yeah,
i can imagine, its alot of work.
Search found 8 matches
- Thu May 10, 2007 5:28 pm
- Forum: Bug reports
- Topic: some IImage methods should be const
- Replies: 2
- Views: 301
- Thu May 10, 2007 12:36 pm
- Forum: Bug reports
- Topic: some IImage methods should be const
- Replies: 2
- Views: 301
some IImage methods should be const
hi,
i think all get- methods of irr::video::IImage interface should be const.
i gues its a bug in source code because getters dont modify content of an object, ie. getDimension() isn't const.
i think all get- methods of irr::video::IImage interface should be const.
i gues its a bug in source code because getters dont modify content of an object, ie. getDimension() isn't const.
- Fri Dec 22, 2006 10:36 am
- Forum: Advanced Help
- Topic: irr::createDevice 1.2 runtime error with Direct3D9
- Replies: 8
- Views: 4538
allright, i've solved it partially, but this is strange. both direct8 and 9 (EDT_DIRECT3D8/9) doesnt works at all when my desktop is set to 16 bit, but works fine when i change it to 32 bit. im working with 01.HelloWorld example. this is the function call: IrrlichtDevice *device = createDevice( vide...
- Thu Dec 21, 2006 6:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: animation in 2D fighting game
- Replies: 3
- Views: 553
animation in 2D fighting game
Im creating a 2D fighting game. Which objects i could use to represent sprites? Can anyone could give me advise which scene node to use and how to store animations. for example do i nedd to use single mesh and then set texture for each frame, or to use separate mesh for each frame with texture alrea...
- Thu Dec 21, 2006 3:33 pm
- Forum: Advanced Help
- Topic: irr::createDevice 1.2 runtime error with Direct3D9
- Replies: 8
- Views: 4538
- Wed Dec 20, 2006 1:37 pm
- Forum: Advanced Help
- Topic: irr::createDevice 1.2 runtime error with Direct3D9
- Replies: 8
- Views: 4538
irr::createDevice 1.2 runtime error with Direct3D9
Hello. ive updated irrlicht from 1.1 to 1.2 and this error happens when trying to run compiled executable: Irrlicht Engine version 1.2 Microsoft Windows XP Professional Service Pack 2 (Build 2600) Using renderer: Direct3D 9.0 NVIDIA GeForce4 MX 440 nv4_disp.dll 6.14.10.9371 Was not able to create Di...
- Sun Jun 04, 2006 9:40 am
- Forum: Beginners Help
- Topic: Problem while setting camera position and target
- Replies: 1
- Views: 212
- Sat Jun 03, 2006 6:52 pm
- Forum: Beginners Help
- Topic: Problem while setting camera position and target
- Replies: 1
- Views: 212
Problem while setting camera position and target
Hello,
I can set camera position or camera target but when I set them both, like this:
it doesnt work and camera target is totally difrent.
what can be wrong?
I can set camera position or camera target but when I set them both, like this:
Code: Select all
lpCamera->setPosition( vPos );
lpCamera->setTarget( vLookAt );
what can be wrong?