Search found 6 matches
- Tue Dec 21, 2004 4:25 pm
- Forum: Beginners Help
- Topic: transparent textures
- Replies: 1
- Views: 289
- Mon Dec 20, 2004 3:22 am
- Forum: Beginners Help
- Topic: transparent textures
- Replies: 1
- Views: 289
transparent textures
Yes, i know, this mat. mode EMT_TRANSPARENT_ALPHA_CHANNEL is buggy... but
It is possibly assign a Textur with alpha channel to models , so this its shown correctly (like grass e.g.)
Please no answers with EMT_TRANSPARENT_ADD_COLOR. It makes the model transparent and I dont need a transparent model ...
It is possibly assign a Textur with alpha channel to models , so this its shown correctly (like grass e.g.)
Please no answers with EMT_TRANSPARENT_ADD_COLOR. It makes the model transparent and I dont need a transparent model ...
- Thu Dec 16, 2004 3:09 am
- Forum: Bug reports
- Topic: bug or feature?
- Replies: 2
- Views: 952
bug or feature?
Why does'nt support DirectX8 or 9 the Stencilbuffer, if i try to run my application in 32 bit mode and fullscreen? can anyone tell me?
Sorry for my english
Sorry for my english
- Sat Nov 20, 2004 2:59 pm
- Forum: Bug reports
- Topic: __imp__createDevice linkererror with VC6
- Replies: 3
- Views: 1025
- Sun Nov 14, 2004 8:06 pm
- Forum: Bug reports
- Topic: __imp__createDevice linkererror with VC6
- Replies: 3
- Views: 1025
__imp__createDevice linkererror with VC6
why i got the follow error?
error LNK2001: Nichtaufgeloestes externes Symbol __imp__createDevice
my project works fine with the Irrlicht version 0.6 but since 0.71 ... it didn't
Can anyone help me?
the irrlicht.dll and game.exe are one the same place...
Any Ideas?
error LNK2001: Nichtaufgeloestes externes Symbol __imp__createDevice
my project works fine with the Irrlicht version 0.6 but since 0.71 ... it didn't
Can anyone help me?
the irrlicht.dll and game.exe are one the same place...
Any Ideas?
- Wed Jul 21, 2004 5:57 pm
- Forum: Advanced Help
- Topic: Loading textures at runtime?
- Replies: 2
- Views: 702
Loading textures at runtime?
Hi
i try to load textures at runtime but it doesn't work :(
IrrlichtDevice*device = 0;
int mdl_id =100000;
int m_a_n =0;
class Eventhandle : public IEventReceiver
{
public:
virtual bool OnEvent(SEvent event)
{
...
break;
case EGET_FILE_SELECTED:
if (id == 107)
{
if (model_select_change ...
i try to load textures at runtime but it doesn't work :(
IrrlichtDevice*device = 0;
int mdl_id =100000;
int m_a_n =0;
class Eventhandle : public IEventReceiver
{
public:
virtual bool OnEvent(SEvent event)
{
...
break;
case EGET_FILE_SELECTED:
if (id == 107)
{
if (model_select_change ...