Eric Lengyel (and the C4 Engine/Terathon) have launched an Indiegogo campaign to raise money to develop an open model exchange format and export plugins for Maya, 3D Studio Max, and Blender. You can read the details here:
http://www.indiegogo.com/projects/open-3d-model-exchange-format-and-exporters ...
Search found 16 matches
- Wed May 08, 2013 4:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Indiegogo campaign for an open model exchange format
- Replies: 11
- Views: 4416
- Sat Mar 06, 2010 2:27 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Using Irrlicht with CMake
- Replies: 8
- Views: 22314
- Mon Jan 05, 2009 3:35 pm
- Forum: Beginners Help
- Topic: PNG FATAL ERROR: Invalid image width
- Replies: 18
- Views: 7224
Does Irrlicht still use it's own libpng on Linux (saw a comment in the changelog for 1.5 that it doesn't on Mac OS X)? I'm still dying to see my problem being fixed, either from the package maintainer in Gentoo, or in Irrlicht. But somehow nobody else seems to have the same problem I do.
It's more ...
It's more ...
- Wed Mar 19, 2008 11:19 pm
- Forum: Beginners Help
- Topic: How to link to Irrlicht using CMake?
- Replies: 1
- Views: 487
How to link to Irrlicht using CMake?
I am currently trying to port my project to CMake, so it will be easier to use on different platforms, and also to have some sort of "official" build system instead of my old hand written Makefiles.
The problem that I have come to, after many hours, is that I can't seem to figure out how to link to ...
The problem that I have come to, after many hours, is that I can't seem to figure out how to link to ...
- Wed Mar 19, 2008 6:50 pm
- Forum: Beginners Help
- Topic: PNG FATAL ERROR: Invalid image width
- Replies: 18
- Views: 7224
- Wed Mar 19, 2008 12:17 pm
- Forum: Beginners Help
- Topic: PNG FATAL ERROR: Invalid image width
- Replies: 18
- Views: 7224
A strange thing with this problem is that i REALLY want Irrlicht to use my systems libpng, which is libpng 1.2.25. That would probably have fixed the issue. But now it doesn't seem to use that, does it always come bundled with it's own png library?
Any way to force it to compile against the systems ...
Any way to force it to compile against the systems ...
- Fri Jan 25, 2008 6:03 pm
- Forum: Beginners Help
- Topic: PNG FATAL ERROR: Invalid image width
- Replies: 18
- Views: 7224
- Fri Jan 25, 2008 10:35 am
- Forum: Beginners Help
- Topic: PNG FATAL ERROR: Invalid image width
- Replies: 18
- Views: 7224
- Thu Jan 24, 2008 8:16 pm
- Forum: Beginners Help
- Topic: PNG FATAL ERROR: Invalid image width
- Replies: 18
- Views: 7224
Still there in 1.2.25
Hi again..
After waiting for any fixes regarding this problem, I'm growing tired of not seeing any changes... It is really stopping me from getting any further on my little project, which really sucks.
I've tried installing the 1.2.25beta03 version of libpng, but it still only shows big gray ...
After waiting for any fixes regarding this problem, I'm growing tired of not seeing any changes... It is really stopping me from getting any further on my little project, which really sucks.
I've tried installing the 1.2.25beta03 version of libpng, but it still only shows big gray ...
- Tue Oct 23, 2007 12:03 pm
- Forum: Beginners Help
- Topic: PNG FATAL ERROR: Invalid image width
- Replies: 18
- Views: 7224
- Sat Oct 20, 2007 3:08 pm
- Forum: Beginners Help
- Topic: PNG FATAL ERROR: Invalid image width
- Replies: 18
- Views: 7224
- Fri Jun 09, 2006 11:43 pm
- Forum: Beginners Help
- Topic: Glibc pointer error upon deletion of irr:device
- Replies: 5
- Views: 628
- Fri Jun 09, 2006 11:09 pm
- Forum: Beginners Help
- Topic: Glibc pointer error upon deletion of irr:device
- Replies: 5
- Views: 628
- Fri Jun 09, 2006 10:07 pm
- Forum: Beginners Help
- Topic: Writting Complete games
- Replies: 7
- Views: 2223
- Fri Jun 09, 2006 9:53 pm
- Forum: Advanced Help
- Topic: Multiplayer question
- Replies: 4
- Views: 1072
you don't see cameras, and you can't render cameras. The only thing that's being rendered is the players meshes (like the previous post said).
I'm seeing the other players meshes, and they are being renderer at their position (which is probably defined as a Vec3df), with correct rotation.
Your own ...
I'm seeing the other players meshes, and they are being renderer at their position (which is probably defined as a Vec3df), with correct rotation.
Your own ...