Search found 156 matches
- Mon Jun 25, 2007 6:06 am
- Forum: Game Programming
- Topic: PYRR uhhh ok now what?
- Replies: 9
- Views: 2171
one problem
uhh that site does not work it generated an internal error, why did these guys use this host anyhow, doesnt seem to functional to me as its broken most of the time.
- Tue Jun 19, 2007 5:13 pm
- Forum: Game Programming
- Topic: PYRR uhhh ok now what?
- Replies: 9
- Views: 2171
Exactly
I dont know french either, lol and as stated the main site for it as NO documentation. Nor are there and basic exaples on how to use it. and yes i know about Irr examples , i have been using it since 0.7 why dont YOU learn to read as I have written a few tutorials on this very forum about various th...
- Mon Jun 11, 2007 4:26 am
- Forum: Game Programming
- Topic: PYRR uhhh ok now what?
- Replies: 9
- Views: 2171
o come on
surly someone knows how to use this
- Sat Jun 09, 2007 4:38 am
- Forum: Game Programming
- Topic: PYRR uhhh ok now what?
- Replies: 9
- Views: 2171
PYRR uhhh ok now what?
well from looking at the PYRR binding for Irrlicht it looks like just the thing i need but.......are there any say like basic how to add it to your project and use it type documents?
I could really use this , I just have no idea how.
any pointers would be great.
I could really use this , I just have no idea how.
any pointers would be great.
- Wed Jun 06, 2007 11:17 am
- Forum: Open Discussion and Dev Announcements
- Topic: Pyrr - Python and Irrlicht 1.3
- Replies: 3
- Views: 1976
Eh tutorials?
ok this is a good binding but some basic setup instructions and maybe a hello world tutorial would be nice.
- Tue May 08, 2007 2:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Scripting language choice
- Replies: 29
- Views: 8016
Stackless Python
something we have been playing with is using stackless python as our scripting language. from what I understand stackless is a bit more effecent than standard python as it uses threads instead of the c stack. not to mention games like WOW and Eve online use it to great extent so its already been pro...
- Fri Feb 23, 2007 11:32 pm
- Forum: Beginners Help
- Topic: protect my models
- Replies: 50
- Views: 4749
uhh .....
why dont you claim a copyright and do what every other artist in the world does and statement in the eula for the game " any unauthorized use of materials , meshes , or other game componants in part or as a whole is prohibited by law.............." why must it be so complicated to think of...
- Wed Feb 14, 2007 5:40 pm
- Forum: Beginners Help
- Topic: problems while compiling irrlicht under ubuntu edgy
- Replies: 19
- Views: 1761
true but......
yes but ubuntu is also basicly a starter distro from what i know of it, one that noob use to get used to linux in general and if you dont know how to add packages and such , it would be a pain.
like i said, i have nothing against ubunto, just not my disro of choice for such things
like i said, i have nothing against ubunto, just not my disro of choice for such things
- Wed Feb 14, 2007 4:54 pm
- Forum: Beginners Help
- Topic: not sure about this one.
- Replies: 1
- Views: 383
not sure about this one.
ok so i have been working on a skill management system for my project(MMO style). now im trying to get the skills i have defined to display in a listbox. here is the gui code i have so far: //window IGUIWindow* mwin = pGUIEnv->addWindow(rect<s32>(10, 0, 408, 400), 0,L"UniComm"); //listbox ...
- Wed Feb 14, 2007 3:16 pm
- Forum: Beginners Help
- Topic: listbox
- Replies: 15
- Views: 1226
OMG !!!
umm yea more C++ experiance would defanatly help. if (id == 103) { listbox->addItem(L"Ouvrir un morceau "); env->addFileOpenDialog(L"Veuillez choisir un fichier"); std::string filename; core::stringc longname = getAbsolutePath(filename); return true; } this is in the local scope!...
- Wed Feb 14, 2007 2:51 pm
- Forum: Beginners Help
- Topic: Lights
- Replies: 4
- Views: 334
why not IrrEdit?
Why not use Irredit? I use it and it works like a charm! and btw , if you take the time to work with it for a little while its not hard to figure out how to make things work the way you want them to. seing as you have so much coding experiance , it should be cake for you to figure out workarounds fo...
- Wed Feb 14, 2007 2:42 pm
- Forum: Beginners Help
- Topic: problems while compiling irrlicht under ubuntu edgy
- Replies: 19
- Views: 1761
Ubuntu????
you do realize Ubuntu isnt really ment for development right? im thinking its missing alot of the librarys and other misc stuff you need for a proper development environment under linux. i would maybe consider setting up a more development orented distro ( slackware, debian, gentoo perhaps) in dual ...
- Wed Feb 14, 2007 2:29 pm
- Forum: Beginners Help
- Topic: Make a screenshot
- Replies: 14
- Views: 932
easy fix maybe
im thinking the problem is comming from the fact that the shot will be made to match what ever reslution and screen startup settings its originaly coded for . i.e . if you have your app set to go windowed it will work in that mode only unless you add a if statement or possibly a case to define the d...
- Wed Feb 14, 2007 2:09 pm
- Forum: Beginners Help
- Topic: 3D modeller
- Replies: 1
- Views: 299
3ds max
I use 3ds max 9, lightwave 3d ( with 3ds export ) , and photoshop 7 the trick to using 3ds max is simple. download panda direct x exporter for 3ds max and install it. ( drop the -plugin in the plugins folder according to the instructions) make your model and use panda to export it. now , if you are ...
- Mon Feb 12, 2007 1:47 pm
- Forum: Beginners Help
- Topic: Building animated models in 3DS Max?
- Replies: 10
- Views: 862
TIP !!!
I use 3ds max 9 and have found that if rename your biped parts with the schematic view to Directx conventions i.e . Use_Underscores not spaces for your parts like so: left_foot, Left_leg, and not : left foot, left leg, it does 2 things, 1 makes the export easyer cause panda wont rename joints( which...