mhhh... i don't know, why the files always get deleted... maybe someone want to host this file?
http://www.file-upload.net/download-243 ... k.zip.html
Search found 50 matches
- Tue Sep 11, 2007 3:33 pm
- Forum: Irrlicht.NET
- Topic: IrrlichtFramework
- Replies: 9
- Views: 12188
- Sun Aug 12, 2007 11:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why do most Irrlicht3D Projekts look bad?
- Replies: 88
- Views: 8631
- Wed Jul 18, 2007 5:32 pm
- Forum: Beginners Help
- Topic: xna and irrlicht
- Replies: 2
- Views: 824
you know that xna is for .net only? To use irrlicht with xna could be possbile but not easy and makes absolutly no sense. XNA is like dx10 totally shader based - no fixed function pipeline, so irrlicht has a completely different design. And XNA is not an engine. You can't simply say: 'addmylovelymes...
- Fri Jul 13, 2007 8:10 pm
- Forum: Project Announcements
- Topic: Lighted FPS [3D Horror Game]
- Replies: 31
- Views: 10883
- Mon May 14, 2007 11:31 pm
- Forum: Bug reports
- Topic: Path and Milkshape
- Replies: 3
- Views: 383
- Mon May 14, 2007 3:14 pm
- Forum: Project Announcements
- Topic: TeamOps FPS Alpha
- Replies: 12
- Views: 2218
... it was a lot of work... i loaded all animation-skeleton files into milkshape, set the root skeleton joint to 0,0,0 and finally added the mesh to the skeleton. (~4500 frames) So, the animation come from the cs file. __ Updated the map editor: http://www.file-upload.net/download-273288/TeamOps-Map...
- Mon May 14, 2007 12:41 pm
- Forum: Bug reports
- Topic: Path and Milkshape
- Replies: 3
- Views: 383
Path and Milkshape
Hi, when i load a milkshape file for example: C:\testing\test.ms3d. Irrlicht doesn't try to load the textures for this file from C:\testing !
Can you please fix it?
Can you please fix it?
- Mon May 14, 2007 12:34 am
- Forum: Project Announcements
- Topic: TeamOps FPS Alpha
- Replies: 12
- Views: 2218
- Sun May 13, 2007 10:55 pm
- Forum: Project Announcements
- Topic: TeamOps FPS Alpha
- Replies: 12
- Views: 2218
http://www.file-upload.net/download-272 ... r.zip.html
-> The map editor
You can save/load scenes and save scenes as serialized xml files.
-> The map editor
![Smile :)](./images/smilies/icon_smile.gif)
- Sat May 12, 2007 11:15 pm
- Forum: Project Announcements
- Topic: TeamOps FPS Alpha
- Replies: 12
- Views: 2218
- Sat May 12, 2007 12:01 pm
- Forum: Project Announcements
- Topic: TeamOps FPS Alpha
- Replies: 12
- Views: 2218
- Thu May 10, 2007 3:15 pm
- Forum: Project Announcements
- Topic: TeamOps FPS Alpha
- Replies: 12
- Views: 2218
TeamOps FPS Alpha
TeamOps is a First Person Shooter using Irrlicht for grafic, Newton for physic and OpenAL for sound. Currently in Alpha Status Features are: */ Full 3D sound support */ Lag Free Internet and LAN playing */ Physic System Because iam a programmer and suck at art the models used are only temporary. Iam...
- Fri May 04, 2007 12:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 37875
- Wed May 02, 2007 5:14 pm
- Forum: Project Announcements
- Topic: Newton# - Newton Wrapper
- Replies: 13
- Views: 3311
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=20502 - here you can find the irrlicht framework containing the wrapper
- Sat Apr 28, 2007 8:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 37875