Search found 15 matches
- Mon Jun 26, 2006 6:35 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 75393
- Mon Jun 26, 2006 2:43 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 75393
- Mon Jun 26, 2006 12:02 am
- Forum: Beginners Help
- Topic: editbox :( [SOLVED]
- Replies: 6
- Views: 358
- Sun Jun 25, 2006 3:42 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 75393
- Sat Jun 24, 2006 10:32 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 75393
main.o(.text+0x3d2e):main.cpp: undefined reference to `InitMagic(irr::IrrlichtDevice*)' main.o(.text+0x5450):main.cpp: undefined reference to `ViewPerspective()' main.o(.text+0x545c):main.cpp: undefined reference to `SetBlend(int)' main.o(.text+0x5d80):main.cpp: undefined reference to `ViewPerspect...
- Sat Jun 24, 2006 6:55 pm
- Forum: Beginners Help
- Topic: editbox :( [SOLVED]
- Replies: 6
- Views: 358
- Sat Jun 24, 2006 6:34 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 75393
- Sat Jun 24, 2006 3:07 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: TrueType font Support by FreeType Library
- Replies: 183
- Views: 99015
using dev-c++ i got errors:
using freetype219ST.lib at the linker
Code: Select all
[Linker error] undefined reference to `irr::gui::CGUITTFace::load(char const*)'
[Linker error] undefined reference to `irr::gui::CGUITTFont::attach(irr::gui::CGUITTFace*, unsigned int)'
- Sat Jun 24, 2006 1:45 am
- Forum: Beginners Help
- Topic: editbox :( [SOLVED]
- Replies: 6
- Views: 358
- Fri Jun 23, 2006 9:20 pm
- Forum: Beginners Help
- Topic: editbox :( [SOLVED]
- Replies: 6
- Views: 358
editbox :( [SOLVED]
á,é,í,ó,ú
i cant to use these letters at a editbox of the irrlicht, is possible to put them?
i cant to use these letters at a editbox of the irrlicht, is possible to put them?
- Mon Jun 19, 2006 2:08 am
- Forum: Beginners Help
- Topic: automatic resize
- Replies: 1
- Views: 206
automatic resize
my game loads non-2x2 texture, like 800x600, is possible to resize them to 1024x1024? or, even better, make the engine automaticaly resize them when loading them?
- Sat Jun 10, 2006 5:02 pm
- Forum: Beginners Help
- Topic: confirmation on exit
- Replies: 8
- Views: 505
assuming u r using windows this might work. ( didnt try it ) in CIrrDeviceWin32.cpp function WinProc add case WM_CLOSE: set a flag or something return 1 so windows doesnt process the close event. after conformation call PostQuitMessage thank you man, it really worked. *i dont think that it is a new...
- Sat Jun 10, 2006 12:22 am
- Forum: Beginners Help
- Topic: confirmation on exit
- Replies: 8
- Views: 505
- Fri Jun 09, 2006 11:36 pm
- Forum: Beginners Help
- Topic: confirmation on exit
- Replies: 8
- Views: 505
- Fri Jun 09, 2006 10:45 pm
- Forum: Beginners Help
- Topic: confirmation on exit
- Replies: 8
- Views: 505
confirmation on exit
i want to put a confirmation window when the player click on the "close button" at the main window of the game. is it possible? thanks