Search found 97 matches

by Cardinal4
Thu May 06, 2010 10:01 am
Forum: Off-topic
Topic: Building a new gaming rig, any game recommendations?
Replies: 10
Views: 3358

Battlefield Bad Company 2 - Multi-vehicular Destructable-Environment Open World FPS

Assasin's Creed 2 - Stealth-based Open World Assasination
Batman: Arkham Asylum - Stealth-based Open World Investigative/Action

Left4Dead 2 - Teamwork based FPS, play as Zombie or Human

Torchlight - aka Diablo 3
by Cardinal4
Mon Apr 21, 2008 10:21 am
Forum: Game Programming
Topic: Discussion about Equipping Items
Replies: 10
Views: 3161

I've been thinking along these lines as well, and my main issue was, the base default [nude] mesh is still going to be processed, which is really unnecessary since parts like his abs are going to be obscured, but yet there isn't a nice way to perform manual culling on the programmer's part either.. ...
by Cardinal4
Tue Dec 11, 2007 8:26 am
Forum: Beginners Help
Topic: Preferred Mesh File Format
Replies: 13
Views: 945

As an export from Blender, I use .b3d instead of .x, 'cause the export filesize is smaller. .obj can't animate, so i don't use that at all.
by Cardinal4
Mon Dec 10, 2007 3:35 pm
Forum: Irrlicht.NET
Topic: How to apply a texture in a specific face of cube
Replies: 3
Views: 26929

You could either UV map your own cube in a modeling program, or make a custom scene node with mesh buffers for each side of a face. Here's two links where it's explained it better [in C++ though]: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=24533 http://irrlicht.sourceforge.net/phpBB2/vie...
by Cardinal4
Mon Dec 03, 2007 2:55 pm
Forum: Beginners Help
Topic: Wrong shades using a Blender model in irrlicht...
Replies: 6
Views: 501

Select your mesh in edit mode, and press Ctrl + N to recalculate normals outside, or Shift + Ctrl + N to recalculate inside.

If that doesn't work, select the individual face and press W > Flip Normals.
by Cardinal4
Wed Nov 28, 2007 12:16 am
Forum: Open Discussion and Dev Announcements
Topic: [g0dsoft.com] Free Irrlicht web hosting!
Replies: 5
Views: 1496

Re: [g0dsoft.com] Free Irrlicht web hosting!

Rambus wrote:to/with the Ogre engine.
:D
by Cardinal4
Fri Nov 23, 2007 11:38 pm
Forum: Off-topic
Topic: Visual Studio 2008 Released!
Replies: 21
Views: 5314

The Express editions are free.
by Cardinal4
Wed Nov 14, 2007 3:12 am
Forum: Everything 2d/3d Graphics
Topic: Mech robots - art pack
Replies: 4
Views: 2548

Wow, the mechs are awesome, so are their animations.... but isn't 6K poly a tad too much detail..??
by Cardinal4
Fri Nov 09, 2007 5:15 am
Forum: Open Discussion and Dev Announcements
Topic: A Irrlicht Begginers Manual
Replies: 76
Views: 40049

It looks kinda better now I think, done up a bit on the formatting of Chapter 1.
by Cardinal4
Wed Nov 07, 2007 5:10 am
Forum: Beginners Help
Topic: exporting mesh/texture to .3ds and into irrlicht
Replies: 6
Views: 733

You could try using IrrEdit too if you're on Windows to see if your mesh loads properly inside of Irrlicht. That way you would have no doubts about whether it's your code or your mesh that is incorrect. Is your texture's dimensions to the power of two? (512, 256, 128) btw, map to sphere or map to fl...
by Cardinal4
Mon Nov 05, 2007 11:33 pm
Forum: Project Announcements
Topic: Smiers
Replies: 88
Views: 17589

The ice scene needs more white snow on the ground.

I like how your scenes often have this atmospheric hue, gives off a nice saturated feel.
by Cardinal4
Mon Nov 05, 2007 11:24 pm
Forum: Beginners Help
Topic: need a zelda mod for irrlicht game
Replies: 6
Views: 907

A model of Link should be easy enough to find, i think, based on this article here: http://thelastboss.com/post.phtml?pk=2613. Ripped models from games, hmmm. :o
by Cardinal4
Sun Oct 28, 2007 4:15 am
Forum: Beginners Help
Topic: Mesh question
Replies: 5
Views: 825

@switchcase perhaps it might have been a better phrased question if I'd used the term "intersecting" instead of "overlapping". :oops: http://i37.photobucket.com/albums/e93/ranchu89/Irrlicht/Untitled.png The closer the meshes are to each other, the worse the problem will be. The c...
by Cardinal4
Sat Oct 27, 2007 1:52 pm
Forum: Beginners Help
Topic: Mesh question
Replies: 5
Views: 825

Mesh question

I just read over at Blender forums, where someone mentioned that the limitations of Z-Buffer accuracy. If you make models from parts that overlap you'll end up having nasty flickering at certain distances. And then there's the thing that some modern engines no longer think of things as triangles, bu...
by Cardinal4
Thu Oct 25, 2007 1:41 pm
Forum: Beginners Help
Topic: How to draw a circular(?) Texture (like the rings of Saturn)
Replies: 13
Views: 1114

That looks like it can be easily replicated using a radial gradient with a custom colourband. I'm not sure whether GIMP has that tool though. :?