Search found 15 matches

by szerg
Fri Aug 31, 2007 8:45 am
Forum: Beginners Help
Topic: Joints.. How to set them? Is there a little hope?
Replies: 7
Views: 337

ty!
..buuut i really want to see my bones movin' :D
by szerg
Fri Aug 31, 2007 8:12 am
Forum: Beginners Help
Topic: Joints.. How to set them? Is there a little hope?
Replies: 7
Views: 337

yeah it was quite simple(i needed to get a Microsoft DirectX SDK (April 2006)).. i built it but.. see i'd like to include it to the netcp wrapper, so that i could use the new irrlicht with c#..
how could i discover the new things since 1.3.1? :?:
by szerg
Fri Aug 31, 2007 7:58 am
Forum: Open Discussion and Dev Announcements
Topic: New Animation System for Irrlicht
Replies: 220
Views: 39530

ey, i got the engine from the svn then i compiled it....
what are the new functions/ syntax modifications since v1.3.1 ? :oops:

Edit:
Anyways.. is it possible now to get the joints local and global matrices and whatever a joint has?
by szerg
Thu Aug 30, 2007 7:52 pm
Forum: Beginners Help
Topic: Joints.. How to set them? Is there a little hope?
Replies: 7
Views: 337

tyvm!
i'll check is as soon as i can.. i'll have to learn how to compile the engine... saw some tutrials written in the forum.. maybe i'll success..
:shock:
by szerg
Thu Aug 30, 2007 6:04 pm
Forum: Beginners Help
Topic: Joints.. How to set them? Is there a little hope?
Replies: 7
Views: 337

Joints.. How to set them? Is there a little hope?

Hi! i know there's Acki's Extensions.. but not for irrlicht 1.3.1 (.. because Acki's Extensions contains CustomBones..) and i searched a bit and found like //! animates the skeleton based on the animation data void CXAnimationPlayer::animateSkeleton() ........ ... in CXAnimationPlayer.cpp etc.. so s...
by szerg
Thu Aug 30, 2007 8:03 am
Forum: Game Programming
Topic: questions about ">>", "|", '0xff',
Replies: 5
Views: 1563

but these values are not so hard to calculate, and would take more cpu time/bandwidth from the server to send it to each client.

so im using these sending/recieving methods ... not a big thing but works..
http://irrlichtnetcp.sourceforge.net/ph ... .php?t=837
by szerg
Wed Aug 29, 2007 4:57 pm
Forum: Game Programming
Topic: questions about ">>", "|", '0xff',
Replies: 5
Views: 1563

.. when im transfering f.ex a Vector3D data.. is it useful to transfer its Legth and LengthSQ?
by szerg
Wed Aug 29, 2007 4:32 pm
Forum: Game Programming
Topic: questions about ">>", "|", '0xff',
Replies: 5
Views: 1563

a year ago or so there was something about conevrting decimal numbers to binary on "computer lesson" in school but i didnt really need it so far.. and..thx for your reply! it made me see a lot of things through so i asked coz i needed the best way to send Vectors / matrices' data through u...
by szerg
Wed Aug 29, 2007 1:22 pm
Forum: Game Programming
Topic: questions about ">>", "|", '0xff',
Replies: 5
Views: 1563

questions about ">>", "|", '0xff',

Hi! I need some help! so at first... this is about c#... but at least c syntax(it may not differ on e.x. c++..) here's some code (can be found in Color.cs)[irrnetCP Types]: public int NativeColor { get { return ((A & 0xff) << 24) | ((R & 0xff) << 16) | ((G & 0xff) << 8) | (B & 0xff);...
by szerg
Fri Jul 27, 2007 2:30 pm
Forum: Beginners Help
Topic: Many-Many objects
Replies: 3
Views: 355

i cant batch them:(
i have to know which object is which
by szerg
Wed Jul 25, 2007 5:08 pm
Forum: Beginners Help
Topic: Many-Many objects
Replies: 3
Views: 355

Many-Many objects

Hi! I have bout 20000 objects in a database tiled into 730 smaller areas. Most of these areas have objects in them (some of them are empty): at least 100. when im browsing in the 3d space my program checks if im near an area or not and displays it if needed ; it creates or removes 3d objects (maybe ...
by szerg
Mon Aug 28, 2006 12:32 am
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14658

hi
is it available now to get the generated terrain's mesh and access its meshbuffer?
- i got empty data in v0.3
tks
by szerg
Sun Jul 23, 2006 9:26 pm
Forum: Project Announcements
Topic: Irrlicht .NET CP
Replies: 75
Views: 14658

hi
i cant solve a problem with the trimesh & meshbuffer
please have a look at my post @ this thread : http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12493
thank you
by szerg
Sun Jul 23, 2006 9:15 pm
Forum: Irrlicht.NET
Topic: IMeshBuffer
Replies: 13
Views: 7714

what do i do wrong

i 'd like to transform the irr terrain to ode trimesh using this syntax and the new Irrlicht.NET CP.., and add it to my car game.. but my car doesnt collide with the terrain/trimesh.. public void LoadTerrain() { if (device == null) { MessageBox.Show("Couldn't load terrain because device was nul...
by szerg
Mon Jun 05, 2006 4:33 pm
Forum: Irrlicht.NET
Topic: solution for the rotation bug for .net
Replies: 0
Views: 961

solution for the rotation bug for .net

as we know, there's the rotation bug in irrlicht.. there's a solution for it, but not for the .net wrapper: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10683&highlight=getrotation i couldnt make it for .net, cause there are some functions that the wrapper do not contain... is there an...