Search found 35 matches
- Sun Dec 02, 2007 6:19 pm
- Forum: Beginners Help
- Topic: ISceneNode/drawIndexedTriangleList trouble
- Replies: 4
- Views: 508
Thanks for the help, hybrid and bitplane. I went over my math again and saw the mistake I made. After I fixed it it all checked out but wouldn't draw. After I went over the custome scene node tutorial again, I realized that I gave my node a parent of 0 instead of the root scene node, so it wasn't ev...
- Sun Dec 02, 2007 4:28 am
- Forum: Beginners Help
- Topic: ISceneNode/drawIndexedTriangleList trouble
- Replies: 4
- Views: 508
Thanks for the advice. I'm now using a CMeshBuffer, which simplifies things a bit and cuts out some of the room for error. It doesn't look like the problem was with passing a bad index count to drawIndexedTriangleList, though. It's also not being drawn upside-down, I just took a peek with an FPS cam...
- Sun Dec 02, 2007 1:26 am
- Forum: Beginners Help
- Topic: ISceneNode/drawIndexedTriangleList trouble
- Replies: 4
- Views: 508
ISceneNode/drawIndexedTriangleList trouble
I am working on a custom scene node that consists of an X/Z plane of polygons. My plan is to make it similar to the built in hill plane mesh, but with functions to get/set the height and colour of the vertices on the fly. I know that other people have made similar things already, but I thought this ...
- Sat Feb 03, 2007 10:07 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 85437
- Wed Jan 31, 2007 12:31 am
- Forum: Beginners Help
- Topic: GUI: how to know, if gui was hit?
- Replies: 10
- Views: 764
I solved this problem a little while ago. It works for me, and it might also work with what you're doing. It's similar to what MasterD was trying in the first post, so I don't know why it wasn't working for him. My event handler looks like this: bool LEvents::OnEvent(SEvent event) { // GUI events if...
- Wed Jan 31, 2007 12:22 am
- Forum: Advanced Help
- Topic: Does setFov work as the zoom function?
- Replies: 20
- Views: 2717
You can try device->getSceneManager()->getSceneCollisionManager()->getRayFromScreenCoordinates(), and then do collision on that line to find the best place to put the camera. I don't think that would produce a good zoom effect, though. It would look really strange if something suddenly walked in fro...
- Mon Jan 29, 2007 5:32 pm
- Forum: Beginners Help
- Topic: setLoopMode not working properly? (.X mesh)
- Replies: 6
- Views: 437
Did you try anything like this?
This works flawlessly with my MS3D models, but I haven't tried it with any X models. It should repeat the animation once every time it is called.
Code: Select all
node->setFrameLoop(startframe, endframe);
node->setAnimationSpeed(fps);
node->setLoopMode(false);
- Mon Jan 29, 2007 1:27 pm
- Forum: Advanced Help
- Topic: Does setFov work as the zoom function?
- Replies: 20
- Views: 2717
Well, any game based off of any of the Quake engines gives you a zoom effect if you decrease FOV. Half-Life 2 does that too, and it's very far removed from its Quake engine roots if it even has any of the original code left in it. I haven't played any Unreal Engine games since Unreal Tournament, but...
- Mon Jan 29, 2007 1:18 pm
- Forum: Beginners Help
- Topic: Help this Noob with maps
- Replies: 11
- Views: 801
Quake 3 BSP support isn't necessarily so that you can load Quake 3 maps, it's so that you can use various popular FPS map editors to make content for your project. For example, I'm thinking of using GtkRadiant and its GenSurf plugin to make terrain, rather than using Irrlicht's terrain rendering. If...
- Sun Jan 28, 2007 7:46 pm
- Forum: Advanced Help
- Topic: Does setFov work as the zoom function?
- Replies: 20
- Views: 2717
- Sun Jan 28, 2007 6:03 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: (C++) HOW TO: use .irr scene + a game manager Class
- Replies: 19
- Views: 13895
A few questions about your methods since I'm curious about different styles of programming. 1. What is the purpose of having the main loop inside a class rather than the main() function? 2. Is there anything wrong with making pointers to the Irrlicht objects globals? I know people say to avoid using...
- Sun Jan 28, 2007 5:55 pm
- Forum: Beginners Help
- Topic: looking for browser plugin
- Replies: 9
- Views: 599
- Sun Jan 28, 2007 5:31 pm
- Forum: Beginners Help
- Topic: Help this Noob with maps
- Replies: 11
- Views: 801
- Sun Jan 28, 2007 2:48 am
- Forum: Beginners Help
- Topic: Manipulating a ListBox from getelementID
- Replies: 17
- Views: 715
- Sat Jan 27, 2007 5:37 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 85437