Im a prodject leader for a (MMO)RPG game with some really new idéas. And the prodject is moving forward quite fast, thou Im going to start getting even more pushy on my guys as I whant to be able to give you guys a homepage to look on how we progress.
Well well, everything with the engine has worked ...
Search found 4 matches
- Sun Oct 08, 2006 11:12 am
- Forum: Beginners Help
- Topic: Problem with normal mapping textures
- Replies: 0
- Views: 201
- Sat Oct 07, 2006 6:45 pm
- Forum: Irrlicht.NET
- Topic: Bumpmapping issues
- Replies: 0
- Views: 1328
Bumpmapping issues
My prodjekt has come so far that we now starting to look for a proffessional look on it.
And then you get to the point were you need to start bumpmapping things, at first I could not figure out why my house got ether totaly blue or had half of the RGB scale on it, but when I resized the texture I ...
And then you get to the point were you need to start bumpmapping things, at first I could not figure out why my house got ether totaly blue or had half of the RGB scale on it, but when I resized the texture I ...
- Fri May 26, 2006 5:28 pm
- Forum: Beginners Help
- Topic: Modeling issues with Irrlicht
- Replies: 3
- Views: 459
- Wed May 24, 2006 5:45 pm
- Forum: Beginners Help
- Topic: Modeling issues with Irrlicht
- Replies: 3
- Views: 459
Modeling issues with Irrlicht
Well as my subject says my game programing group has a bit of a problem with our models, as Im the only one with a long experience of doing 3D models I got the work of doing the Meshes for the game.
Problem is that I have only worked with LightWave 3D and Irrlicht does not support the .lwo format ...
Problem is that I have only worked with LightWave 3D and Irrlicht does not support the .lwo format ...