Search found 15 matches

by rewb0rn
Sun Nov 12, 2006 7:56 pm
Forum: Beginners Help
Topic: Create Octtree Scene Node out of Mesh with Tangents
Replies: 2
Views: 352

Ok then..
After I really was satisfied realising what Irrlicht seems to be capable of, it appears now that there are lots of things not implemented yet or working strange, thats really a pity imo!
by rewb0rn
Sun Nov 12, 2006 7:52 pm
Forum: Off-topic
Topic: Setting Up Newton SDK in Visual Studio 6.0
Replies: 24
Views: 8226

probably the same just for the libary folder..
by rewb0rn
Sun Nov 12, 2006 7:50 pm
Forum: Bug reports
Topic: DirectXEMT_LIGHTMAP_LIGHTING_M2 and EMT_LIGHTMAP_LIGHTING_M4
Replies: 0
Views: 843

DirectXEMT_LIGHTMAP_LIGHTING_M2 and EMT_LIGHTMAP_LIGHTING_M4

Both EMT_LIGHTMAP_LIGHTING_M2 and EMT_LIGHTMAP_LIGHTING_M4 dont have any difference to EMT_LIGHTMAP_LIGHTING under DirectX!(they are supposed to make the model look brighter) Works well with OpenGL
by rewb0rn
Sun Nov 12, 2006 6:40 pm
Forum: Project Announcements
Topic: Monsterized - A cheesy monster clone
Replies: 11
Views: 2095

That menu looks really cool imo and Im lookin forward to the ingame screens!
by rewb0rn
Sun Nov 12, 2006 5:30 pm
Forum: Off-topic
Topic: Setting Up Newton SDK in Visual Studio 6.0
Replies: 24
Views: 8226

Dont know that SDK and maybe they solved this different to other SDKs, but normally you have to add a folder lib to Libary files and Include to include files, you added the folder DLL. If that is correct in this SDK, try to push the directories up to the start of the list.

But I am only guessing :)
by rewb0rn
Sun Nov 12, 2006 5:17 pm
Forum: Beginners Help
Topic: Create Octtree Scene Node out of Mesh with Tangents
Replies: 2
Views: 352

Create Octtree Scene Node out of Mesh with Tangents

Hey Ppl,

I am trying to render a bsp map with Material Type EMT_NORMAL_MAP_SOLID, therefor my bsp Mesh has to contain Tangents. It works when i use AddMeshSceneNode and CreateTriangleSelector, but thats quite too much effort for the collision and render computing(halves the FPS), so I tried to use ...
by rewb0rn
Sun Nov 12, 2006 2:02 pm
Forum: Beginners Help
Topic: Problem with Light
Replies: 3
Views: 527

Ok it seems like it has nothing to do with my code. When I add the Light as a child of my Camera it works when I set the material type of the map to EMT_SOLID, but for all other types I experience problems. The LIGHTMAP_LIGHTING Types seem to work, though the light is static (it wont move its ...
by rewb0rn
Sat Nov 11, 2006 5:11 pm
Forum: Beginners Help
Topic: Problem with Light
Replies: 3
Views: 527

Problem with Light

Hi,

I am lighting a bsp map with a normal Irrlicht light node which works, but I want the light to have the same position as the camera, so I added the light as a child of the camera. But the position of the light does just not change (is this normal? I thought in Irrlicht object positions are ...
by rewb0rn
Fri Nov 10, 2006 4:52 pm
Forum: Beginners Help
Topic: 3rd person camera vibration!?
Replies: 10
Views: 1109

without having read your code, i had similiar problem once which was solved by changing my cameras up vector from (0.0, 1.0, 0.0) to (0.0, 1000.0, 0.0), this was caused by rounding inaccuracy, maybe its the same in your project.
by rewb0rn
Fri Nov 10, 2006 2:59 pm
Forum: Beginners Help
Topic: 2 Threaded OpenGL Problem
Replies: 4
Views: 442

Yes they are not drawn in that thread, thx alot, has to be it!
by rewb0rn
Fri Nov 10, 2006 2:30 pm
Forum: Beginners Help
Topic: 2 Threaded OpenGL Problem
Replies: 4
Views: 442

Im using 1 for rendering and 1 for updating the scene, but thats only temporarily because i have nothing like ai or anything like that yet ;)
by rewb0rn
Fri Nov 10, 2006 2:02 pm
Forum: Beginners Help
Topic: 2 Threaded OpenGL Problem
Replies: 4
Views: 442

2 Threaded OpenGL Problem

Hi Folks,
im having a program using a various number of threads (between 1 and 2 atm^^). It works well for 1 or 2 threads using directx or the software renderers but if i switch to opengl it just renders everything black (no endless loop or something, just whole screen is black), this only appears ...
by rewb0rn
Fri May 26, 2006 3:05 pm
Forum: Beginners Help
Topic: IGUIEnvironment::addImage() Image size
Replies: 3
Views: 456

Ok I made a class that makes resizing possible.
If anyone is interrested:


//************************************************
//HEADER
#ifndef IRRDYNIMAGE
#define IRRDYNIMAGE

#include "main.h"

class IrrDynImage : public irr::gui::IGUIImage
{
private:
irr::video::ITexture* Texture;
bool ...
by rewb0rn
Fri May 26, 2006 9:21 am
Forum: Beginners Help
Topic: IGUIEnvironment::addImage() Image size
Replies: 3
Views: 456

Ok, thx so far. I think Im gonna derive my own Image class, because we are working in a team so I cant just change the engines code.
Atm im not quite sure if that will work as I hope because I dont know how I can add my own class to the environment, I will check on that later and post results.
by rewb0rn
Thu May 25, 2006 9:51 pm
Forum: Beginners Help
Topic: IGUIEnvironment::addImage() Image size
Replies: 3
Views: 456

IGUIEnvironment::addImage() Image size

Hi, is there a way to easily change the size of an Image created with the method IGUIEnvironment::addImage()? I already searched the forums and found that texture resize post, but i think thats way to much effort. It should be as easy as in the driver method draw2DImage where you can specify the size.