't messed with the hair/cloth stuff myself, but the demo models look good. The only caveat is that it doesn't seem to do any collision handling fo...
- Thu Jul 06, 2006 4:20 pm
- Forum: Beginners Help
- Topic: Rendering the bounding box
- Replies: 2
- Views: 176
- Thu Jul 06, 2006 3:13 pm
- Forum: Beginners Help
- Topic: Rendering the bounding box
- Replies: 2
- Views: 176
Rendering the bounding box
I'm setting up a basic collision response animator for my Cal3D node using: anim = smgr->createCollisionResponseAnimator(metaselector, player_node, extent, core::vector3df(0,-1,0), core::vector3df(0,0,0)); player_node->addAnimator(anim); The extent variable is coming from the bounding box returned b...
- Sun Jul 02, 2006 7:05 am
- Forum: Beginners Help
- Topic: Quickest way to learn irrlicht?
- Replies: 10
- Views: 722
Re: Quickest way to learn irrlicht?
I am a beginner and know little C language. What is the quickest way to learn irrlicht? I'll give you my standard spiel: Any API is damaging to an new C/C++ programmer. When you're new to the syntax of the language, an API can be a terrible thing -- particularly in C/C++. Most other languages are h...
- Mon Jun 26, 2006 3:35 pm
- Forum: Beginners Help
- Topic: MD2 Frames Question
- Replies: 3
- Views: 262
I don't know the specific answer to your question, but I do know that in several file formats, there is not a 1:1 ratio between frames in the original file and the resulting frames in Irrlicht. I have no idea why this is, but I have seen it in several different animations. On the positive side, it d...