Search found 14 matches

by Hobi
Sun Dec 04, 2005 5:44 pm
Forum: Beginners Help
Topic: bool keys array example question
Replies: 10
Views: 467

:D :D :D it works.... it was another stupid mistake I made in my code. I had an extra line of code in my loop where I reseted my array manually every loop. I don't know why that caused the delay (only after the first step and not the whole time) but now it works fine (without that line). I also reme...
by Hobi
Sun Dec 04, 2005 2:40 pm
Forum: Beginners Help
Topic: bool keys array example question
Replies: 10
Views: 467

at first: thank you for all your help :wink: . I am using the "keyInput.PressedDown" variable to set the value in the array. but it doesen't interpret the command correctly, because the delay is still there. But...how is it done in the CameraSceneNodeFPS ??? There, the keyinput works. :sho...
by Hobi
Thu Dec 01, 2005 11:43 pm
Forum: Beginners Help
Topic: bool keys array example question
Replies: 10
Views: 467

yes, it worked, thank you.

but the movement is still with a "step" at the beginning.
by Hobi
Thu Dec 01, 2005 11:39 pm
Forum: Beginners Help
Topic: bool keys array example question
Replies: 10
Views: 467

oh, thank you...i made another mistake in my eventReceiver. because of that the array wasn't set back to false, after the key was released. i'll test it tomorrow.
by Hobi
Thu Dec 01, 2005 7:23 pm
Forum: Beginners Help
Topic: bool keys array example question
Replies: 10
Views: 467

bool keys array example question

Hi! I have problems with the movement of a scenenode: When I push and hold the button for the movement, my node does one step, waits a second, and continues moving. It reacts the same way as if you hold a key (with the cursor in a textfield), and in your textfield there is a little break after the f...
by Hobi
Wed Nov 09, 2005 4:13 pm
Forum: Beginners Help
Topic: smooth/solid faces
Replies: 3
Views: 229

yes, thats exact what i want :D .
by Hobi
Wed Nov 09, 2005 11:42 am
Forum: Beginners Help
Topic: smooth/solid faces
Replies: 3
Views: 229

smooth/solid faces

Hi!

Is it possible to switch in Irrlicht to a material with "solid" faces and edges for a mesh, e.g. how you can do it in blender????
Although I export my mesh in blender in the solid mode, in Irrlicht it is displayed smooth... :?: :?:
by Hobi
Sun Sep 18, 2005 8:06 pm
Forum: Beginners Help
Topic: short question animated mesh normal mapping
Replies: 3
Views: 186

thank you for your answers. 8)
by Hobi
Fri Sep 16, 2005 8:35 pm
Forum: Beginners Help
Topic: short question animated mesh normal mapping
Replies: 3
Views: 186

short question animated mesh normal mapping

Hi, short question:
Is it possible to use bump or normal mapping in irrlicht with an animated mesh? with a mesh like an animated .X mesh?
by Hobi
Fri Sep 09, 2005 9:19 am
Forum: Beginners Help
Topic: easy way translating a node
Replies: 1
Views: 169

easy way translating a node

Hi everybody. I'd like to know what is an easy way to translate a node in its own direction(along its z-axis), when it already has a translation and a rotation. I haven't found a method for that, so i managed it with a help-vector. It worked, but it is a very circumstantial way. So I wanted to ask s...
by Hobi
Thu Jul 29, 2004 10:08 am
Forum: Beginners Help
Topic: relative coordinates
Replies: 2
Views: 312

thankyou arras!

i already thought, that there are no functions to do that.
so i'll try the math way,
by Hobi
Wed Jul 28, 2004 5:22 pm
Forum: Beginners Help
Topic: relative coordinates
Replies: 2
Views: 312

relative coordinates

Hi!

Is there a way to get the relative coordinate system of a node?
i want to translate a node forwards, that meens along its own z-axis, not along the global z-axis.
by Hobi
Sun Jul 25, 2004 11:43 am
Forum: Beginners Help
Topic: TerrainMesh Problem
Replies: 14
Views: 927

OHH!!!
i fixed the problem :lol: :lol: :lol:

i had to convert my heightmap to a color image, so that it fits to the texture image!

thanks to everyone again!! :D
by Hobi
Sun Jul 25, 2004 11:04 am
Forum: Beginners Help
Topic: TerrainMesh Problem
Replies: 14
Views: 927

At first: Thank you very much for your help!!! my terrain is displayed now. It was the file format!! But now i have another problem. My terrain looks very strange. its repeating itself in a first row, and then there are more copys of it (3x3) which have only peeks on it. Also the texture seems to be...