I know I have to do that, but _how_ do I make the model look in my direction?bal wrote: Else you'll have to update the Mesh' position each frame.
Search found 2 matches
- Mon Jul 26, 2004 6:25 pm
- Forum: Beginners Help
- Topic: allways look at camera
- Replies: 3
- Views: 405
Re: allways look at camera
- Mon Jul 26, 2004 11:48 am
- Forum: Beginners Help
- Topic: allways look at camera
- Replies: 3
- Views: 405
allways look at camera
How do I make an IAnimatedMeshSceneNode* to allways look in the direction of (look at) an ICameraSceneNode*?
edit: Like the ICameraSceneNode setTarget() function
edit: Like the ICameraSceneNode setTarget() function