Search found 8 matches

by me_go_fast
Fri Aug 27, 2004 5:04 pm
Forum: Beginners Help
Topic: lagging pointer in game
Replies: 3
Views: 378

sorry, the smiley face is suposed to be an eight.
by me_go_fast
Fri Aug 27, 2004 5:02 pm
Forum: Beginners Help
Topic: lagging pointer in game
Replies: 3
Views: 378

Here is all the code: irr::IrrlichtDevice* device = createDevice(video::EDT_DIRECTX8, core::dimension2d<s32>(800,600), 32, true, true, &receiver); video::IVideoDriver* Sdriver = device->getVideoDriver(); scene::ISceneManager* smgr = device->getSceneManager(); IGUIEnvironment* env = device->getGU...
by me_go_fast
Mon Aug 23, 2004 12:53 am
Forum: Beginners Help
Topic: lagging pointer in game
Replies: 3
Views: 378

lagging pointer in game

I am using the mouse pointer location and am loading an image for the target. All of it works but the target it laggy and choppy when you are walking and looking around. Here is the code i am using: while(SPDevice->run() && Sdriver) { Sdriver->beginScene(true, true, video::SColor(0,100,100,1...
by me_go_fast
Mon Aug 23, 2004 12:45 am
Forum: Beginners Help
Topic: drawing 2d rectangles
Replies: 5
Views: 543

drawing 2d rectangles

I want to use a 2d rectangle as a health bar in game. But when i try to draw a 2d rectangle it doesn't sahow up in game. Here is the code i use: while(SPDevice->run() && Sdriver) { Sdriver->beginScene(true, true, video::SColor(0,100,100,100)); smgr->drawAll(); env->drawAll(); core::position...
by me_go_fast
Mon Aug 16, 2004 5:39 pm
Forum: Beginners Help
Topic: Static Text GUI Help
Replies: 1
Views: 243

Static Text GUI Help

i want to use static text to display ammo but when i make the text i can't get it any larger. Once it gets to a certain size it won't get larger. I'm using 800, 600 screen res but its still to small. If anyone can help it would be appreciated. Thanks
by me_go_fast
Wed Aug 04, 2004 4:39 pm
Forum: Advanced Help
Topic: loading non-quake maps
Replies: 4
Views: 831

I tried to load a .3ds mesh but it did not work. It would compile but when i got to the into the game it was all black. The code i used is below:

scene::IAnimatedMesh* mapMesh = smgr->getMesh("map.3ds");
scene::ISceneNode* mapNode = 0;
by me_go_fast
Mon Jul 26, 2004 7:31 pm
Forum: Advanced Help
Topic: loading non-quake maps
Replies: 4
Views: 831

loading non-quake maps

Is it possible to load other map type other than quake maps because i dont have the quake game and everyhting else i have found to compile to a quake .bsp would not work properly. If anyone has any idea on how to do this please let me know! thanks
by me_go_fast
Fri Jul 23, 2004 3:05 am
Forum: Advanced Help
Topic: Displaying GUI elements in game
Replies: 7
Views: 945

Displaying GUI elements in game

does anyone know how to get gui elements to show up on the screen when a map is loaded. For example, when you are in the game the players energy bar or health bar? Please, if you know how i would appreciate all the help i can get. *thanks*