Search found 59 matches

by veegun
Sun May 31, 2009 9:21 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht x64 Windows...
Replies: 6
Views: 4997

Hi all, I would like to post my experience building the latest irrlicht svn (rev 2402) for x64 windows platform (Vista x64 SP2). Thanks for making the changes to irrlicht to make it more x64 friendly. Here's the needed steps to get irrlicht to build for x64 windows platform: 1. Change 'WIN32' to 'WI...
by veegun
Wed Jan 07, 2009 11:48 pm
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 57628

tinhtoitrangtay wrote:I cannot download. Please reupload or mirror link. Thanks
See ssexton's post a page or so back.

Thanks, hybrid!
by veegun
Wed Jan 07, 2009 3:00 am
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 57628

The suggested way of creating a new camera for Irrlicht 1.5 is to make a new camera animator! Hmmm...I'll look into it, thanks hybrid. Camera and animator doesn't seem like it should be in the same sentence. :lol: Anyway, would some mod move this to the 'project announcement' thread? xterminhate po...
by veegun
Wed Jan 07, 2009 2:52 am
Forum: Project Announcements
Topic: Source for Alpha Foundation
Replies: 44
Views: 32406

Does anyone still have the source for this? The link is down I have a copy that I hacked up real good. It doesn't build anymore. I tried to change too much code. Now it's busted. That's what I get for trying to 'modernized' it (go from irrlicht 0.7 to 1.5). It's enough to rip all your hair out. :? ...
by veegun
Sun Jan 04, 2009 6:15 pm
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 57628

That can seems to live longer than I expected ! Well, I would like to update the first post of this thread with the link of the current source code of this camera. Anybody has a link of can someone can seend me the cam files ? Xter. Huh? Are you asking for someone to send you a link to the old came...
by veegun
Sun Jan 04, 2009 2:15 am
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 57628

Is it possible to re-write this camera so that it inherits from CCameraSceneNode instead of having to copy it from irrlicht source folder every time a new version of irrlicht comes out?

I've tried a couple of time and failed. :evil: I may try again with v1.5 of irrlicht.
by veegun
Sun Jan 04, 2009 2:07 am
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96516

Wow, quite a bump, but it's not as if this doesn't deserve a little more spotlight. I have a question that should be easy to solve, but hard to pose. ... As a last word, I gotta say again this a beautiful framework, and its taught me more about game structure programming than whatever Google turned...
by veegun
Mon Dec 01, 2008 2:56 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht x64 Windows...
Replies: 6
Views: 4997

@hybrid: It was complaining about a pointer in the last parameter (number 7; &dwResult). That's great that you guys are making Irrlicht multi-threaded as possible (I have a quad core intel Q6600 processor). @rogerborg: I can help you test if you want and provide feedback from a Vista x64 SP1 use...
by veegun
Sun Nov 30, 2008 5:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht x64 Windows...
Replies: 6
Views: 4997

Irrlicht x64 Windows...

First off, thank you to the Irrlicht team! It has been a while since I attempted to build Irrlicht from source (2 years ago; but i've been visiting the forum almost every day and reading niko's blog). My, has it progressed over the years. :shock: I tried it yesterday with the latest svn pull (rev 18...
by veegun
Thu Nov 27, 2008 12:04 am
Forum: Off-topic
Topic: DirectX 11 in November SDK!
Replies: 28
Views: 7664

Wow, looks to me there're more to the November 2008 DirectX SDK than meets the eye. I just read about the new beta version of 'Windows Advanced Rasterization Platform (WARP)' included in this SDK release: http://msdn.microsoft.com/en-us/library/dd285359.aspx I'll post the goals of WARP here from the...
by veegun
Sun Nov 16, 2008 6:45 pm
Forum: Off-topic
Topic: DirectX 11 in November SDK!
Replies: 28
Views: 7664

DirectX 11 in November SDK!

To my surprise, a tech preview of direct3D 11 is included with the recently released november 2008 directx sdk. How awesome is that? I tried running the 64-bit HDRToneMappingCS11 sample (utilizes the new 'Compute Shader') and got 0.71 fps with the D3D11 reference device! :oops: The SubD11 64-bit sam...
by veegun
Sun Aug 19, 2007 8:55 pm
Forum: Project Announcements
Topic: IrrWizard?
Replies: 320
Views: 96516

Am I the only one seeing memory leaks when running the FPS Framework? It looks like the two AIs are stuck running in one place. And none of the guns you have will "kill" them. Not to mention when cycling through the three available weapons with the mouse wheel, the 3rd (grenade launcher?) ...
by veegun
Sat Mar 17, 2007 5:43 am
Forum: Project Announcements
Topic: Source for Alpha Foundation
Replies: 44
Views: 32406

What's up, Midnight? What were you going to say? :) Drats! It doesn't like DirectX. Also, I did a clean then rebuild. Bam! 549 warnings! :shock: That's got to be a record. Most of them are related to: depreciated unsafe calls possible loss of data truncation from type a to type b performance warning...
by veegun
Fri Mar 16, 2007 11:31 pm
Forum: Project Announcements
Topic: Source for Alpha Foundation
Replies: 44
Views: 32406

x4861, you ought to write a game programming book and use your game as an example. Kinda like the ogre3d book:

http://www.amazon.com/Pro-OGRE-3D-Progr ... 1590597109

Maybe call it "Pro Irrlicht RPG Programming" or something like that. :)
by veegun
Fri Mar 16, 2007 4:52 pm
Forum: Project Announcements
Topic: Source for Alpha Foundation
Replies: 44
Views: 32406

Well, there you go. Another must-have feature -- frame independent implementation. 8)

Off-topic: Lately, whenever I do a preview before I submit my post, I get this message:

No post mode specified

Anyone know what that means?