Search found 16 matches

by AzP
Wed May 08, 2013 4:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Indiegogo campaign for an open model exchange format
Replies: 11
Views: 3712

Indiegogo campaign for an open model exchange format

Eric Lengyel (and the C4 Engine/Terathon) have launched an Indiegogo campaign to raise money to develop an open model exchange format and export plugins for Maya, 3D Studio Max, and Blender. You can read the details here: http://www.indiegogo.com/projects/open-3d-model-exchange-format-and-exporters-...
by AzP
Sat Mar 06, 2010 2:27 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Using Irrlicht with CMake
Replies: 8
Views: 18308

That's a great FindIrrlicht that can help other people using CMake. I configured my own project for it a while ago, and that file would have been nice at that time.

Have you supplied it upstream to the CMake developers?
by AzP
Mon Jan 05, 2009 3:35 pm
Forum: Beginners Help
Topic: PNG FATAL ERROR: Invalid image width
Replies: 18
Views: 6728

Does Irrlicht still use it's own libpng on Linux (saw a comment in the changelog for 1.5 that it doesn't on Mac OS X)? I'm still dying to see my problem being fixed, either from the package maintainer in Gentoo, or in Irrlicht. But somehow nobody else seems to have the same problem I do. It's more t...
by AzP
Wed Mar 19, 2008 11:19 pm
Forum: Beginners Help
Topic: How to link to Irrlicht using CMake?
Replies: 1
Views: 407

How to link to Irrlicht using CMake?

I am currently trying to port my project to CMake, so it will be easier to use on different platforms, and also to have some sort of "official" build system instead of my old hand written Makefiles. The problem that I have come to, after many hours, is that I can't seem to figure out how t...
by AzP
Wed Mar 19, 2008 6:50 pm
Forum: Beginners Help
Topic: PNG FATAL ERROR: Invalid image width
Replies: 18
Views: 6728

Hmm the funny thing is that it is already compiled without that define. I guess the package maintainers in gentoo wants it to use the system installed version.. Why does Irrlicht have a problem with the alpha channel of png images then, since no other software on my computer has it? Strange implemen...
by AzP
Wed Mar 19, 2008 12:17 pm
Forum: Beginners Help
Topic: PNG FATAL ERROR: Invalid image width
Replies: 18
Views: 6728

A strange thing with this problem is that i REALLY want Irrlicht to use my systems libpng, which is libpng 1.2.25. That would probably have fixed the issue. But now it doesn't seem to use that, does it always come bundled with it's own png library? Any way to force it to compile against the systems ...
by AzP
Fri Jan 25, 2008 6:03 pm
Forum: Beginners Help
Topic: PNG FATAL ERROR: Invalid image width
Replies: 18
Views: 6728

Yeah, I'm using Gentoo, so I think it's using the system installed libpng. I'll see if I can sort this out now ;)
by AzP
Fri Jan 25, 2008 10:35 am
Forum: Beginners Help
Topic: PNG FATAL ERROR: Invalid image width
Replies: 18
Views: 6728

Thank you! You have made my day!! I will try it when I get home.

How come more/other people haven't seen this problem?

And btw, shouldn't this have been released, since it was changed 4th of June 2007?
by AzP
Thu Jan 24, 2008 8:16 pm
Forum: Beginners Help
Topic: PNG FATAL ERROR: Invalid image width
Replies: 18
Views: 6728

Still there in 1.2.25

Hi again.. After waiting for any fixes regarding this problem, I'm growing tired of not seeing any changes... It is really stopping me from getting any further on my little project, which really sucks. I've tried installing the 1.2.25beta03 version of libpng, but it still only shows big gray images....
by AzP
Tue Oct 23, 2007 12:03 pm
Forum: Beginners Help
Topic: PNG FATAL ERROR: Invalid image width
Replies: 18
Views: 6728

libpng version 1.2.22. That is the newest stable release.
What version are you using and compiling against? Do I need to recompile Irrlicht after the new version of libpng has been installed?
by AzP
Sat Oct 20, 2007 3:08 pm
Forum: Beginners Help
Topic: PNG FATAL ERROR: Invalid image width
Replies: 18
Views: 6728

This still hasn't been solved for me, and I'm using 1.2.22 now. Has it been resolved for you?
by AzP
Fri Jun 09, 2006 11:43 pm
Forum: Beginners Help
Topic: Glibc pointer error upon deletion of irr:device
Replies: 5
Views: 500

I agree with you. I have no idea why they chose to drop the device and then recreate it. It is very redundant. I will remove the dropping of the device etc. But the env, the fader and the img I believe should be dropped, since we don't need them any more. Like I said before, if I start the game with...
by AzP
Fri Jun 09, 2006 11:09 pm
Forum: Beginners Help
Topic: Glibc pointer error upon deletion of irr:device
Replies: 5
Views: 500

I totally cleaned out all code related to the starting menu. This actually made the game start! =) Now I have to add each line again to see where it's going wrong. It seems to crash at the env-drop() too.. And if I just skip that part, it crashes later when it gets an event from the keyboard (probab...
by AzP
Fri Jun 09, 2006 10:07 pm
Forum: Beginners Help
Topic: Writting Complete games
Replies: 7
Views: 1868

Buy a book about programming c++ programming.. Bjarne Stroustrups C++ is an option (a complete but rather "hard" book) or maybe Walter Sawitch's Problem Solving - The Object of Programming (I have both and like them) (ISBN 0-321-22559-7). There are also books concering OOP, not related to ...
by AzP
Fri Jun 09, 2006 9:53 pm
Forum: Advanced Help
Topic: Multiplayer question
Replies: 4
Views: 925

you don't see cameras, and you can't render cameras. The only thing that's being rendered is the players meshes (like the previous post said). I'm seeing the other players meshes, and they are being renderer at their position (which is probably defined as a Vec3df), with correct rotation. Your own m...