being the drama queen i am... folks on irc were never asked about gui windows, but about:
[18:56] <AndyArmstrong> how do i hide the title bar of a window
Search found 31 matches
- Sat Jun 07, 2008 6:10 pm
- Forum: Beginners Help
- Topic: addWindow Dramas
- Replies: 15
- Views: 2272
- Tue Jun 03, 2008 7:56 pm
- Forum: Game Programming
- Topic: questions about MORPG
- Replies: 43
- Views: 14895
- Tue Jun 03, 2008 4:03 pm
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24779
- Mon Jun 02, 2008 5:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Engine Classes, and seperation
- Replies: 24
- Views: 3605
We could conceivably leave the existing API in place, but mark it as deprecated, with the usual result that everybody would ignore that and keep using it right up to the point where it's removed, then bitch and moan just as loud as they would have done had it been removed in the first place. It's a...
- Thu May 29, 2008 5:21 pm
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 18555
- Mon May 26, 2008 5:41 pm
- Forum: Everything 2d/3d Graphics
- Topic: 3D character MODELLING - First King Project
- Replies: 128
- Views: 49944
- Mon May 26, 2008 5:40 pm
- Forum: Off-topic
- Topic: Irrlicht - Duz Poa
- Replies: 10
- Views: 1584
- Mon May 26, 2008 2:40 am
- Forum: Beginners Help
- Topic: Creating my heightmap!
- Replies: 16
- Views: 1016
- Tue May 20, 2008 12:30 pm
- Forum: Advanced Help
- Topic: How to make a really huge world?
- Replies: 16
- Views: 5338
in case you didn't read this:
Chunked LOD Paper: http://tu-testbed.svn.sourceforge.net/v ... -notes.pdf
Quadtree on gamedev: http://www.gamedev.net/reference/progra ... quadtrees/
edit: damn url tags
Chunked LOD Paper: http://tu-testbed.svn.sourceforge.net/v ... -notes.pdf
Quadtree on gamedev: http://www.gamedev.net/reference/progra ... quadtrees/
edit: damn url tags
- Tue May 20, 2008 4:03 am
- Forum: Advanced Help
- Topic: How to make a really huge world?
- Replies: 16
- Views: 5338
you're right for popping, i'll take care of it as soon as the splits work fine... As for the mapping, well there is none hehe, i call the fractal for each new vertex i create, i'll probably store the results later on for texturing purpose... and it'll be cubic since the sphere is a cube at its simpl...
- Tue May 20, 2008 3:34 am
- Forum: Advanced Help
- Topic: How to make a really huge world?
- Replies: 16
- Views: 5338
Oh hay, look who's doing the same thing :D Except i work on a sphere so not infinite hehe (though i could easily turn it into flat infinite once done :P ) The patch technique is pretty good, cpu usage is light (little peak when generating new set of patches but no headshot), uv calculation is dead e...
- Fri May 16, 2008 11:59 am
- Forum: Off-topic
- Topic: I'm so bored I'm going to suicide
- Replies: 25
- Views: 3295
- Fri May 16, 2008 11:55 am
- Forum: Project Announcements
- Topic: MetaBalls Demo
- Replies: 18
- Views: 5503
- Thu May 15, 2008 1:54 pm
- Forum: Beginners Help
- Topic: Vertex paint in max to irrlicht
- Replies: 11
- Views: 804