Search found 13 matches
- Thu Jun 15, 2006 8:04 am
- Forum: Project Announcements
- Topic: Morpion3D
- Replies: 13
- Views: 1981
please stop with the installers, I have made a rule to myself to not download anything that is an installer off this forum. It's not that hard to put it into a zip.... Stop it with the installers that leave behind registry crap and don't delete the proper things when you uninstall them... ANNOYING!!!
- Sat Jun 10, 2006 12:41 am
- Forum: Project Announcements
- Topic: Ares 0.2 release
- Replies: 17
- Views: 2569
- Tue Jun 06, 2006 2:17 am
- Forum: Off-topic
- Topic: ZOMG is that you in the game? no way!
- Replies: 3
- Views: 561
- Fri Jun 02, 2006 1:32 am
- Forum: Beginners Help
- Topic: [SOLVED]compilation error
- Replies: 3
- Views: 223
- Thu Jun 01, 2006 7:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: What IDE and Compiler do you use? and why?
- Replies: 37
- Views: 2311
- Thu Jun 01, 2006 6:59 am
- Forum: Beginners Help
- Topic: [SOLVED]compilation error
- Replies: 3
- Views: 223
[SOLVED]compilation error
I compiled my irrlicht dll in visual c++ express with dx8 and dx9 and all the supporting devices....
did everything, i got no errors...
I recompiled the hello World example without editing I get this...
Any takers???
did everything, i got no errors...
I recompiled the hello World example without editing I get this...
Any takers???
- Thu Jun 01, 2006 6:26 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht in VC++ Express
- Replies: 3
- Views: 255
thank you, I knew I was using a too new version, I just didn't which version SDK from microsoft website still contained dx8, thankyou for the zip... :D Oh, and also... Do you have the runtime installer for this, or can I just run my game through dependency walker and find the dependency DX dll's and...
- Thu Jun 01, 2006 2:03 am
- Forum: Beginners Help
- Topic: Compiling Irrlicht in VC++ Express
- Replies: 3
- Views: 255
Compiling Irrlicht in VC++ Express
How would I go about compiling irrlicht in visual c++ express edition without directx, it seems everytime I compile it it comes back with errors, cannot find directx blah blah blah how do I undefine it VC++ Express..
- Wed May 31, 2006 4:44 am
- Forum: Off-topic
- Topic: I quit my job today for irrlicht
- Replies: 37
- Views: 7860
I'm all up for getting rich... but from viewing your progress on that 'game' your making I think the government will just laugh in your face. I can see how you are going to make some kind of crazy statement with your game. Don't get your hopes up.... and I'm not trying to piss you off I'm just sayin...
- Wed May 31, 2006 12:35 am
- Forum: Open Discussion and Dev Announcements
- Topic: sound, networking - suggestions?
- Replies: 12
- Views: 1222
- Wed May 31, 2006 12:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: Mesh question
- Replies: 1
- Views: 360
- Tue May 30, 2006 11:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What IDE and Compiler do you use? and why?
- Replies: 37
- Views: 2311
- Tue May 30, 2006 9:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What IDE and Compiler do you use? and why?
- Replies: 37
- Views: 2311
What IDE and Compiler do you use? and why?
Recently I tried out microsoft visual c++ express... I did not enjoy it. I didn't like the IDE... I hate the new office styles... I use CodeBlocks nightly build... with gcc version 3.4.2 (mingw-special) Codeblocks nightly builds have really improved from RC1 Does anyone know if I use directx9, and c...