Hi all,
I would like to post my experience building the latest irrlicht svn (rev 2402) for x64 windows platform (Vista x64 SP2).
Thanks for making the changes to irrlicht to make it more x64 friendly.
Here's the needed steps to get irrlicht to build for x64 windows platform:
1. Change 'WIN32' to ...
Search found 59 matches
- Sun May 31, 2009 9:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht x64 Windows...
- Replies: 6
- Views: 5359
- Wed Jan 07, 2009 11:48 pm
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 67909
- Wed Jan 07, 2009 3:00 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 67909
- Wed Jan 07, 2009 2:52 am
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 35074
- Sun Jan 04, 2009 6:15 pm
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 67909
- Sun Jan 04, 2009 2:15 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 67909
- Sun Jan 04, 2009 2:07 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 121577
- Mon Dec 01, 2008 2:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht x64 Windows...
- Replies: 6
- Views: 5359
@hybrid: It was complaining about a pointer in the last parameter (number 7; &dwResult).
That's great that you guys are making Irrlicht multi-threaded as possible (I have a quad core intel Q6600 processor).
@rogerborg: I can help you test if you want and provide feedback from a Vista x64 SP1 user ...
That's great that you guys are making Irrlicht multi-threaded as possible (I have a quad core intel Q6600 processor).
@rogerborg: I can help you test if you want and provide feedback from a Vista x64 SP1 user ...
- Sun Nov 30, 2008 5:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht x64 Windows...
- Replies: 6
- Views: 5359
Irrlicht x64 Windows...
First off, thank you to the Irrlicht team! It has been a while since I attempted to build Irrlicht from source (2 years ago; but i've been visiting the forum almost every day and reading niko's blog). My, has it progressed over the years. :shock:
I tried it yesterday with the latest svn pull (rev ...
I tried it yesterday with the latest svn pull (rev ...
- Thu Nov 27, 2008 12:04 am
- Forum: Off-topic
- Topic: DirectX 11 in November SDK!
- Replies: 28
- Views: 8609
- Sun Nov 16, 2008 6:45 pm
- Forum: Off-topic
- Topic: DirectX 11 in November SDK!
- Replies: 28
- Views: 8609
DirectX 11 in November SDK!
To my surprise, a tech preview of direct3D 11 is included with the recently released november 2008 directx sdk. How awesome is that?
I tried running the 64-bit HDRToneMappingCS11 sample (utilizes the new 'Compute Shader') and got 0.71 fps with the D3D11 reference device! :oops:
The SubD11 64-bit ...
I tried running the 64-bit HDRToneMappingCS11 sample (utilizes the new 'Compute Shader') and got 0.71 fps with the D3D11 reference device! :oops:
The SubD11 64-bit ...
- Sun Aug 19, 2007 8:55 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 121577
- Sat Mar 17, 2007 5:43 am
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 35074
- Fri Mar 16, 2007 11:31 pm
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 35074
x4861, you ought to write a game programming book and use your game as an example. Kinda like the ogre3d book:
http://www.amazon.com/Pro-OGRE-3D-Progr ... 1590597109
Maybe call it "Pro Irrlicht RPG Programming" or something like that.
http://www.amazon.com/Pro-OGRE-3D-Progr ... 1590597109
Maybe call it "Pro Irrlicht RPG Programming" or something like that.
- Fri Mar 16, 2007 4:52 pm
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 35074