Search found 35 matches
- Sun Dec 02, 2007 6:19 pm
- Forum: Beginners Help
- Topic: ISceneNode/drawIndexedTriangleList trouble
- Replies: 4
- Views: 770
Thanks for the help, hybrid and bitplane. I went over my math again and saw the mistake I made. After I fixed it it all checked out but wouldn't draw. After I went over the custome scene node tutorial again, I realized that I gave my node a parent of 0 instead of the root scene node, so it wasn't ...
- Sun Dec 02, 2007 4:28 am
- Forum: Beginners Help
- Topic: ISceneNode/drawIndexedTriangleList trouble
- Replies: 4
- Views: 770
Thanks for the advice. I'm now using a CMeshBuffer, which simplifies things a bit and cuts out some of the room for error. It doesn't look like the problem was with passing a bad index count to drawIndexedTriangleList, though. It's also not being drawn upside-down, I just took a peek with an FPS ...
- Sun Dec 02, 2007 1:26 am
- Forum: Beginners Help
- Topic: ISceneNode/drawIndexedTriangleList trouble
- Replies: 4
- Views: 770
ISceneNode/drawIndexedTriangleList trouble
I am working on a custom scene node that consists of an X/Z plane of polygons. My plan is to make it similar to the built in hill plane mesh, but with functions to get/set the height and colour of the vertices on the fly. I know that other people have made similar things already, but I thought this ...
- Sat Feb 03, 2007 10:07 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 102086
- Wed Jan 31, 2007 12:31 am
- Forum: Beginners Help
- Topic: GUI: how to know, if gui was hit?
- Replies: 10
- Views: 1252
- Wed Jan 31, 2007 12:22 am
- Forum: Advanced Help
- Topic: Does setFov work as the zoom function?
- Replies: 20
- Views: 3507
You can try device->getSceneManager()->getSceneCollisionManager()->getRayFromScreenCoordinates(), and then do collision on that line to find the best place to put the camera. I don't think that would produce a good zoom effect, though. It would look really strange if something suddenly walked in ...
- Mon Jan 29, 2007 5:32 pm
- Forum: Beginners Help
- Topic: setLoopMode not working properly? (.X mesh)
- Replies: 6
- Views: 971
Did you try anything like this?
This works flawlessly with my MS3D models, but I haven't tried it with any X models. It should repeat the animation once every time it is called.
Code: Select all
node->setFrameLoop(startframe, endframe);
node->setAnimationSpeed(fps);
node->setLoopMode(false);- Mon Jan 29, 2007 1:27 pm
- Forum: Advanced Help
- Topic: Does setFov work as the zoom function?
- Replies: 20
- Views: 3507
Well, any game based off of any of the Quake engines gives you a zoom effect if you decrease FOV. Half-Life 2 does that too, and it's very far removed from its Quake engine roots if it even has any of the original code left in it. I haven't played any Unreal Engine games since Unreal Tournament, but ...
- Mon Jan 29, 2007 1:18 pm
- Forum: Beginners Help
- Topic: Help this Noob with maps
- Replies: 11
- Views: 1291
- Sun Jan 28, 2007 7:46 pm
- Forum: Advanced Help
- Topic: Does setFov work as the zoom function?
- Replies: 20
- Views: 3507
- Sun Jan 28, 2007 6:03 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: (C++) HOW TO: use .irr scene + a game manager Class
- Replies: 19
- Views: 15196
- Sun Jan 28, 2007 5:55 pm
- Forum: Beginners Help
- Topic: looking for browser plugin
- Replies: 9
- Views: 962
- Sun Jan 28, 2007 5:31 pm
- Forum: Beginners Help
- Topic: Help this Noob with maps
- Replies: 11
- Views: 1291
3DS files aren't "maps", they're meshes. That is, they're a bunch of triangles that you can attach to a node in the scene to visually represent something. A scene node can be a weapon, a room, a character, an item, a projectile, or anything else. Essentially, an object that needs to be visible in 3D ...
- Sun Jan 28, 2007 2:48 am
- Forum: Beginners Help
- Topic: Manipulating a ListBox from getelementID
- Replies: 17
- Views: 1416
- Sat Jan 27, 2007 5:37 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 102086