that is great but I am not saying anything about performance, so u r saying
that there r some objects getting drawn while they are actually outside the
view frustum, is that what u r saying ?
what would be the case if some of these ojects r huge meshes,
would not this slow down rendering ?
Search found 2 matches
- Wed Jul 28, 2004 8:36 am
- Forum: Advanced Help
- Topic: view frustum culling
- Replies: 13
- Views: 4526
- Mon Jul 26, 2004 8:58 am
- Forum: Advanced Help
- Topic: view frustum culling
- Replies: 13
- Views: 4526
view frustum culling
Hi all
in scene manager where view frustum culling is handled we have
return !(tbox.intersectsWithBox(cam->getViewFrustrum()->boundingBox));
what will happen to scene nodes that are inside the view frustum bounding box
and outside the view frustum itself. it seems they are not going to be culled ...
in scene manager where view frustum culling is handled we have
return !(tbox.intersectsWithBox(cam->getViewFrustrum()->boundingBox));
what will happen to scene nodes that are inside the view frustum bounding box
and outside the view frustum itself. it seems they are not going to be culled ...