Search found 50 matches

by noone88
Tue Sep 11, 2007 3:33 pm
Forum: Irrlicht.NET
Topic: IrrlichtFramework
Replies: 9
Views: 12188

mhhh... i don't know, why the files always get deleted... maybe someone want to host this file?

http://www.file-upload.net/download-243 ... k.zip.html
by noone88
Sun Aug 12, 2007 11:18 pm
Forum: Open Discussion and Dev Announcements
Topic: Why do most Irrlicht3D Projekts look bad?
Replies: 88
Views: 8631

the question is: DOES ogre use autosmoothing? If not, then both scenes should look equal. Right?
by noone88
Wed Jul 18, 2007 5:32 pm
Forum: Beginners Help
Topic: xna and irrlicht
Replies: 2
Views: 824

you know that xna is for .net only? To use irrlicht with xna could be possbile but not easy and makes absolutly no sense. XNA is like dx10 totally shader based - no fixed function pipeline, so irrlicht has a completely different design. And XNA is not an engine. You can't simply say: 'addmylovelymes...
by noone88
Fri Jul 13, 2007 8:10 pm
Forum: Project Announcements
Topic: Lighted FPS [3D Horror Game]
Replies: 31
Views: 10883

it freezes after pressing the start button
by noone88
Mon May 14, 2007 11:31 pm
Forum: Bug reports
Topic: Path and Milkshape
Replies: 3
Views: 383

3ds files are loaded correct. Irrlicht searches for the textures in the same path...
by noone88
Mon May 14, 2007 3:14 pm
Forum: Project Announcements
Topic: TeamOps FPS Alpha
Replies: 12
Views: 2218

... it was a lot of work... i loaded all animation-skeleton files into milkshape, set the root skeleton joint to 0,0,0 and finally added the mesh to the skeleton. (~4500 frames) So, the animation come from the cs file. __ Updated the map editor: http://www.file-upload.net/download-273288/TeamOps-Map...
by noone88
Mon May 14, 2007 12:41 pm
Forum: Bug reports
Topic: Path and Milkshape
Replies: 3
Views: 383

Path and Milkshape

Hi, when i load a milkshape file for example: C:\testing\test.ms3d. Irrlicht doesn't try to load the textures for this file from C:\testing !

Can you please fix it?
by noone88
Mon May 14, 2007 12:34 am
Forum: Project Announcements
Topic: TeamOps FPS Alpha
Replies: 12
Views: 2218

mhhh... i have no linux installed/and no practice with it, theoretically it should run when you compile with mono... sorry, no linux yet
by noone88
Sun May 13, 2007 10:55 pm
Forum: Project Announcements
Topic: TeamOps FPS Alpha
Replies: 12
Views: 2218

http://www.file-upload.net/download-272 ... r.zip.html

-> The map editor :) You can save/load scenes and save scenes as serialized xml files.
by noone88
Sat May 12, 2007 11:15 pm
Forum: Project Announcements
Topic: TeamOps FPS Alpha
Replies: 12
Views: 2218

Finished the map editor...

Watch the video here:

http://teamoperations.blogspot.com/
by noone88
Sat May 12, 2007 12:01 pm
Forum: Project Announcements
Topic: TeamOps FPS Alpha
Replies: 12
Views: 2218

yes, cs models - but as mentioned only a solution for the alpha. I imported them with milkshape and used the milkshape format with irrlicht.
by noone88
Thu May 10, 2007 3:15 pm
Forum: Project Announcements
Topic: TeamOps FPS Alpha
Replies: 12
Views: 2218

TeamOps FPS Alpha

TeamOps is a First Person Shooter using Irrlicht for grafic, Newton for physic and OpenAL for sound. Currently in Alpha Status Features are: */ Full 3D sound support */ Lag Free Internet and LAN playing */ Physic System Because iam a programmer and suck at art the models used are only temporary. Iam...
by noone88
Fri May 04, 2007 12:46 am
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 37875

mhhh... will this blending works with milkshape files? I hope so!!! :D

I put a file together in milkshape which has 4500Frames... I don't have to tell you that this slows down the engine alot.
by noone88
Wed May 02, 2007 5:14 pm
Forum: Project Announcements
Topic: Newton# - Newton Wrapper
Replies: 13
Views: 3311

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=20502 - here you can find the irrlicht framework containing the wrapper
by noone88
Sat Apr 28, 2007 8:57 pm
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 37875

nice to hear that you work an a 'new' animation model! Will it be faster than the old one? (I have some problems here with only 6 3000 Polys Ms3d animated meshs)