Search found 14 matches
- Sun Dec 04, 2005 5:44 pm
- Forum: Beginners Help
- Topic: bool keys array example question
- Replies: 10
- Views: 467
:D :D :D it works.... it was another stupid mistake I made in my code. I had an extra line of code in my loop where I reseted my array manually every loop. I don't know why that caused the delay (only after the first step and not the whole time) but now it works fine (without that line). I also reme...
- Sun Dec 04, 2005 2:40 pm
- Forum: Beginners Help
- Topic: bool keys array example question
- Replies: 10
- Views: 467
- Thu Dec 01, 2005 11:43 pm
- Forum: Beginners Help
- Topic: bool keys array example question
- Replies: 10
- Views: 467
- Thu Dec 01, 2005 11:39 pm
- Forum: Beginners Help
- Topic: bool keys array example question
- Replies: 10
- Views: 467
- Thu Dec 01, 2005 7:23 pm
- Forum: Beginners Help
- Topic: bool keys array example question
- Replies: 10
- Views: 467
bool keys array example question
Hi! I have problems with the movement of a scenenode: When I push and hold the button for the movement, my node does one step, waits a second, and continues moving. It reacts the same way as if you hold a key (with the cursor in a textfield), and in your textfield there is a little break after the f...
- Wed Nov 09, 2005 4:13 pm
- Forum: Beginners Help
- Topic: smooth/solid faces
- Replies: 3
- Views: 229
- Wed Nov 09, 2005 11:42 am
- Forum: Beginners Help
- Topic: smooth/solid faces
- Replies: 3
- Views: 229
smooth/solid faces
Hi!
Is it possible to switch in Irrlicht to a material with "solid" faces and edges for a mesh, e.g. how you can do it in blender????
Although I export my mesh in blender in the solid mode, in Irrlicht it is displayed smooth...
![Question :?:](./images/smilies/icon_question.gif)
Is it possible to switch in Irrlicht to a material with "solid" faces and edges for a mesh, e.g. how you can do it in blender????
Although I export my mesh in blender in the solid mode, in Irrlicht it is displayed smooth...
![Question :?:](./images/smilies/icon_question.gif)
![Question :?:](./images/smilies/icon_question.gif)
- Sun Sep 18, 2005 8:06 pm
- Forum: Beginners Help
- Topic: short question animated mesh normal mapping
- Replies: 3
- Views: 186
- Fri Sep 16, 2005 8:35 pm
- Forum: Beginners Help
- Topic: short question animated mesh normal mapping
- Replies: 3
- Views: 186
short question animated mesh normal mapping
Hi, short question:
Is it possible to use bump or normal mapping in irrlicht with an animated mesh? with a mesh like an animated .X mesh?
Is it possible to use bump or normal mapping in irrlicht with an animated mesh? with a mesh like an animated .X mesh?
- Fri Sep 09, 2005 9:19 am
- Forum: Beginners Help
- Topic: easy way translating a node
- Replies: 1
- Views: 169
easy way translating a node
Hi everybody. I'd like to know what is an easy way to translate a node in its own direction(along its z-axis), when it already has a translation and a rotation. I haven't found a method for that, so i managed it with a help-vector. It worked, but it is a very circumstantial way. So I wanted to ask s...
- Thu Jul 29, 2004 10:08 am
- Forum: Beginners Help
- Topic: relative coordinates
- Replies: 2
- Views: 312
- Wed Jul 28, 2004 5:22 pm
- Forum: Beginners Help
- Topic: relative coordinates
- Replies: 2
- Views: 312
relative coordinates
Hi!
Is there a way to get the relative coordinate system of a node?
i want to translate a node forwards, that meens along its own z-axis, not along the global z-axis.
Is there a way to get the relative coordinate system of a node?
i want to translate a node forwards, that meens along its own z-axis, not along the global z-axis.
- Sun Jul 25, 2004 11:43 am
- Forum: Beginners Help
- Topic: TerrainMesh Problem
- Replies: 14
- Views: 927
- Sun Jul 25, 2004 11:04 am
- Forum: Beginners Help
- Topic: TerrainMesh Problem
- Replies: 14
- Views: 927
At first: Thank you very much for your help!!! my terrain is displayed now. It was the file format!! But now i have another problem. My terrain looks very strange. its repeating itself in a first row, and then there are more copys of it (3x3) which have only peeks on it. Also the texture seems to be...