Search found 34 matches
- Fri Oct 02, 2009 4:17 am
- Forum: Game Programming
- Topic: [READ] Guide to developing an MMO
- Replies: 19
- Views: 9259
Tips for MMO Creators
Mel wrote: What do you think? What would you tell a guy who comes and starts asking how to do a MMO game? I'm one of those guys who got seduced into the "make your own MMO". I guess I prefer to be a Dungeon Master rather than a Player. I spent two years (so far) trying to design, code, cr...
- Sun Sep 02, 2007 2:40 am
- Forum: Beginners Help
- Topic: collision ellipse doesn't rotate
- Replies: 4
- Views: 520
Irrlicht collision bug example
This code demonstrates that Irrlicht does not rotate the collision response animator ellipsoid when the object it is attached to is rotated. I have posted a stripped down version of my game code here: Collision-Bug.zip Ok, you're looking at a yellow taxi from above. It is trapped in a terrain box. T...
- Sat Sep 01, 2007 4:04 am
- Forum: Beginners Help
- Topic: collision ellipse doesn't rotate
- Replies: 4
- Views: 520
Collision ellipse doesn't rotate
I have noticed the same problem. If anyone's interested, I can post the code to repeat the problem.
It would also be really nice if there was an easy way to make the collision ellipse visible.
It would also be really nice if there was an easy way to make the collision ellipse visible.
- Tue May 08, 2007 1:03 am
- Forum: Bug reports
- Topic: Transparent Bug when additive blending and FOG enabled
- Replies: 4
- Views: 1111
Code correction for transparency
Be careful when you copy Xaron's CSceneManager.cpp code above. After the "//Render transparent objects" line, there is a Begin "{" and after the code there is an End "}". I rebuilt Irrlicht, and Xaron's patch does fix the transparency problem! :D However, I am getting a...
- Mon May 07, 2007 11:10 pm
- Forum: Beginners Help
- Topic: cannot open file 'odbc32.lib'
- Replies: 2
- Views: 513
- Mon May 07, 2007 11:02 pm
- Forum: Beginners Help
- Topic: Compile Error
- Replies: 9
- Views: 1793
Recompiling Irrlicht and winnt.h problems
Hi, I tried re-ordering my Includes as Robert Y. suggested, but this didn't fix the problem. I noticed though that the winnt.h reference to POINTER_64 is defined (in the same directory of the SDK) as __ptr64 in the file BaseTsd.h. Therefore, in the file winnt.h if you change this: typedef void * POI...
- Mon May 07, 2007 9:31 pm
- Forum: Bug reports
- Topic: Transparent Bug when additive blending and FOG enabled
- Replies: 4
- Views: 1111
Fog bug still in irrlicht 1.3
It looks like peterparker's right (BTW, that's a cool nick, especially this weekend!). Here's a pic with fog off (looks normal): http://panther.110mb.com/misc/compass_no_fog.jpg http://panther.110mb.com/misc/compass_no_fog.jpg When I am using Irrlicht v1.3 with fog on, you can see it's not transpare...
- Sun Apr 15, 2007 1:30 am
- Forum: Bug reports
- Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
- Replies: 16
- Views: 7533
The taxi is a different thing as the 3ds mesh loads correctly, but textures are not displayed. This is a bug in the tga loader. This has been fixed with revision 208. I just tried this again with Irrlicht v1.3: Current path:c:\3D-Game-Writing\Game-Example\Objects\Taxi Loaded texture: TAXICB.TGA Loa...
- Sun Apr 15, 2007 1:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: Using Forum Offline?
- Replies: 13
- Views: 848
- Sun Apr 15, 2007 1:06 am
- Forum: Advanced Help
- Topic: irr::createDevice 1.2 runtime error with Direct3D9
- Replies: 8
- Views: 4472
Problem likely related to old video card!
Dear ikk, I have the exact same problem with Irrlicht 1.3, where it says: Was not able to create Direct3D9 device. The problem is very likely because you are using an old video card. I have a GeForce2 MX 400, and have the same problem. On my newer PC, which has a newer video card (GeForce 6800GS), t...
- Fri Apr 13, 2007 9:59 pm
- Forum: Bug reports
- Topic: Tutorial 3 (Custom Scene Node) needs update for irrlicht 1.3
- Replies: 1
- Views: 393
Tutorial 3 (Custom Scene Node) needs update for irrlicht 1.3
I noticed that Tutorial #3 still has s32's instead of u32's: virtual s32 getMaterialCount() { return 1; } virtual video::SMaterial& getMaterial(s32 i) { return Material; } Should be: virtual u32 getMaterialCount() { return 1; } virtual video::SMaterial& getMaterial(u32 i) { return Material; ...
- Fri Apr 13, 2007 5:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Using Forum Offline?
- Replies: 13
- Views: 848
Using Forum Offline?
Hi, I often like to work offline, and I'm wondering if there's an easy way to download the entire forum . Or perhaps favorite topics. (I'm also afraid that one day the forum will disappear, and I'll lose my favorite user manual!). Maybe downloading it is unreasonable (is it tera-bytes?!) I can save ...
- Fri Sep 22, 2006 1:31 am
- Forum: Bug reports
- Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
- Replies: 16
- Views: 7533
It works now!
Hybrid,
Thank you for fixing it. Your bug fix worked - both the castle and the missile display correctly. (My dumb mistake was I re-built Irrlicht.dll, but didn't over-write the old local copy of it in my bin directory... )
Anyway, thanks! It looks great now!
-- Panther
Thank you for fixing it. Your bug fix worked - both the castle and the missile display correctly. (My dumb mistake was I re-built Irrlicht.dll, but didn't over-write the old local copy of it in my bin directory... )
Anyway, thanks! It looks great now!
-- Panther
- Sun Sep 17, 2006 2:12 am
- Forum: Bug reports
- Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
- Replies: 16
- Views: 7533
Castle details
I played with it a little. The tower-tops seems to be skewed about 500 in the positive-Z direction.
Scale, Rotation, and Position don't seem to be implicated (same problem persists). Also, the mesh can be created with either addOctTreeSceneNode or addMeshSceneNode, and the same problem arises.
Scale, Rotation, and Position don't seem to be implicated (same problem persists). Also, the mesh can be created with either addOctTreeSceneNode or addMeshSceneNode, and the same problem arises.
- Sat Sep 16, 2006 4:42 am
- Forum: Bug reports
- Topic: [fixed] Irrlicht v1.1 .3ds loader problem?
- Replies: 16
- Views: 7533
Still doesn't work!
Hybrid,
Bad news. I tried applying the 3DS.patch you provided. I re-built Irrlicht 1.1, and the problem with the castle is still the same. Also, the missile object still has its fins skewed.
Bad news. I tried applying the 3DS.patch you provided. I re-built Irrlicht 1.1, and the problem with the castle is still the same. Also, the missile object still has its fins skewed.