Battlefield Bad Company 2 - Multi-vehicular Destructable-Environment Open World FPS
Assasin's Creed 2 - Stealth-based Open World Assasination
Batman: Arkham Asylum - Stealth-based Open World Investigative/Action
Left4Dead 2 - Teamwork based FPS, play as Zombie or Human
Torchlight - aka Diablo 3
Search found 97 matches
- Thu May 06, 2010 10:01 am
- Forum: Off-topic
- Topic: Building a new gaming rig, any game recommendations?
- Replies: 10
- Views: 3424
- Mon Apr 21, 2008 10:21 am
- Forum: Game Programming
- Topic: Discussion about Equipping Items
- Replies: 10
- Views: 3239
I've been thinking along these lines as well, and my main issue was, the base default [nude] mesh is still going to be processed, which is really unnecessary since parts like his abs are going to be obscured, but yet there isn't a nice way to perform manual culling on the programmer's part either.. ...
- Tue Dec 11, 2007 8:26 am
- Forum: Beginners Help
- Topic: Preferred Mesh File Format
- Replies: 13
- Views: 1044
- Mon Dec 10, 2007 3:35 pm
- Forum: Irrlicht.NET
- Topic: How to apply a texture in a specific face of cube
- Replies: 3
- Views: 28528
You could either UV map your own cube in a modeling program, or make a custom scene node with mesh buffers for each side of a face. Here's two links where it's explained it better [in C++ though]: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24533 http://irrlicht.sourceforge.net/phpBB2/vie...
- Mon Dec 03, 2007 2:55 pm
- Forum: Beginners Help
- Topic: Wrong shades using a Blender model in irrlicht...
- Replies: 6
- Views: 554
- Wed Nov 28, 2007 12:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: [g0dsoft.com] Free Irrlicht web hosting!
- Replies: 5
- Views: 1547
Re: [g0dsoft.com] Free Irrlicht web hosting!
Rambus wrote:to/with the Ogre engine.
- Fri Nov 23, 2007 11:38 pm
- Forum: Off-topic
- Topic: Visual Studio 2008 Released!
- Replies: 21
- Views: 5575
- Wed Nov 14, 2007 3:12 am
- Forum: Everything 2d/3d Graphics
- Topic: Mech robots - art pack
- Replies: 4
- Views: 2620
- Fri Nov 09, 2007 5:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: A Irrlicht Begginers Manual
- Replies: 76
- Views: 41534
- Wed Nov 07, 2007 5:10 am
- Forum: Beginners Help
- Topic: exporting mesh/texture to .3ds and into irrlicht
- Replies: 6
- Views: 765
You could try using IrrEdit too if you're on Windows to see if your mesh loads properly inside of Irrlicht. That way you would have no doubts about whether it's your code or your mesh that is incorrect. Is your texture's dimensions to the power of two? (512, 256, 128) btw, map to sphere or map to fl...
- Mon Nov 05, 2007 11:33 pm
- Forum: Project Announcements
- Topic: Smiers
- Replies: 88
- Views: 18518
- Mon Nov 05, 2007 11:24 pm
- Forum: Beginners Help
- Topic: need a zelda mod for irrlicht game
- Replies: 6
- Views: 952
A model of Link should be easy enough to find, i think, based on this article here: http://thelastboss.com/post.phtml?pk=2613. Ripped models from games, hmmm.
- Sun Oct 28, 2007 4:15 am
- Forum: Beginners Help
- Topic: Mesh question
- Replies: 5
- Views: 917
- Sat Oct 27, 2007 1:52 pm
- Forum: Beginners Help
- Topic: Mesh question
- Replies: 5
- Views: 917
Mesh question
I just read over at Blender forums, where someone mentioned that the limitations of Z-Buffer accuracy. If you make models from parts that overlap you'll end up having nasty flickering at certain distances. And then there's the thing that some modern engines no longer think of things as triangles, bu...
- Thu Oct 25, 2007 1:41 pm
- Forum: Beginners Help
- Topic: How to draw a circular(?) Texture (like the rings of Saturn)
- Replies: 13
- Views: 1169