Search found 34 matches

by Panther
Fri Oct 02, 2009 4:17 am
Forum: Game Programming
Topic: [READ] Guide to developing an MMO
Replies: 19
Views: 9259

Tips for MMO Creators

Mel wrote: What do you think? What would you tell a guy who comes and starts asking how to do a MMO game? I'm one of those guys who got seduced into the "make your own MMO". I guess I prefer to be a Dungeon Master rather than a Player. I spent two years (so far) trying to design, code, cr...
by Panther
Sun Sep 02, 2007 2:40 am
Forum: Beginners Help
Topic: collision ellipse doesn't rotate
Replies: 4
Views: 520

Irrlicht collision bug example

This code demonstrates that Irrlicht does not rotate the collision response animator ellipsoid when the object it is attached to is rotated. I have posted a stripped down version of my game code here: Collision-Bug.zip Ok, you're looking at a yellow taxi from above. It is trapped in a terrain box. T...
by Panther
Sat Sep 01, 2007 4:04 am
Forum: Beginners Help
Topic: collision ellipse doesn't rotate
Replies: 4
Views: 520

Collision ellipse doesn't rotate

I have noticed the same problem. If anyone's interested, I can post the code to repeat the problem.

It would also be really nice if there was an easy way to make the collision ellipse visible.
by Panther
Tue May 08, 2007 1:03 am
Forum: Bug reports
Topic: Transparent Bug when additive blending and FOG enabled
Replies: 4
Views: 1111

Code correction for transparency

Be careful when you copy Xaron's CSceneManager.cpp code above. After the "//Render transparent objects" line, there is a Begin "{" and after the code there is an End "}". I rebuilt Irrlicht, and Xaron's patch does fix the transparency problem! :D However, I am getting a...
by Panther
Mon May 07, 2007 11:10 pm
Forum: Beginners Help
Topic: cannot open file 'odbc32.lib'
Replies: 2
Views: 513

Another one is odbccp32.lib...
by Panther
Mon May 07, 2007 11:02 pm
Forum: Beginners Help
Topic: Compile Error
Replies: 9
Views: 1793

Recompiling Irrlicht and winnt.h problems

Hi, I tried re-ordering my Includes as Robert Y. suggested, but this didn't fix the problem. I noticed though that the winnt.h reference to POINTER_64 is defined (in the same directory of the SDK) as __ptr64 in the file BaseTsd.h. Therefore, in the file winnt.h if you change this: typedef void * POI...
by Panther
Mon May 07, 2007 9:31 pm
Forum: Bug reports
Topic: Transparent Bug when additive blending and FOG enabled
Replies: 4
Views: 1111

Fog bug still in irrlicht 1.3

It looks like peterparker's right (BTW, that's a cool nick, especially this weekend!). Here's a pic with fog off (looks normal): http://panther.110mb.com/misc/compass_no_fog.jpg http://panther.110mb.com/misc/compass_no_fog.jpg When I am using Irrlicht v1.3 with fog on, you can see it's not transpare...
by Panther
Sun Apr 15, 2007 1:30 am
Forum: Bug reports
Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
Replies: 16
Views: 7533

The taxi is a different thing as the 3ds mesh loads correctly, but textures are not displayed. This is a bug in the tga loader. This has been fixed with revision 208. I just tried this again with Irrlicht v1.3: Current path:c:\3D-Game-Writing\Game-Example\Objects\Taxi Loaded texture: TAXICB.TGA Loa...
by Panther
Sun Apr 15, 2007 1:16 am
Forum: Open Discussion and Dev Announcements
Topic: Using Forum Offline?
Replies: 13
Views: 848

whats wrong with viewing it online? I explained that above. I like to work offline. synchronize it. What does that mean? Sychronize it like a database? How does one synchronize it? why would you worry about the forum going down? I explained that above too. Because I will lose my favorite "user...
by Panther
Sun Apr 15, 2007 1:06 am
Forum: Advanced Help
Topic: irr::createDevice 1.2 runtime error with Direct3D9
Replies: 8
Views: 4472

Problem likely related to old video card!

Dear ikk, I have the exact same problem with Irrlicht 1.3, where it says: Was not able to create Direct3D9 device. The problem is very likely because you are using an old video card. I have a GeForce2 MX 400, and have the same problem. On my newer PC, which has a newer video card (GeForce 6800GS), t...
by Panther
Fri Apr 13, 2007 9:59 pm
Forum: Bug reports
Topic: Tutorial 3 (Custom Scene Node) needs update for irrlicht 1.3
Replies: 1
Views: 393

Tutorial 3 (Custom Scene Node) needs update for irrlicht 1.3

I noticed that Tutorial #3 still has s32's instead of u32's: virtual s32 getMaterialCount() { return 1; } virtual video::SMaterial& getMaterial(s32 i) { return Material; } Should be: virtual u32 getMaterialCount() { return 1; } virtual video::SMaterial& getMaterial(u32 i) { return Material; ...
by Panther
Fri Apr 13, 2007 5:23 pm
Forum: Open Discussion and Dev Announcements
Topic: Using Forum Offline?
Replies: 13
Views: 848

Using Forum Offline?

Hi, I often like to work offline, and I'm wondering if there's an easy way to download the entire forum . Or perhaps favorite topics. (I'm also afraid that one day the forum will disappear, and I'll lose my favorite user manual!). Maybe downloading it is unreasonable (is it tera-bytes?!) I can save ...
by Panther
Fri Sep 22, 2006 1:31 am
Forum: Bug reports
Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
Replies: 16
Views: 7533

It works now!

Hybrid,

Thank you for fixing it. Your bug fix worked - both the castle and the missile display correctly. (My dumb mistake was I re-built Irrlicht.dll, but didn't over-write the old local copy of it in my bin directory... :oops: )

Anyway, thanks! It looks great now!

-- Panther
by Panther
Sun Sep 17, 2006 2:12 am
Forum: Bug reports
Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
Replies: 16
Views: 7533

Castle details

I played with it a little. The tower-tops seems to be skewed about 500 in the positive-Z direction.

Scale, Rotation, and Position don't seem to be implicated (same problem persists). Also, the mesh can be created with either addOctTreeSceneNode or addMeshSceneNode, and the same problem arises.
by Panther
Sat Sep 16, 2006 4:42 am
Forum: Bug reports
Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
Replies: 16
Views: 7533

Still doesn't work!

Hybrid,

Bad news. I tried applying the 3DS.patch you provided. I re-built Irrlicht 1.1, and the problem with the castle is still the same. Also, the missile object still has its fins skewed.