Search found 131 matches
- Tue Feb 03, 2009 8:16 pm
- Forum: Off-topic
- Topic: Mac OS X osx86
- Replies: 5
- Views: 1008
That's the only reason I can really understand this as well. The fact that macs are so expensive as opposed to pcs ( for less as well it would seem ) would make this understandable. Note- not right. It is, all in all, stealing from a company who has worked hard on it. I just wanted to see what every...
- Tue Feb 03, 2009 6:28 pm
- Forum: Off-topic
- Topic: Mac OS X osx86
- Replies: 5
- Views: 1008
Mac OS X osx86
How do you all feel about these "hackintosh" computers? Running mac os x on a pc. I find this quite interesting, but unfortunately will cause apple to lose money. What are all your thoughts on these hacked operating systems?
- Thu Dec 25, 2008 11:29 pm
- Forum: Competition Time!
- Topic: Havok wrapper
- Replies: 6
- Views: 7811
I'm 99% sure that Havok cannot be compiled under the GCC compiler. I've tried many things to attempt getting it to. So the only viable option would be the Intel C++ compiler ( which not everyone has as a resource ) and or the MSVC++ compiler. And I'd like to mention I'm about to start writing tutori...
- Tue Dec 23, 2008 3:35 am
- Forum: Off-topic
- Topic: Programming for Career
- Replies: 14
- Views: 2183
Can't really say for sure, but I definitely suggest majoring in computer science if you are looking for a job in that industry. Hopefully DBP and DGDK haven't harmed you that much. Basic teaches you bad programming habits unfortunately, but I broke away from them and now am fully able of solving com...
- Sun Dec 21, 2008 11:14 pm
- Forum: Competition Time!
- Topic: Irrlicht In Motion Competition
- Replies: 116
- Views: 69707
Oooooh, some incintive to actually creating something good. This is what I needed. Count me in. I look forward to doing some fun stuff ;) I may end up modifying Irrlicht to better support shaders in my favor ( just Direct3D 9 at that ), but that's questionable. Either way, I look forward to some com...
- Sat Oct 25, 2008 8:38 pm
- Forum: Game Programming
- Topic: Physics engine choices...
- Replies: 21
- Views: 6836
- Sat Oct 25, 2008 5:32 pm
- Forum: Game Programming
- Topic: Physics engine choices...
- Replies: 21
- Views: 6836
- Sat Oct 25, 2008 3:44 am
- Forum: Game Programming
- Topic: Physics engine choices...
- Replies: 21
- Views: 6836
I actually suggest Havok myself. Its relatively easy, and is very well documented. I've worked with it since the free release of Havok Complete came out in Late may/june ( don't really remember ). But yeah, I'm working on a set of examples for Havok right now ( using in Irrlicht ). I'll post them up...
- Tue Oct 21, 2008 1:59 am
- Forum: Off-topic
- Topic: American Wasn't Built On Political Promises
- Replies: 5
- Views: 1657
- Tue Oct 21, 2008 1:58 am
- Forum: Project Announcements
- Topic: Miku Project [completed]
- Replies: 19
- Views: 4210
- Mon Oct 20, 2008 8:59 pm
- Forum: Off-topic
- Topic: American Wasn't Built On Political Promises
- Replies: 5
- Views: 1657
- Sun Oct 19, 2008 2:55 am
- Forum: Project Announcements
- Topic: Little Havok and Irrlicht integration demo.
- Replies: 17
- Views: 10530
- Sat Oct 18, 2008 10:53 pm
- Forum: Beginners Help
- Topic: Pause - InGame menu - and Save files
- Replies: 14
- Views: 1959
- Sat Oct 18, 2008 9:36 pm
- Forum: Beginners Help
- Topic: Pause - InGame menu - and Save files
- Replies: 14
- Views: 1959
Well, that'd be the problem with the scene manager ( pausing it ). Of course, you could stop it from drawing AND stop all your update methods from being called. That way you don't have the game still drawing itself. Although, with that being said, you wouldn't have anything in the backbuffer ( from ...
- Sat Oct 18, 2008 9:32 pm
- Forum: Off-topic
- Topic: setting up the SDL
- Replies: 17
- Views: 3598