Search found 6 matches

by tabrax
Tue Dec 21, 2004 4:25 pm
Forum: Beginners Help
Topic: transparent textures
Replies: 1
Views: 244

hmm, no chance to use Textures with alphachannel?
by tabrax
Mon Dec 20, 2004 3:22 am
Forum: Beginners Help
Topic: transparent textures
Replies: 1
Views: 244

transparent textures

Yes, i know, this mat. mode EMT_TRANSPARENT_ALPHA_CHANNEL is buggy... but It is possibly assign a Textur with alpha channel to models , so this its shown correctly (like grass e.g.) Please no answers with EMT_TRANSPARENT_ADD_COLOR. It makes the model transparent and I dont need a transparent model.....
by tabrax
Thu Dec 16, 2004 3:09 am
Forum: Bug reports
Topic: bug or feature?
Replies: 2
Views: 787

bug or feature?

Why does'nt support DirectX8 or 9 the Stencilbuffer, if i try to run my application in 32 bit mode and fullscreen? can anyone tell me?

Sorry for my english ;)
by tabrax
Sat Nov 20, 2004 2:59 pm
Forum: Bug reports
Topic: __imp__createDevice linkererror with VC6
Replies: 3
Views: 870

the libary and the include directories are ok.
other Ideas?
by tabrax
Sun Nov 14, 2004 8:06 pm
Forum: Bug reports
Topic: __imp__createDevice linkererror with VC6
Replies: 3
Views: 870

__imp__createDevice linkererror with VC6

why i got the follow error?
error LNK2001: Nichtaufgeloestes externes Symbol __imp__createDevice

my project works fine with the Irrlicht version 0.6 but since 0.71 ... it didn't :x

Can anyone help me?
the irrlicht.dll and game.exe are one the same place...
Any Ideas?
by tabrax
Wed Jul 21, 2004 5:57 pm
Forum: Advanced Help
Topic: Loading textures at runtime?
Replies: 2
Views: 553

Loading textures at runtime?

Hi i try to load textures at runtime but it doesn't work :( IrrlichtDevice*device = 0; int mdl_id =100000; int m_a_n =0; class Eventhandle : public IEventReceiver { public: virtual bool OnEvent(SEvent event) { ... break; case EGET_FILE_SELECTED: if (id == 107) { if (model_select_change== 1 ) { model...