Ok then..
After I really was satisfied realising what Irrlicht seems to be capable of, it appears now that there are lots of things not implemented yet or working strange, thats really a pity imo!
Search found 15 matches
- Sun Nov 12, 2006 7:56 pm
- Forum: Beginners Help
- Topic: Create Octtree Scene Node out of Mesh with Tangents
- Replies: 2
- Views: 352
- Sun Nov 12, 2006 7:52 pm
- Forum: Off-topic
- Topic: Setting Up Newton SDK in Visual Studio 6.0
- Replies: 24
- Views: 8226
- Sun Nov 12, 2006 7:50 pm
- Forum: Bug reports
- Topic: DirectXEMT_LIGHTMAP_LIGHTING_M2 and EMT_LIGHTMAP_LIGHTING_M4
- Replies: 0
- Views: 843
DirectXEMT_LIGHTMAP_LIGHTING_M2 and EMT_LIGHTMAP_LIGHTING_M4
Both EMT_LIGHTMAP_LIGHTING_M2 and EMT_LIGHTMAP_LIGHTING_M4 dont have any difference to EMT_LIGHTMAP_LIGHTING under DirectX!(they are supposed to make the model look brighter) Works well with OpenGL
- Sun Nov 12, 2006 6:40 pm
- Forum: Project Announcements
- Topic: Monsterized - A cheesy monster clone
- Replies: 11
- Views: 2095
- Sun Nov 12, 2006 5:30 pm
- Forum: Off-topic
- Topic: Setting Up Newton SDK in Visual Studio 6.0
- Replies: 24
- Views: 8226
- Sun Nov 12, 2006 5:17 pm
- Forum: Beginners Help
- Topic: Create Octtree Scene Node out of Mesh with Tangents
- Replies: 2
- Views: 352
Create Octtree Scene Node out of Mesh with Tangents
Hey Ppl,
I am trying to render a bsp map with Material Type EMT_NORMAL_MAP_SOLID, therefor my bsp Mesh has to contain Tangents. It works when i use AddMeshSceneNode and CreateTriangleSelector, but thats quite too much effort for the collision and render computing(halves the FPS), so I tried to use ...
I am trying to render a bsp map with Material Type EMT_NORMAL_MAP_SOLID, therefor my bsp Mesh has to contain Tangents. It works when i use AddMeshSceneNode and CreateTriangleSelector, but thats quite too much effort for the collision and render computing(halves the FPS), so I tried to use ...
- Sun Nov 12, 2006 2:02 pm
- Forum: Beginners Help
- Topic: Problem with Light
- Replies: 3
- Views: 527
- Sat Nov 11, 2006 5:11 pm
- Forum: Beginners Help
- Topic: Problem with Light
- Replies: 3
- Views: 527
Problem with Light
Hi,
I am lighting a bsp map with a normal Irrlicht light node which works, but I want the light to have the same position as the camera, so I added the light as a child of the camera. But the position of the light does just not change (is this normal? I thought in Irrlicht object positions are ...
I am lighting a bsp map with a normal Irrlicht light node which works, but I want the light to have the same position as the camera, so I added the light as a child of the camera. But the position of the light does just not change (is this normal? I thought in Irrlicht object positions are ...
- Fri Nov 10, 2006 4:52 pm
- Forum: Beginners Help
- Topic: 3rd person camera vibration!?
- Replies: 10
- Views: 1109
- Fri Nov 10, 2006 2:59 pm
- Forum: Beginners Help
- Topic: 2 Threaded OpenGL Problem
- Replies: 4
- Views: 442
- Fri Nov 10, 2006 2:30 pm
- Forum: Beginners Help
- Topic: 2 Threaded OpenGL Problem
- Replies: 4
- Views: 442
- Fri Nov 10, 2006 2:02 pm
- Forum: Beginners Help
- Topic: 2 Threaded OpenGL Problem
- Replies: 4
- Views: 442
2 Threaded OpenGL Problem
Hi Folks,
im having a program using a various number of threads (between 1 and 2 atm^^). It works well for 1 or 2 threads using directx or the software renderers but if i switch to opengl it just renders everything black (no endless loop or something, just whole screen is black), this only appears ...
im having a program using a various number of threads (between 1 and 2 atm^^). It works well for 1 or 2 threads using directx or the software renderers but if i switch to opengl it just renders everything black (no endless loop or something, just whole screen is black), this only appears ...
- Fri May 26, 2006 3:05 pm
- Forum: Beginners Help
- Topic: IGUIEnvironment::addImage() Image size
- Replies: 3
- Views: 456
- Fri May 26, 2006 9:21 am
- Forum: Beginners Help
- Topic: IGUIEnvironment::addImage() Image size
- Replies: 3
- Views: 456
- Thu May 25, 2006 9:51 pm
- Forum: Beginners Help
- Topic: IGUIEnvironment::addImage() Image size
- Replies: 3
- Views: 456
IGUIEnvironment::addImage() Image size
Hi, is there a way to easily change the size of an Image created with the method IGUIEnvironment::addImage()? I already searched the forums and found that texture resize post, but i think thats way to much effort. It should be as easy as in the driver method draw2DImage where you can specify the size.