Search found 46 matches
- Fri Oct 06, 2006 7:16 am
- Forum: Bug reports
- Topic: [not a bug] 1.1 not working at all with directX 9.0c
- Replies: 8
- Views: 662
Irrlicht 1.1 was compiled with the DX9 driver. I figured out the problem, my FX 5500 256TD is dual screen. For a reason that i can't understand, windows 2000 has set the primary screen with only DDRaw enabled, all the rest is disabled. With the secondary screen every thing is enabled and i can run o...
- Thu Oct 05, 2006 1:44 pm
- Forum: Bug reports
- Topic: [not a bug] 1.1 not working at all with directX 9.0c
- Replies: 8
- Views: 662
- Thu Oct 05, 2006 11:56 am
- Forum: Bug reports
- Topic: [not a bug] 1.1 not working at all with directX 9.0c
- Replies: 8
- Views: 662
[not a bug] 1.1 not working at all with directX 9.0c
Irrlicht 1.1 does not work at all with the latest nvidia driver 91.47 under both windows 2000 or XP, we are using an nvidia FX 5500 TD256. Any hint ?
- Fri Aug 25, 2006 8:42 am
- Forum: Beginners Help
- Topic: multiple openGL irrlichtDevice
- Replies: 42
- Views: 30325
- Wed Aug 23, 2006 11:36 am
- Forum: Beginners Help
- Topic: multiple openGL irrlichtDevice
- Replies: 42
- Views: 30325
here a sample project that reproduce the problem. it's could be compiled with QT 4.1. QIrrlichtWidget.h #ifndef QIRRLICHTWIDGET_H #define QIRRLICHTWIDGET_H #include <qwidget.h> #include <irrlicht.h> #include <qfont.h> class QPaintEvent; class QIrrlichtWidget : public QWidget { Q_OBJECT public: irr::...
- Wed Aug 23, 2006 9:57 am
- Forum: Beginners Help
- Topic: multiple openGL irrlichtDevice
- Replies: 42
- Views: 30325
the project is a little much big to be able to send source.
But i'm sure the code update very well the screen because when i use the irr::video::EDT_DIRECT3D9 every thing works just fine, but with irr::video::EDT_OPENGL the second window stay empty.
So irrlicht should support several irrlichtDevices ?
But i'm sure the code update very well the screen because when i use the irr::video::EDT_DIRECT3D9 every thing works just fine, but with irr::video::EDT_OPENGL the second window stay empty.
So irrlicht should support several irrlichtDevices ?
- Wed Aug 23, 2006 7:49 am
- Forum: Beginners Help
- Topic: multiple openGL irrlichtDevice
- Replies: 42
- Views: 30325
multiple openGL irrlichtDevice
Trying to make an app with several irrlicht 1.1 windows.
It worked well with the D3D driver, but with the openGL driver the second window is empty en show the desktop.
It worked well with the D3D driver, but with the openGL driver the second window is empty en show the desktop.
- Mon Aug 21, 2006 10:35 am
- Forum: Beginners Help
- Topic: Limitations on obj loader
- Replies: 12
- Views: 694
- Mon Aug 21, 2006 6:54 am
- Forum: Beginners Help
- Topic: Limitations on obj loader
- Replies: 12
- Views: 694
- Fri Aug 18, 2006 11:26 am
- Forum: Beginners Help
- Topic: Limitations on obj loader
- Replies: 12
- Views: 694
- Fri Aug 18, 2006 7:44 am
- Forum: Beginners Help
- Topic: Limitations on obj loader
- Replies: 12
- Views: 694
i downloaded the last version of patch irrlicht 1.1 but when i tried to execute the patch i got this : C:\irrlicht-1.1\source\Irrlicht>patch -p1 < 32bit.patch patching file CAnimatedMeshMD2.cpp Assertion failed: hunk, file ../patch-2.5.9-src/patch.c, line 339 abnormal program termination any hint ? ...
- Thu Aug 10, 2006 11:59 am
- Forum: Open Discussion and Dev Announcements
- Topic: Adding support for 8 bits grey scale texture
- Replies: 3
- Views: 380
- Tue Aug 08, 2006 1:13 pm
- Forum: Beginners Help
- Topic: error building irrlicht 1.1 with dev c++ 4.9.9.2
- Replies: 5
- Views: 487
- Tue Aug 08, 2006 11:53 am
- Forum: Beginners Help
- Topic: error building irrlicht 1.1 with dev c++ 4.9.9.2
- Replies: 5
- Views: 487
error building irrlicht 1.1 with dev c++ 4.9.9.2
i'm trying to compile and build the latest irrlicht 1.1 release using Dev c++ 4.9.9.2 and the directX 9.0c devpak made by g-production but i got finally the link error "C:\irrlicht-1.1\source\Irrlicht\Makefile.win [Build Error] [Irrlicht.dll] Error 255 " i got the same error when trying ir...
- Fri Jul 28, 2006 12:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Adding support for 8 bits grey scale texture
- Replies: 3
- Views: 380
Adding support for 8 bits grey scale texture
We are in need of using 8 bits gray scale texture, cause they give a good looking grey scale textures and save a lot of video memory.
So how can i add support to this texture format ? in openGL this texture format is called GL_LUMINESCENCE and in direct3D D3DFMT_L8.
So how can i add support to this texture format ? in openGL this texture format is called GL_LUMINESCENCE and in direct3D D3DFMT_L8.