Search found 131 matches

by benny53
Tue Feb 03, 2009 8:16 pm
Forum: Off-topic
Topic: Mac OS X osx86
Replies: 5
Views: 916

That's the only reason I can really understand this as well. The fact that macs are so expensive as opposed to pcs ( for less as well it would seem ) would make this understandable. Note- not right. It is, all in all, stealing from a company who has worked hard on it. I just wanted to see what every...
by benny53
Tue Feb 03, 2009 6:28 pm
Forum: Off-topic
Topic: Mac OS X osx86
Replies: 5
Views: 916

Mac OS X osx86

How do you all feel about these "hackintosh" computers? Running mac os x on a pc. I find this quite interesting, but unfortunately will cause apple to lose money. What are all your thoughts on these hacked operating systems?
by benny53
Thu Dec 25, 2008 11:29 pm
Forum: Competition Time!
Topic: Havok wrapper
Replies: 6
Views: 7664

I'm 99% sure that Havok cannot be compiled under the GCC compiler. I've tried many things to attempt getting it to. So the only viable option would be the Intel C++ compiler ( which not everyone has as a resource ) and or the MSVC++ compiler. And I'd like to mention I'm about to start writing tutori...
by benny53
Tue Dec 23, 2008 3:35 am
Forum: Off-topic
Topic: Programming for Career
Replies: 14
Views: 1936

Can't really say for sure, but I definitely suggest majoring in computer science if you are looking for a job in that industry. Hopefully DBP and DGDK haven't harmed you that much. Basic teaches you bad programming habits unfortunately, but I broke away from them and now am fully able of solving com...
by benny53
Sun Dec 21, 2008 11:14 pm
Forum: Competition Time!
Topic: Irrlicht In Motion Competition
Replies: 116
Views: 67754

Oooooh, some incintive to actually creating something good. This is what I needed. Count me in. I look forward to doing some fun stuff ;) I may end up modifying Irrlicht to better support shaders in my favor ( just Direct3D 9 at that ), but that's questionable. Either way, I look forward to some com...
by benny53
Sat Oct 25, 2008 8:38 pm
Forum: Game Programming
Topic: Physics engine choices...
Replies: 21
Views: 6641

Not commercial. You can only sell games for up to $10 if you use it. But seeing as most indy developers don't sell games in general, that shouldn't be a problem.
by benny53
Sat Oct 25, 2008 5:32 pm
Forum: Game Programming
Topic: Physics engine choices...
Replies: 21
Views: 6641

It sure is. Not just Havok Physics, but Havok Animation as well ( aka the Havok Complete package ).
by benny53
Sat Oct 25, 2008 3:44 am
Forum: Game Programming
Topic: Physics engine choices...
Replies: 21
Views: 6641

I actually suggest Havok myself. Its relatively easy, and is very well documented. I've worked with it since the free release of Havok Complete came out in Late may/june ( don't really remember ). But yeah, I'm working on a set of examples for Havok right now ( using in Irrlicht ). I'll post them up...
by benny53
Tue Oct 21, 2008 1:59 am
Forum: Off-topic
Topic: American Wasn't Built On Political Promises
Replies: 5
Views: 1551

Hm... drunken subway bum or crazy cat lady... the choices are tough.
by benny53
Tue Oct 21, 2008 1:58 am
Forum: Project Announcements
Topic: Miku Project [completed]
Replies: 19
Views: 4046

Not going to lie, this game is actually rather fun. I played it for a good 10 minutes or so ^^
by benny53
Mon Oct 20, 2008 8:59 pm
Forum: Off-topic
Topic: American Wasn't Built On Political Promises
Replies: 5
Views: 1551

Hah, wow rogerborg. Quite a scary pic there ^^

RALPH NATER FTW!!! ( I don't even think he's running this year >.> )
by benny53
Sun Oct 19, 2008 2:55 am
Forum: Project Announcements
Topic: Little Havok and Irrlicht integration demo.
Replies: 17
Views: 10221

Heh, well, I'll most likely integrate one into my next demo as I have multithreading and so on I need to have options for. My new demo will be ready soon as I have havok 6.0 integrated to the extent of the old demo, just with a much cleaner and actually documented code.
by benny53
Sat Oct 18, 2008 10:53 pm
Forum: Beginners Help
Topic: Pause - InGame menu - and Save files
Replies: 14
Views: 1808

In xna I would have an image that was black and slightly transparent, and draw it after everything else so it draws on top of everything else and would give that dimmed effect. Its not needed, it just looks kinda better.
by benny53
Sat Oct 18, 2008 9:36 pm
Forum: Beginners Help
Topic: Pause - InGame menu - and Save files
Replies: 14
Views: 1808

Well, that'd be the problem with the scene manager ( pausing it ). Of course, you could stop it from drawing AND stop all your update methods from being called. That way you don't have the game still drawing itself. Although, with that being said, you wouldn't have anything in the backbuffer ( from ...
by benny53
Sat Oct 18, 2008 9:32 pm
Forum: Off-topic
Topic: setting up the SDL
Replies: 17
Views: 3470

I did'nt even know it existed.
Well it does, so I would suggest looking into it. I'm not sure how you would use it, but it might take rebuilding Irrlicht and modifying the IrrCompileConfig.h file or something along those lines ( really don't feel like checking the headers name right now XD ).