Hey TGM - sent you a PM.
Working on AI at the moment. Have got a FSM framework up and running, but its still VERY basic.
Search found 17 matches
- Thu Aug 17, 2006 2:09 pm
- Forum: Project Announcements
- Topic: New Project: Space Hulk - Redux
- Replies: 7
- Views: 2464
- Thu Aug 17, 2006 12:20 pm
- Forum: Off-topic
- Topic: XNA Framework - Brilliant or Bust?
- Replies: 2
- Views: 860
XNA Framework - Brilliant or Bust?
Hey guys...
Just noticed this (http://msdn.microsoft.com/directx/xna/) whilst downloading c++ express to put on a mac laptop running windows.
*
Looks interesting, although you have to pay $99 to play your games (its free to develop them, you just have to pay to play!)
So what do you think?
Just noticed this (http://msdn.microsoft.com/directx/xna/) whilst downloading c++ express to put on a mac laptop running windows.
Looks interesting, although you have to pay $99 to play your games (its free to develop them, you just have to pay to play!)
So what do you think?
- Thu Aug 10, 2006 1:11 am
- Forum: Project Announcements
- Topic: New Project: Space Hulk - Redux
- Replies: 7
- Views: 2464
Yeah, its a pitty they don't make their old games available - at least id have released the source for Quake. I happened to have an old copy of the game I picked up years ago and I've managed to rig it to work in WinXP.
As far as more screens go, well at the moment not a lot has changed from the ...
As far as more screens go, well at the moment not a lot has changed from the ...
- Wed Aug 09, 2006 1:09 pm
- Forum: Project Announcements
- Topic: New Project: Space Hulk - Redux
- Replies: 7
- Views: 2464
- Fri Aug 04, 2006 12:45 pm
- Forum: Irrlicht.NET
- Topic: Load a 3ds Modle with Texture
- Replies: 4
- Views: 3792
- Fri Aug 04, 2006 12:30 pm
- Forum: Advanced Help
- Topic: How to apply newton physics on camera?
- Replies: 12
- Views: 2190
- Fri Aug 04, 2006 7:18 am
- Forum: Advanced Help
- Topic: How to apply newton physics on camera?
- Replies: 12
- Views: 2190
- Wed Aug 02, 2006 2:01 pm
- Forum: Project Announcements
- Topic: New Project: Space Hulk - Redux
- Replies: 7
- Views: 2464
Hehehe. The lighting is scary - waaay too bright, and then super dark 
For anybody who is interested there is a review of the original game Space Hulk: Vengeance of the Blood Angels at the underdogs website.
Its a FPS with a commander element, like in newer games such as BF2.
For anybody who is interested there is a review of the original game Space Hulk: Vengeance of the Blood Angels at the underdogs website.
Its a FPS with a commander element, like in newer games such as BF2.
- Wed Aug 02, 2006 8:38 am
- Forum: Project Announcements
- Topic: Free Weapon Models avaible!
- Replies: 20
- Views: 3235
- Wed Aug 02, 2006 8:34 am
- Forum: Project Announcements
- Topic: New Project: Space Hulk - Redux
- Replies: 7
- Views: 2464
New Project: Space Hulk - Redux
Hi guys,
I just thought I'd let you know that I'm starting a new project, my first major project with Irrlicht. Its a remake of one of my favourite old games, Space Hulk. I'm no artist so for the meantime the focus of the game is on AI, and gameplay. If I get it to a point where I think people ...
I just thought I'd let you know that I'm starting a new project, my first major project with Irrlicht. Its a remake of one of my favourite old games, Space Hulk. I'm no artist so for the meantime the focus of the game is on AI, and gameplay. If I get it to a point where I think people ...
- Fri Jul 28, 2006 4:36 pm
- Forum: Advanced Help
- Topic: Pathfinding - 'Dungeon' to 'Node list'
- Replies: 7
- Views: 1210
Yeah, I think I'll use quake style maps - as I said its my first major project in irrlicht - I've only made 2d VB games before :) I've got quake-style maps working for a simple test game I made.
Your approach sounds pretty interesting - particularly the self mapping bit, did you get it working in ...
Your approach sounds pretty interesting - particularly the self mapping bit, did you get it working in ...
- Fri Jul 28, 2006 1:56 pm
- Forum: Advanced Help
- Topic: Pathfinding - 'Dungeon' to 'Node list'
- Replies: 7
- Views: 1210
Thanks JP, sounds interesting... One question - how did you represent the dungeon as a grid style? Did you just read from the map mesh, or did you have some other method?
As I've mentioned above I can handle the pathfinding algorithm itself with no probs, its just a matter of getting the data from ...
As I've mentioned above I can handle the pathfinding algorithm itself with no probs, its just a matter of getting the data from ...
- Fri Jul 28, 2006 2:10 am
- Forum: Advanced Help
- Topic: Pathfinding - 'Dungeon' to 'Node list'
- Replies: 7
- Views: 1210
Hi Acki,
Thanks for that, I'll have a look :)
I'm fine with writing a pathfinding algorithm - I've done an A* one for a game I wrote in VB.NET ( :oops: ) ages ago... I was going to do Dijkstra's this time just for something different, and A* if it was too slow. But the small number of nodes should ...
Thanks for that, I'll have a look :)
I'm fine with writing a pathfinding algorithm - I've done an A* one for a game I wrote in VB.NET ( :oops: ) ages ago... I was going to do Dijkstra's this time just for something different, and A* if it was too slow. But the small number of nodes should ...
- Thu Jul 27, 2006 1:18 pm
- Forum: Advanced Help
- Topic: Pathfinding - 'Dungeon' to 'Node list'
- Replies: 7
- Views: 1210
Pathfinding - 'Dungeon' to 'Node list'
Hi guys,
As my first major project in irrlicht I'm trying to make a basic FPS. I'm trying to steer clear of things like STL, and AI libraries as I think I'll learn more that way! I have made some data structures to start with (lists, queues etc) and have now moved on to some basic pathfinding.
The ...
As my first major project in irrlicht I'm trying to make a basic FPS. I'm trying to steer clear of things like STL, and AI libraries as I think I'll learn more that way! I have made some data structures to start with (lists, queues etc) and have now moved on to some basic pathfinding.
The ...
- Fri Jun 09, 2006 9:25 am
- Forum: Beginners Help
- Topic: get windowed/fullscreen mode at runtime ?
- Replies: 6
- Views: 753
I believe this question was already answered in this post
http://irrlicht.sourceforge.net/phpBB2/ ... fullscreen
EDIT: Oops! This was from May, not June
http://irrlicht.sourceforge.net/phpBB2/ ... fullscreen
EDIT: Oops! This was from May, not June