I think you wanna do it per-node using the nodes materials.
You wanna tinker with Node->getMaterial(aMaterialsIndex).ZBuffer and _maybe_ Node->getMaterial(aMaterialsIndex).ZWriteBuffer, they are both boolean.
Search found 79 matches
- Wed Aug 16, 2006 5:53 am
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht 1.10 - Source is unzipped
- Replies: 9
- Views: 1011
- Wed Aug 16, 2006 4:38 am
- Forum: Beginners Help
- Topic: Parallax mapping and Shadow
- Replies: 5
- Views: 764
- Wed Aug 16, 2006 4:26 am
- Forum: Beginners Help
- Topic: Microsoft Visual C++ Express FREAKING OUT!
- Replies: 8
- Views: 392
- Wed Aug 16, 2006 3:29 am
- Forum: Advanced Help
- Topic: Texts are visible trought the walls
- Replies: 8
- Views: 859
- Wed Aug 16, 2006 3:15 am
- Forum: Advanced Help
- Topic: ITextSceneNode Issues Produces Darkened Screen.
- Replies: 4
- Views: 330
- Wed Aug 16, 2006 3:00 am
- Forum: Beginners Help
- Topic: Irr 1.10 - createDeviceEx
- Replies: 4
- Views: 342
:lol: It's createDeviceEx, what more is there to it? Okay, just to play along: SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); // I used: SIrrlichtCreationParameters params; // for irr 1.0, but now alot of classes that didn't have // constructors now have constructors in 1.10. pa...
- Wed Aug 16, 2006 1:51 am
- Forum: Beginners Help
- Topic: Irr 1.10 - createDeviceEx
- Replies: 4
- Views: 342
Irr 1.10 - createDeviceEx
I'm having issues with createDeviceEx now. It seems, from the stack, six steps into createDeviceEx I get an Access violation reading location 0xcccccc01. Code: Irrlicht.dll!10088cbf() [Frames below may be incorrect and/or missing, no symbols loaded for Irrlicht.dll] Irrlicht.dll!100a4c23() Irrlicht....
- Tue Aug 15, 2006 8:00 pm
- Forum: Advanced Help
- Topic: Edit: Odd segmentation fault....
- Replies: 10
- Views: 853
Is env valid? Make sure it is valid.
You could either check it in debug, or add code:
You could either check it in debug, or add code:
Code: Select all
if(!env)
{
printf("oopsie, env is bad.\n");
return;
}
- Wed Aug 09, 2006 10:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht 1.10 - Source is unzipped
- Replies: 9
- Views: 1011
8) . You guys are close on the directx sdk, but so far off. I have a small, small, small, and very old hard drive. And since my super awesome yet totally sucked balls 80 gig hd died, there is no room for the sdk on it. This is my dillema until I save up for a new one. It's bad enough trying to code ...
- Wed Aug 09, 2006 10:37 pm
- Forum: Advanced Help
- Topic: How to apply newton physics on camera?
- Replies: 12
- Views: 1694
- Wed Aug 09, 2006 6:10 pm
- Forum: Advanced Help
- Topic: Parallax and dynamic lights (and shadows)
- Replies: 12
- Views: 1648
- Wed Aug 09, 2006 9:01 am
- Forum: Advanced Help
- Topic: Parallax and dynamic lights (and shadows)
- Replies: 12
- Views: 1648
My card is a Radeon 9600, the scene _was_ rendered in OpenGL. All the models are .x format, created in Belnder, and resaved by mview.exe. I also do something like this for my scenes on rendering: cscene::preRender() { scenemgr->beginScene(stuff); } cscene::postRender() { scenemgr->endScene(); } // t...
- Wed Aug 09, 2006 7:30 am
- Forum: Advanced Help
- Topic: Parallax and dynamic lights (and shadows)
- Replies: 12
- Views: 1648
Parallax and dynamic lights (and shadows)
So I acheived parallax mapping today, of course using basics, to implement it into my project is *sigh* much much more work. But there [edit] is an issue! [/edit] Each pass I set the lights position to the camera's position. (not using the parent/child method): [edit] Parallax mapped nodes (ISceneNo...
- Tue Aug 08, 2006 8:40 pm
- Forum: Off-topic
- Topic: What graphics card do you recommend for newest directX?
- Replies: 22
- Views: 3236