Well i created a project, based on the example 3 custom scene here follow the code, just put on a folder, on the samples of irrlicht to be able to see the media path and compile all
i am using Ming with codeblocks, but on visual studio the problem is the same, the vertex only render on the white ...
For someone who can could help, i am trying to create a thin mesh layer to display altitude and some others infos and nothing happens after all tryies, here follows the code, if some helpfull soul could lend me a hand i appreciate.
Thank all of you for the really fast response, i switched to the release version of compilation and Voilà it worked i think it is something on the generation of the debug version wich one i had renamed to irrlicht_d.a, then i had used the release version of the lib on the compilation ( of the debug ...
Well, cleaned the project and the irrlicht code, rebuilded everything, the version remaining the same, SVN 3972 the function does not work and the error presents on this piece of code:
// this code belongs to // irrstring.h
//! Returns character string /** \return pointer to C-style NUL ...