maybe you could look on sourceforge.net
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Og Kush Seeds
Search found 14 matches
- Fri Dec 07, 2007 10:22 pm
- Forum: Project Announcements
- Topic: Looking For Template/Sample Project With Source
- Replies: 4
- Views: 1087
- Thu Nov 08, 2007 2:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A Irrlicht Begginers Manual
- Replies: 76
- Views: 48536
- Wed Nov 07, 2007 8:21 am
- Forum: Beginners Help
- Topic: Linker error DEV C++
- Replies: 4
- Views: 377
- Tue Nov 06, 2007 1:45 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 119466
- Sat Oct 27, 2007 8:39 am
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 119466
- Mon Oct 22, 2007 9:49 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 119466
@buzz44 - I'm doing an RPG with it, and havn't noticed any problems with multiple NPC's using a single PathManager. I think you dont need to have many PathManagers, this would be a terrible waste of resources.
I have 50 NPC's running around a town I made, and they all behave very well. Flawles in ...
I have 50 NPC's running around a town I made, and they all behave very well. Flawles in ...
- Tue Aug 07, 2007 10:30 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 119466
The site is hosted by sourceforge, so should be up most of the time
It hasnt been worked on for a while, which is a pity However the code base is still relevant.
here is a link:
http://irrwizard.sourceforge.net/wiki/i ... /Main_Page
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Grey's anatomy dicussion
It hasnt been worked on for a while, which is a pity However the code base is still relevant.
here is a link:
http://irrwizard.sourceforge.net/wiki/i ... /Main_Page
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Grey's anatomy dicussion
- Mon Nov 20, 2006 3:48 pm
- Forum: Project Announcements
- Topic: IrrWizard?
- Replies: 320
- Views: 119466
- Tue Oct 24, 2006 7:05 am
- Forum: Beginners Help
- Topic: clipping problem
- Replies: 10
- Views: 1052
- Sun Oct 01, 2006 3:17 pm
- Forum: Project Announcements
- Topic: Irrlicht tech demo
- Replies: 37
- Views: 8063
It could be a competition, 1st prize being included in the SDK as the offical demo.
Judged not only on looks, special effects etc, but on the source code as well.
Just a thought
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ALGERIAN COOKING
Judged not only on looks, special effects etc, but on the source code as well.
Just a thought
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ALGERIAN COOKING
- Wed May 31, 2006 6:50 am
- Forum: Beginners Help
- Topic: Adding Multiple meshes to a single mesh?
- Replies: 6
- Views: 479
- Tue May 30, 2006 10:21 pm
- Forum: Beginners Help
- Topic: Adding Multiple meshes to a single mesh?
- Replies: 6
- Views: 479
- Tue May 30, 2006 9:31 pm
- Forum: Beginners Help
- Topic: Adding Multiple meshes to a single mesh?
- Replies: 6
- Views: 479
I was thinking of creating a random maze made up of boxes, instead of adding one box per sceneNode or even TestSceneNodes, creating the whole mesh in one go, then having only 1 sceneNode.
It's purely for performance.
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JAILBROKEN
It's purely for performance.
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JAILBROKEN
- Tue May 30, 2006 11:06 am
- Forum: Beginners Help
- Topic: Adding Multiple meshes to a single mesh?
- Replies: 6
- Views: 479
Adding Multiple meshes to a single mesh?
How would I add multiple .x meshes to 1 mesh buffer so I can add it to a single SceneNode at runtime?
I have done a search and couldn't find an answer.
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Medical marijuana card
I have done a search and couldn't find an answer.
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Medical marijuana card