Search found 59 matches
- Sun May 31, 2009 9:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht x64 Windows...
- Replies: 6
- Views: 5074
Hi all, I would like to post my experience building the latest irrlicht svn (rev 2402) for x64 windows platform (Vista x64 SP2). Thanks for making the changes to irrlicht to make it more x64 friendly. Here's the needed steps to get irrlicht to build for x64 windows platform: 1. Change 'WIN32' to 'WI...
- Wed Jan 07, 2009 11:48 pm
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59708
- Wed Jan 07, 2009 3:00 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59708
The suggested way of creating a new camera for Irrlicht 1.5 is to make a new camera animator! Hmmm...I'll look into it, thanks hybrid. Camera and animator doesn't seem like it should be in the same sentence. :lol: Anyway, would some mod move this to the 'project announcement' thread? xterminhate po...
- Wed Jan 07, 2009 2:52 am
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 33078
Does anyone still have the source for this? The link is down I have a copy that I hacked up real good. It doesn't build anymore. I tried to change too much code. Now it's busted. That's what I get for trying to 'modernized' it (go from irrlicht 0.7 to 1.5). It's enough to rip all your hair out. :? ...
- Sun Jan 04, 2009 6:15 pm
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59708
That can seems to live longer than I expected ! Well, I would like to update the first post of this thread with the link of the current source code of this camera. Anybody has a link of can someone can seend me the cam files ? Xter. Huh? Are you asking for someone to send you a link to the old came...
- Sun Jan 04, 2009 2:15 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59708
- Sun Jan 04, 2009 2:07 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100500
Wow, quite a bump, but it's not as if this doesn't deserve a little more spotlight. I have a question that should be easy to solve, but hard to pose. ... As a last word, I gotta say again this a beautiful framework, and its taught me more about game structure programming than whatever Google turned...
- Mon Dec 01, 2008 2:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht x64 Windows...
- Replies: 6
- Views: 5074
- Sun Nov 30, 2008 5:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht x64 Windows...
- Replies: 6
- Views: 5074
Irrlicht x64 Windows...
First off, thank you to the Irrlicht team! It has been a while since I attempted to build Irrlicht from source (2 years ago; but i've been visiting the forum almost every day and reading niko's blog). My, has it progressed over the years. :shock: I tried it yesterday with the latest svn pull (rev 18...
- Thu Nov 27, 2008 12:04 am
- Forum: Off-topic
- Topic: DirectX 11 in November SDK!
- Replies: 28
- Views: 7878
Wow, looks to me there're more to the November 2008 DirectX SDK than meets the eye. I just read about the new beta version of 'Windows Advanced Rasterization Platform (WARP)' included in this SDK release: http://msdn.microsoft.com/en-us/library/dd285359.aspx I'll post the goals of WARP here from the...
- Sun Nov 16, 2008 6:45 pm
- Forum: Off-topic
- Topic: DirectX 11 in November SDK!
- Replies: 28
- Views: 7878
DirectX 11 in November SDK!
To my surprise, a tech preview of direct3D 11 is included with the recently released november 2008 directx sdk. How awesome is that? I tried running the 64-bit HDRToneMappingCS11 sample (utilizes the new 'Compute Shader') and got 0.71 fps with the D3D11 reference device! :oops: The SubD11 64-bit sam...
- Sun Aug 19, 2007 8:55 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 100500
- Sat Mar 17, 2007 5:43 am
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 33078
What's up, Midnight? What were you going to say? :) Drats! It doesn't like DirectX. Also, I did a clean then rebuild. Bam! 549 warnings! :shock: That's got to be a record. Most of them are related to: depreciated unsafe calls possible loss of data truncation from type a to type b performance warning...
- Fri Mar 16, 2007 11:31 pm
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 33078
x4861, you ought to write a game programming book and use your game as an example. Kinda like the ogre3d book:
http://www.amazon.com/Pro-OGRE-3D-Progr ... 1590597109
Maybe call it "Pro Irrlicht RPG Programming" or something like that.
http://www.amazon.com/Pro-OGRE-3D-Progr ... 1590597109
Maybe call it "Pro Irrlicht RPG Programming" or something like that.
- Fri Mar 16, 2007 4:52 pm
- Forum: Project Announcements
- Topic: Source for Alpha Foundation
- Replies: 44
- Views: 33078