Search found 2 matches

by silvia_steven_2000
Wed Jul 28, 2004 8:36 am
Forum: Advanced Help
Topic: view frustum culling
Replies: 13
Views: 4526

that is great but I am not saying anything about performance, so u r saying
that there r some objects getting drawn while they are actually outside the
view frustum, is that what u r saying ?
what would be the case if some of these ojects r huge meshes,
would not this slow down rendering ?
by silvia_steven_2000
Mon Jul 26, 2004 8:58 am
Forum: Advanced Help
Topic: view frustum culling
Replies: 13
Views: 4526

view frustum culling

Hi all

in scene manager where view frustum culling is handled we have
return !(tbox.intersectsWithBox(cam->getViewFrustrum()->boundingBox));
what will happen to scene nodes that are inside the view frustum bounding box
and outside the view frustum itself. it seems they are not going to be culled ...