..buuut i really want to see my bones movin'
Search found 15 matches
- Fri Aug 31, 2007 8:45 am
- Forum: Beginners Help
- Topic: Joints.. How to set them? Is there a little hope?
- Replies: 7
- Views: 489
- Fri Aug 31, 2007 8:12 am
- Forum: Beginners Help
- Topic: Joints.. How to set them? Is there a little hope?
- Replies: 7
- Views: 489
- Fri Aug 31, 2007 7:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 51127
- Thu Aug 30, 2007 7:52 pm
- Forum: Beginners Help
- Topic: Joints.. How to set them? Is there a little hope?
- Replies: 7
- Views: 489
- Thu Aug 30, 2007 6:04 pm
- Forum: Beginners Help
- Topic: Joints.. How to set them? Is there a little hope?
- Replies: 7
- Views: 489
Joints.. How to set them? Is there a little hope?
Hi!
i know there's Acki's Extensions.. but not for irrlicht 1.3.1
(.. because Acki's Extensions contains CustomBones..)
and i searched a bit and found like
//! animates the skeleton based on the animation data
void CXAnimationPlayer::animateSkeleton()
........
...
in CXAnimationPlayer.cpp
etc ...
i know there's Acki's Extensions.. but not for irrlicht 1.3.1
(.. because Acki's Extensions contains CustomBones..)
and i searched a bit and found like
//! animates the skeleton based on the animation data
void CXAnimationPlayer::animateSkeleton()
........
...
in CXAnimationPlayer.cpp
etc ...
- Thu Aug 30, 2007 8:03 am
- Forum: Game Programming
- Topic: questions about ">>", "|", '0xff',
- Replies: 5
- Views: 1791
but these values are not so hard to calculate, and would take more cpu time/bandwidth from the server to send it to each client.
so im using these sending/recieving methods ... not a big thing but works..
http://irrlichtnetcp.sourceforge.net/ph ... .php?t=837
so im using these sending/recieving methods ... not a big thing but works..
http://irrlichtnetcp.sourceforge.net/ph ... .php?t=837
- Wed Aug 29, 2007 4:57 pm
- Forum: Game Programming
- Topic: questions about ">>", "|", '0xff',
- Replies: 5
- Views: 1791
- Wed Aug 29, 2007 4:32 pm
- Forum: Game Programming
- Topic: questions about ">>", "|", '0xff',
- Replies: 5
- Views: 1791
a year ago or so there was something about conevrting decimal numbers to binary on "computer lesson" in school but i didnt really need it so far..
and..thx for your reply! it made me see a lot of things through
so i asked coz i needed the best way to send Vectors / matrices' data through udp.. and ...
and..thx for your reply! it made me see a lot of things through
so i asked coz i needed the best way to send Vectors / matrices' data through udp.. and ...
- Wed Aug 29, 2007 1:22 pm
- Forum: Game Programming
- Topic: questions about ">>", "|", '0xff',
- Replies: 5
- Views: 1791
questions about ">>", "|", '0xff',
Hi!
I need some help!
so at first... this is about c#... but at least c syntax(it may not differ on e.x. c++..)
here's some code (can be found in Color.cs)[irrnetCP Types]:
public int NativeColor
{
get
{
return ((A & 0xff) << 24) |
((R & 0xff) << 16) |
((G & 0xff) << 8) |
(B & 0xff ...
I need some help!
so at first... this is about c#... but at least c syntax(it may not differ on e.x. c++..)
here's some code (can be found in Color.cs)[irrnetCP Types]:
public int NativeColor
{
get
{
return ((A & 0xff) << 24) |
((R & 0xff) << 16) |
((G & 0xff) << 8) |
(B & 0xff ...
- Fri Jul 27, 2007 2:30 pm
- Forum: Beginners Help
- Topic: Many-Many objects
- Replies: 3
- Views: 470
- Wed Jul 25, 2007 5:08 pm
- Forum: Beginners Help
- Topic: Many-Many objects
- Replies: 3
- Views: 470
Many-Many objects
Hi!
I have bout 20000 objects in a database tiled into 730 smaller areas. Most of these areas have objects in them (some of them are empty): at least 100.
when im browsing in the 3d space my program checks if im near an area or not and displays it if needed ; it creates or removes 3d objects (maybe ...
I have bout 20000 objects in a database tiled into 730 smaller areas. Most of these areas have objects in them (some of them are empty): at least 100.
when im browsing in the 3d space my program checks if im near an area or not and displays it if needed ; it creates or removes 3d objects (maybe ...
- Mon Aug 28, 2006 12:32 am
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 17979
- Sun Jul 23, 2006 9:26 pm
- Forum: Project Announcements
- Topic: Irrlicht .NET CP
- Replies: 75
- Views: 17979
hi
i cant solve a problem with the trimesh & meshbuffer
please have a look at my post @ this thread : http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12493
thank you
i cant solve a problem with the trimesh & meshbuffer
please have a look at my post @ this thread : http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=12493
thank you
- Sun Jul 23, 2006 9:15 pm
- Forum: Irrlicht.NET
- Topic: IMeshBuffer
- Replies: 13
- Views: 8371
what do i do wrong
i 'd like to transform the irr terrain to ode trimesh using this syntax and the new Irrlicht.NET CP.., and add it to my car game..
but my car doesnt collide with the terrain/trimesh..
public void LoadTerrain()
{
if (device == null)
{
MessageBox.Show("Couldn't load terrain because device was ...
but my car doesnt collide with the terrain/trimesh..
public void LoadTerrain()
{
if (device == null)
{
MessageBox.Show("Couldn't load terrain because device was ...
- Mon Jun 05, 2006 4:33 pm
- Forum: Irrlicht.NET
- Topic: solution for the rotation bug for .net
- Replies: 0
- Views: 1051
solution for the rotation bug for .net
as we know, there's the rotation bug in irrlicht..
there's a solution for it, but not for the .net wrapper:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10683&highlight=getrotation
i couldnt make it for .net, cause there are some functions that the wrapper do not contain...
is there any ...
there's a solution for it, but not for the .net wrapper:
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10683&highlight=getrotation
i couldnt make it for .net, cause there are some functions that the wrapper do not contain...
is there any ...