Search found 79 matches

by Mikenoworth
Wed Aug 16, 2006 8:29 am
Forum: Beginners Help
Topic: Zdepth
Replies: 2
Views: 185

I think you wanna do it per-node using the nodes materials.

You wanna tinker with Node->getMaterial(aMaterialsIndex).ZBuffer and _maybe_ Node->getMaterial(aMaterialsIndex).ZWriteBuffer, they are both boolean.
by Mikenoworth
Wed Aug 16, 2006 5:53 am
Forum: Open Discussion and Dev Announcements
Topic: irrlicht 1.10 - Source is unzipped
Replies: 9
Views: 1011

Yes, feel somewhat better. :)
by Mikenoworth
Wed Aug 16, 2006 4:38 am
Forum: Beginners Help
Topic: Parallax mapping and Shadow
Replies: 5
Views: 764

Hey hey buckaroo. You're encountering two awesome Irrlicht shadow issues. First one: "gods shadow" - Shadow over everything. When a shadow gets too far away from the camera, it covers everything in the scene. Don't know why, bad coding, who cares - there is a fix. Set the shadow color to r...
by Mikenoworth
Wed Aug 16, 2006 4:26 am
Forum: Beginners Help
Topic: Microsoft Visual C++ Express FREAKING OUT!
Replies: 8
Views: 392

Yeah, your bsp node is returning a NULL pointer because it couldn't load, but you're still attempting to use it. You don't need to look at your code so much, besides a null pointer check, but as to where your bsp is. You're not giving Irrlicht the right path & filename to load the bsp from, plai...
by Mikenoworth
Wed Aug 16, 2006 3:29 am
Forum: Advanced Help
Topic: Texts are visible trought the walls
Replies: 8
Views: 859

I'm not sure but you can try to use render to texture to use your basic fonts to make a texture for the billboards.

Look in the forums for topics on rendering to textures, or check Irrlichts help file.
by Mikenoworth
Wed Aug 16, 2006 3:15 am
Forum: Advanced Help
Topic: ITextSceneNode Issues Produces Darkened Screen.
Replies: 4
Views: 330

Zuess, it takes time. I'd rather wait two days and get one good answer than wait half an hour and get (off the top of my head) "what?". But ya, shadows - those buggers. I wish I knew more about stencil buffer shadows in ogl/dx to work on irrlichts shadow issues and to implement shadow filt...
by Mikenoworth
Wed Aug 16, 2006 3:00 am
Forum: Beginners Help
Topic: Irr 1.10 - createDeviceEx
Replies: 4
Views: 342

:lol: It's createDeviceEx, what more is there to it? Okay, just to play along: SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); // I used: SIrrlichtCreationParameters params; // for irr 1.0, but now alot of classes that didn't have // constructors now have constructors in 1.10. pa...
by Mikenoworth
Wed Aug 16, 2006 1:51 am
Forum: Beginners Help
Topic: Irr 1.10 - createDeviceEx
Replies: 4
Views: 342

Irr 1.10 - createDeviceEx

I'm having issues with createDeviceEx now. It seems, from the stack, six steps into createDeviceEx I get an Access violation reading location 0xcccccc01. Code: Irrlicht.dll!10088cbf() [Frames below may be incorrect and/or missing, no symbols loaded for Irrlicht.dll] Irrlicht.dll!100a4c23() Irrlicht....
by Mikenoworth
Tue Aug 15, 2006 8:00 pm
Forum: Advanced Help
Topic: Edit: Odd segmentation fault....
Replies: 10
Views: 853

Is env valid? Make sure it is valid.

You could either check it in debug, or add code:

Code: Select all

if(!env)
{
    printf("oopsie, env is bad.\n");
    return;
}
by Mikenoworth
Wed Aug 09, 2006 10:53 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht 1.10 - Source is unzipped
Replies: 9
Views: 1011

8) . You guys are close on the directx sdk, but so far off. I have a small, small, small, and very old hard drive. And since my super awesome yet totally sucked balls 80 gig hd died, there is no room for the sdk on it. This is my dillema until I save up for a new one. It's bad enough trying to code ...
by Mikenoworth
Wed Aug 09, 2006 10:37 pm
Forum: Advanced Help
Topic: How to apply newton physics on camera?
Replies: 12
Views: 1694

What are your current problems? You might want a seperate apply force & torque callback especially made for your camera. This way you can tweak what happens when force and torque is applied to it. Ie. Exclude the set torque code to ignore torque alltogether. I cleaned up your code, removed some ...
by Mikenoworth
Wed Aug 09, 2006 6:10 pm
Forum: Advanced Help
Topic: Parallax and dynamic lights (and shadows)
Replies: 12
Views: 1648

:oops: D'oh!!

:lol: :lol: :lol: :lol:

Oh man :lol: I threw common sense out the window so bad on that one. :lol: :lol:

8) Okay.. Time to ninja-edit my post. :twisted:
by Mikenoworth
Wed Aug 09, 2006 9:01 am
Forum: Advanced Help
Topic: Parallax and dynamic lights (and shadows)
Replies: 12
Views: 1648

My card is a Radeon 9600, the scene _was_ rendered in OpenGL. All the models are .x format, created in Belnder, and resaved by mview.exe. I also do something like this for my scenes on rendering: cscene::preRender() { scenemgr->beginScene(stuff); } cscene::postRender() { scenemgr->endScene(); } // t...
by Mikenoworth
Wed Aug 09, 2006 7:30 am
Forum: Advanced Help
Topic: Parallax and dynamic lights (and shadows)
Replies: 12
Views: 1648

Parallax and dynamic lights (and shadows)

So I acheived parallax mapping today, of course using basics, to implement it into my project is *sigh* much much more work. But there [edit] is an issue! [/edit] Each pass I set the lights position to the camera's position. (not using the parent/child method): [edit] Parallax mapped nodes (ISceneNo...
by Mikenoworth
Tue Aug 08, 2006 8:40 pm
Forum: Off-topic
Topic: What graphics card do you recommend for newest directX?
Replies: 22
Views: 3236

GeForce 2 MX 440\50 :shock: ... get rid of that p.o.s. And you use it with Oblivion?!?! It should have posted you a warning "This card is so old the only reason you don't need a water-cooled fan on it is because the mold it has grown dissipates the heat." I would snail-mail you my old car...