Search found 46 matches

by QtGraphDev
Fri Oct 06, 2006 7:16 am
Forum: Bug reports
Topic: [not a bug] 1.1 not working at all with directX 9.0c
Replies: 8
Views: 662

Irrlicht 1.1 was compiled with the DX9 driver. I figured out the problem, my FX 5500 256TD is dual screen. For a reason that i can't understand, windows 2000 has set the primary screen with only DDRaw enabled, all the rest is disabled. With the secondary screen every thing is enabled and i can run o...
by QtGraphDev
Thu Oct 05, 2006 1:44 pm
Forum: Bug reports
Topic: [not a bug] 1.1 not working at all with directX 9.0c
Replies: 8
Views: 662

"does not work" mean that when i launch any of the orrlicht examples nothing happen !
We tested with two graphic cards FX 5500 256TD, so i guess they are not bad. More the openGL driver work well.
by QtGraphDev
Thu Oct 05, 2006 11:56 am
Forum: Bug reports
Topic: [not a bug] 1.1 not working at all with directX 9.0c
Replies: 8
Views: 662

[not a bug] 1.1 not working at all with directX 9.0c

Irrlicht 1.1 does not work at all with the latest nvidia driver 91.47 under both windows 2000 or XP, we are using an nvidia FX 5500 TD256. Any hint ?
by QtGraphDev
Fri Aug 25, 2006 8:42 am
Forum: Beginners Help
Topic: multiple openGL irrlichtDevice
Replies: 42
Views: 30325

it seems then to be an openGL driver bug :(
i hope it will be fixed soon
by QtGraphDev
Wed Aug 23, 2006 11:36 am
Forum: Beginners Help
Topic: multiple openGL irrlichtDevice
Replies: 42
Views: 30325

here a sample project that reproduce the problem. it's could be compiled with QT 4.1. QIrrlichtWidget.h #ifndef QIRRLICHTWIDGET_H #define QIRRLICHTWIDGET_H #include <qwidget.h> #include <irrlicht.h> #include <qfont.h> class QPaintEvent; class QIrrlichtWidget : public QWidget { Q_OBJECT public: irr::...
by QtGraphDev
Wed Aug 23, 2006 9:57 am
Forum: Beginners Help
Topic: multiple openGL irrlichtDevice
Replies: 42
Views: 30325

the project is a little much big to be able to send source.
But i'm sure the code update very well the screen because when i use the irr::video::EDT_DIRECT3D9 every thing works just fine, but with irr::video::EDT_OPENGL the second window stay empty.
So irrlicht should support several irrlichtDevices ?
by QtGraphDev
Wed Aug 23, 2006 7:49 am
Forum: Beginners Help
Topic: multiple openGL irrlichtDevice
Replies: 42
Views: 30325

multiple openGL irrlichtDevice

Trying to make an app with several irrlicht 1.1 windows.
It worked well with the D3D driver, but with the openGL driver the second window is empty en show the desktop.
by QtGraphDev
Mon Aug 21, 2006 10:35 am
Forum: Beginners Help
Topic: Limitations on obj loader
Replies: 12
Views: 694

If you cannot figure it from the current patch page and my hint
did you mean that it's possible to use the current 32bit patch to patch irrlicht 1.1 ?
by QtGraphDev
Mon Aug 21, 2006 6:54 am
Forum: Beginners Help
Topic: Limitations on obj loader
Replies: 12
Views: 694

the 32bit.patch does not work with irrlicht 1.1.
They will be accessible under a .../patch.1.1/... hierarchy,
you may give me a full path ?
by QtGraphDev
Fri Aug 18, 2006 11:26 am
Forum: Beginners Help
Topic: Limitations on obj loader
Replies: 12
Views: 694

i figured out what is the problem with patch
patch file provided will not work under windows until the --binary option used.
So the patching command will be 'patch --binary -p1 < 32bit.patch'.
by QtGraphDev
Fri Aug 18, 2006 7:44 am
Forum: Beginners Help
Topic: Limitations on obj loader
Replies: 12
Views: 694

i downloaded the last version of patch irrlicht 1.1 but when i tried to execute the patch i got this : C:\irrlicht-1.1\source\Irrlicht>patch -p1 < 32bit.patch patching file CAnimatedMeshMD2.cpp Assertion failed: hunk, file ../patch-2.5.9-src/patch.c, line 339 abnormal program termination any hint ? ...
by QtGraphDev
Thu Aug 10, 2006 11:59 am
Forum: Open Discussion and Dev Announcements
Topic: Adding support for 8 bits grey scale texture
Replies: 3
Views: 380

i'm a losed inside the code source of irrlicht. you could be more precise giving me functions, classes to alter ?
by QtGraphDev
Tue Aug 08, 2006 1:13 pm
Forum: Beginners Help
Topic: error building irrlicht 1.1 with dev c++ 4.9.9.2
Replies: 5
Views: 487

ok it compiled and builded succesuffly thanks to that.
but now can i use this newly created irrlicht.dll with any irrlicht app, i mean compiled and linked with VS 2005 or VS 2003 or MinGW ?
by QtGraphDev
Tue Aug 08, 2006 11:53 am
Forum: Beginners Help
Topic: error building irrlicht 1.1 with dev c++ 4.9.9.2
Replies: 5
Views: 487

error building irrlicht 1.1 with dev c++ 4.9.9.2

i'm trying to compile and build the latest irrlicht 1.1 release using Dev c++ 4.9.9.2 and the directX 9.0c devpak made by g-production but i got finally the link error "C:\irrlicht-1.1\source\Irrlicht\Makefile.win [Build Error] [Irrlicht.dll] Error 255 " i got the same error when trying ir...
by QtGraphDev
Fri Jul 28, 2006 12:20 pm
Forum: Open Discussion and Dev Announcements
Topic: Adding support for 8 bits grey scale texture
Replies: 3
Views: 380

Adding support for 8 bits grey scale texture

We are in need of using 8 bits gray scale texture, cause they give a good looking grey scale textures and save a lot of video memory.
So how can i add support to this texture format ? in openGL this texture format is called GL_LUMINESCENCE and in direct3D D3DFMT_L8.