Search found 275 matches

by Anteater
Wed Oct 20, 2010 1:12 pm
Forum: Off-topic
Topic: Fed up with HDTV search
Replies: 3
Views: 572

Aside from the first one, I have been buying from places near me. That's a good idea about checking the monitor before buying it. I'll have to do that when I get my fourth (!) one. Also only the first one was really cheap. I was thinking the Sony would serve me as well as my PS3. I suppose I was wro...
by Anteater
Wed Oct 20, 2010 3:01 am
Forum: Off-topic
Topic: Fed up with HDTV search
Replies: 3
Views: 572

Fed up with HDTV search

Okay... I purchased a cheap 720p 60hz 32" LCD online. It arrives with an artifact (not really a dead pixel, sort of two lines that ran perpendicular at the bottom of the screen) so I sent it back, and then got a Sony Bravia LCD, once again 32" @720p. That had a horrible mura (I think that'...
by Anteater
Sat May 29, 2010 3:29 am
Forum: Off-topic
Topic: Help using GRUB/Linux/Windows
Replies: 1
Views: 638

Help using GRUB/Linux/Windows

Hi all. I've got a problem here, and was wondering if anyone knows what I'm doing wrong. I started with a copy of Ubuntu 10 running on my system. My copy of Windows 7 finally arrived, so I installed it immediately. I then booted Ubuntu from the live CD to restore GRUB. I did so, and then rebooted. I...
by Anteater
Thu May 27, 2010 12:03 pm
Forum: Off-topic
Topic: Building a new gaming rig, any game recommendations?
Replies: 10
Views: 3358

Arma II does look pretty nifty. I may have to pick that one up. Tell me though, is it as buggy as they say?
by Anteater
Wed May 05, 2010 4:13 pm
Forum: Off-topic
Topic: Building a new gaming rig, any game recommendations?
Replies: 10
Views: 3358

Building a new gaming rig, any game recommendations?

Hi all. I'm building a new mid-range gaming rig and was wondering if anyone could recommend some games. Obviously I've gotta try Crysis, but besides that, does anyone have any recommendations? I'm afraid that I've been outside of the PC gaming loop for a while :(
by Anteater
Sun Feb 14, 2010 1:49 pm
Forum: Beginners Help
Topic: pushing an object.
Replies: 7
Views: 538

Just cast a ray that starts at object #1's position and ends at the position it was last frame. If object#2 intersects the line, push it away from the line at an equal velocity of object #1. It works.
by Anteater
Sun Feb 14, 2010 1:46 pm
Forum: Bug reports
Topic: [fixed]Irrlicht not correctly loading ms3d file
Replies: 5
Views: 815

Thanks.
by Anteater
Sat Feb 13, 2010 9:18 pm
Forum: Bug reports
Topic: [fixed]Irrlicht not correctly loading ms3d file
Replies: 5
Views: 815

Yes, it is animated. Although the version I uploaded has no bone movement, there is a bone animation with 50 frames. I think it may be the editor I'm using (Misfit Model 3D) so maybe I'll try another supported format like md3. Also, some other files I've made that use subversion #1 work fine.
by Anteater
Sat Feb 13, 2010 8:24 pm
Forum: Bug reports
Topic: [fixed]Irrlicht not correctly loading ms3d file
Replies: 5
Views: 815

[fixed]Irrlicht not correctly loading ms3d file

Hi all. Irrlicht loads this file incorrectly. Textures are fine. but the model itself is badly corrupted. Is there something I'm doing wrong?[/url]
by Anteater
Wed Sep 30, 2009 6:29 pm
Forum: Advanced Help
Topic: Collision with terrain scene nodes w/ irrEdit
Replies: 1
Views: 404

Collision with terrain scene nodes w/ irrEdit

Hi. I'm loading irrEdit scenes into my program using a method similar to the one on the Irrlicht wiki. My problem is getting terrains to load with collision. Has anyone done this correctly? Here's what I'm doing so far: if(nodeToAdd->getType() == ESNT_TERRAIN) { cout << "Node is Terrain.\n"...
by Anteater
Fri Sep 04, 2009 2:55 pm
Forum: Beginners Help
Topic: Invisible wall , level borders
Replies: 8
Views: 636

For your first question, model your invisible wall, and then make a 100% black texture for it, then set that as the texture for your invisible wall mesh, then set the material type to EMT_TRANSPARENT_ADD_COLOR.
by Anteater
Mon Feb 11, 2008 3:01 pm
Forum: Code Snippets
Topic: get/setMaterial for single mesh buffer
Replies: 3
Views: 1945

Sweet this will be useful! Thanks!
by Anteater
Mon Feb 11, 2008 12:19 pm
Forum: Off-topic
Topic: ROTFL (Only American Trekkies will find this funny)
Replies: 1
Views: 467

ROTFL (Only American Trekkies will find this funny)

http://www.khanpaul2008.com
Edit: BTW, there's sound, and it's loud, so you may want to mute your speakers first.
by Anteater
Thu Feb 07, 2008 9:55 pm
Forum: Beginners Help
Topic: Node not changing position with setPosition()
Replies: 4
Views: 730

Oh.
by Anteater
Thu Feb 07, 2008 8:07 pm
Forum: Beginners Help
Topic: Node not changing position with setPosition()
Replies: 4
Views: 730

The code is really bad, but not unreadable. This is all the code that has anything to do with gameplay. #pragma once #include "frame.h" class Game : public Frame { public: Game(void); SIrrlichtCreationParameters params; IrrlichtDevice* engine; ISceneManager* smgr; IVideoDriver* driver; IGU...