Hi,
You missed to set the EventReceiver, which is the same class.. so you should do device.EventReceiver = this but you can't because main is a static method
hi,
do you mean like a 3rd person camera? this can be implemented easily making ship node the parent of the camera, then when the ship node moves all child nodes moves too relative to the parent node. Search the forum for different implementations of 3rd camera.
haa, I see.. :o I don't know if there is a better way to do it in .NET but you could use window api functions, e.g. using System; using System.Collections.Generic; using System.Text; using Irrlicht; using Irrlicht.Core; using System.Runtime.InteropServices; namespace Project1 { class Class1 { [DllIm...
Over 1M in any axis :shock: I tested this in an AMD 64 and the shakes become smoother than in my 32 pc .. Certainly the tiling system would be the best solution, thanks for the advice!! :) Haa, and if someone is interested, in a quick search I found this articles about tiling games http://www.gamede...
Hi, I've just noticed this effect in the camera movements when position has large values.. I suppose due to matrix calculation methods with large floats and I wanna know what should be the proper solution for this if I must implement a huge scene??
hi,
you should implement IEventReceiver.OnEvent. There you can look if the event is GUIEvent, GUIEvent.BUTTON_CLICKED and if the e.GUIEventCaller.ID == 101.. and then you could invoke a delegate.
Hi, The control I'm using now is a Panel.. About the threads.. it seems to be a problem with the main loop in other thread and the Irrlicht Events. The thing is that the new thread (usually named a worker thread) in theory, can't read messages from the message loop in the main thread (a GUI thread),...
Hi, I had the same problem with the winforms events, so I created a class to manage the Irrlicht device. This class has methods that are called when a winform event occurs on the form control.. :? of course it could become much more complicated to do things like control a FPS camera. Has anyone done...