For my project, I need to load a few meshes fully textured dozens of times each (in different positions). I also need to make them visible/invisible interactively.
The problem is that the framerate starts being really low when the number of textures/polygons of all these meshes gets huge.
So, I ...
Search found 8 matches
- Thu Aug 03, 2006 7:41 pm
- Forum: Beginners Help
- Topic: Multiple instances of a mesh
- Replies: 1
- Views: 237
- Fri Jun 16, 2006 11:12 pm
- Forum: Beginners Help
- Topic: Draw3DLine
- Replies: 5
- Views: 651
- Fri Jun 16, 2006 6:36 pm
- Forum: Beginners Help
- Topic: Draw3DLine
- Replies: 5
- Views: 651
- Fri Jun 16, 2006 4:41 am
- Forum: Beginners Help
- Topic: Draw3DLine
- Replies: 5
- Views: 651
Draw3DLine
I really don't get it yet...
How can I put a line in the 3D space inside a node?
Like,
scene::ISceneNode* MyNode = 0;
MyNode = driver->draw3DLine(core::vector3df(0.0f,0.06f,0.0f), core::vector3df(55.0f,0.06f,0.0f), video::SColor(255,100,101,140));
The compiler simply tells me that there's an ...
How can I put a line in the 3D space inside a node?
Like,
scene::ISceneNode* MyNode = 0;
MyNode = driver->draw3DLine(core::vector3df(0.0f,0.06f,0.0f), core::vector3df(55.0f,0.06f,0.0f), video::SColor(255,100,101,140));
The compiler simply tells me that there's an ...
- Thu Jun 15, 2006 1:08 am
- Forum: Beginners Help
- Topic: Three newbie questions
- Replies: 8
- Views: 1383
- Wed Jun 14, 2006 7:02 pm
- Forum: Beginners Help
- Topic: Three newbie questions
- Replies: 8
- Views: 1383
- Fri Jun 02, 2006 5:33 pm
- Forum: Beginners Help
- Topic: Three newbie questions
- Replies: 8
- Views: 1383
- Fri Jun 02, 2006 2:40 am
- Forum: Beginners Help
- Topic: Three newbie questions
- Replies: 8
- Views: 1383
Three newbie questions
Hi all,
I started to test Irrlicht two weeks ago for a scientific project.
However, I still did not find a way to implement a few essential things. Namely:
--How to draw splines in the 3D space? Like, suppose I have a function which defines a curve in the 3D space. Is it possible to render it ...
I started to test Irrlicht two weeks ago for a scientific project.
However, I still did not find a way to implement a few essential things. Namely:
--How to draw splines in the 3D space? Like, suppose I have a function which defines a curve in the 3D space. Is it possible to render it ...