Search found 9 matches

by devkid
Sun Jan 06, 2008 9:01 pm
Forum: Everything 2d/3d Graphics
Topic: Using Blender
Replies: 4
Views: 1888

1. This files load without problems, but it is impossible to texture them.
2. The only format I've seen that is containing the original texture filename is 3DS, any other format only contains mapping data, not the path to the texture itself. The texture is in same folder like the 3DS-file and the ...
by devkid
Sat Jan 05, 2008 1:06 pm
Forum: Everything 2d/3d Graphics
Topic: Using Blender
Replies: 4
Views: 1888

Using Blender

I've got two questions:

1. I'm using Blender and I'd like to know in which format I've to export the file to work with Irrlicht. For testing I made a simple cube and exported it to .3ds. If I don't set a texture to the object, the cube seems to be white. When I use a simple wall texture or any ...
by devkid
Thu Aug 24, 2006 1:39 pm
Forum: Beginners Help
Topic: Point & Click
Replies: 3
Views: 433

Thx, I will try to do this.
by devkid
Thu Aug 24, 2006 12:45 pm
Forum: Beginners Help
Topic: Point & Click
Replies: 3
Views: 433

Point & Click

Is there any way to use Point & Click in Irrlicht? May somebody give me a tutorial about it? I used the forum search already, but I didn't find anything :(. I hope, you can help me.
by devkid
Tue Aug 08, 2006 3:14 pm
Forum: Advanced Help
Topic: Water Scene Nodes and Terrains
Replies: 2
Views: 875

I found the problem by myself and by a idea of tomas.vymazal :wink: .

The problem was only: OpenGL! With any other drivers the problem was not appiering.
by devkid
Mon Aug 07, 2006 5:27 pm
Forum: Beginners Help
Topic: Collision detection on heightmap terrain
Replies: 1
Views: 360


// create triangle selector for the terrain
scene::ITriangleSelector* selector =
smgr->createTerrainTriangleSelector(terrain, 0);
terrain->setTriangleSelector(selector);
selector->drop();

// create collision response animator and attach it to the camera
scene::ISceneNodeAnimator* anim = smgr ...
by devkid
Sun Aug 06, 2006 1:15 pm
Forum: Advanced Help
Topic: Water Scene Nodes and Terrains
Replies: 2
Views: 875

Water Scene Nodes and Terrains

I add a terrain and a water scene node. When just a little part of the water is visible, the terrain is rendered in very low detailed mode. When the water ins't visible(not in the screen) the terrain is drawn in high level detailed mode.

What's the problem??

Thx.

PS: I'm sorry for my bad English ...
by devkid
Sat Jun 03, 2006 8:50 pm
Forum: Beginners Help
Topic: Rendering
Replies: 5
Views: 451

The sizes in the code and the sizes of the image-files match. So I think, that's not the problem.
by devkid
Sat Jun 03, 2006 8:06 pm
Forum: Beginners Help
Topic: Rendering
Replies: 5
Views: 451

I have got a related problem. My textures in 2D aren't compressed, but they've got realy bad quality.

In the tutorial about 2D-Graphics, the textures have got high quality.