Search found 15 matches

by alguem
Mon Jun 26, 2006 6:35 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75393

cmon man, this magic3D isnt what i need, i really need that magic2D with support for directx at dev-c++. iam making a full 2D online game and not everyone got a video card with support for opengl, only directx. please man... :( :(
by alguem
Mon Jun 26, 2006 2:43 am
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75393

but there isnt anything for downloading at that link :|
by alguem
Mon Jun 26, 2006 12:02 am
Forum: Beginners Help
Topic: editbox :( [SOLVED]
Replies: 6
Views: 358

problem solved, but i had to edit the editbox code in order to enable the support for these characters
by alguem
Sun Jun 25, 2006 3:42 am
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75393

i think i know what is wrong, looks like this lib is only for visual studio, and iam using dev-c++. the opengl version has a .lib and a .a, the directx one got only the .lib. may you make a .a for gcc?
by alguem
Sat Jun 24, 2006 10:32 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75393

main.o(.text+0x3d2e):main.cpp: undefined reference to `InitMagic(irr::IrrlichtDevice*)' main.o(.text+0x5450):main.cpp: undefined reference to `ViewPerspective()' main.o(.text+0x545c):main.cpp: undefined reference to `SetBlend(int)' main.o(.text+0x5d80):main.cpp: undefined reference to `ViewPerspect...
by alguem
Sat Jun 24, 2006 6:55 pm
Forum: Beginners Help
Topic: editbox :( [SOLVED]
Replies: 6
Views: 358

JPulham wrote:could be the font doesn't support them.
Find a font that does and export with IrrFontTool.
Then load this Font through the GUIManager->GUISkin.
This might fix it.
i have already tried so many fonts and i got same results
by alguem
Sat Jun 24, 2006 6:34 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 75393

i am using dev-c++, i could to use the library using OPENGL but i need to use with DIRECTX, i am using DxMagic2d.hpp and DxMagic2d.lib and iam getting 63 linker errors. what to do?
by alguem
Sat Jun 24, 2006 3:07 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: TrueType font Support by FreeType Library
Replies: 183
Views: 99015

using dev-c++ i got errors:

Code: Select all

  [Linker error] undefined reference to `irr::gui::CGUITTFace::load(char const*)' 
  [Linker error] undefined reference to `irr::gui::CGUITTFont::attach(irr::gui::CGUITTFace*, unsigned int)' 
using freetype219ST.lib at the linker
by alguem
Sat Jun 24, 2006 1:45 am
Forum: Beginners Help
Topic: editbox :( [SOLVED]
Replies: 6
Views: 358

it shows a bar like this "|" instead of the letter
by alguem
Fri Jun 23, 2006 9:20 pm
Forum: Beginners Help
Topic: editbox :( [SOLVED]
Replies: 6
Views: 358

editbox :( [SOLVED]

á,é,í,ó,ú

i cant to use these letters at a editbox of the irrlicht, is possible to put them?
by alguem
Mon Jun 19, 2006 2:08 am
Forum: Beginners Help
Topic: automatic resize
Replies: 1
Views: 206

automatic resize

my game loads non-2x2 texture, like 800x600, is possible to resize them to 1024x1024? or, even better, make the engine automaticaly resize them when loading them?
by alguem
Sat Jun 10, 2006 5:02 pm
Forum: Beginners Help
Topic: confirmation on exit
Replies: 8
Views: 505

assuming u r using windows this might work. ( didnt try it ) in CIrrDeviceWin32.cpp function WinProc add case WM_CLOSE: set a flag or something return 1 so windows doesnt process the close event. after conformation call PostQuitMessage thank you man, it really worked. *i dont think that it is a new...
by alguem
Sat Jun 10, 2006 12:22 am
Forum: Beginners Help
Topic: confirmation on exit
Replies: 8
Views: 505

i did not find anything useful at the tutorial :(
(the "close button" is the "X" of the title bar)
by alguem
Fri Jun 09, 2006 11:36 pm
Forum: Beginners Help
Topic: confirmation on exit
Replies: 8
Views: 505

how can i do it?
by alguem
Fri Jun 09, 2006 10:45 pm
Forum: Beginners Help
Topic: confirmation on exit
Replies: 8
Views: 505

confirmation on exit

i want to put a confirmation window when the player click on the "close button" at the main window of the game. is it possible? thanks