I want an IAnimatedMeshSceneNode to follow a curved path, so thought of using the CreateFollowSplineAnimator function. The node always faces the same direction though - is there any way to override the direction to get it to face the direction of motion?
Secondly, the default for the spline is to ...
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- Sat May 27, 2006 12:38 pm
- Forum: Advanced Help
- Topic: CreateFollowSplineAnimator and IAnimatedMeshSceneNode rotn
- Replies: 3
- Views: 700