Search found 20 matches
- Sun Oct 28, 2007 6:42 am
- Forum: Beginners Help
- Topic: Using OIS?
- Replies: 1
- Views: 191
Using OIS?
Largely for the sake of not having to redo this all later, I would like to use OIS to grab input, and aim that at the irrlicht functions. (From what I read on the OIS forum, it could well make remapping easier as well.) My question is fairly straightforward, how would one go about doing that? More s...
- Tue Jun 27, 2006 8:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: An ambitious project....
- Replies: 13
- Views: 1024
Sprites are good, 3d models if you can. I'm finishing up the preliminary design now. So hardcore programming should commence soon. Joy. Yeah... I planned on working with a derived class from FPSCamera for another perspective.... just to show that you can do just about whatever you want with this fra...
- Mon Jun 26, 2006 8:24 pm
- Forum: Open Discussion and Dev Announcements
- Topic: An ambitious project....
- Replies: 13
- Views: 1024
Have yet to add all my contact info to the forum, but my email is neokannon@_Ihatespam_gmail.com. You can occasionally catch me on yahoo messenger on neokannon. I'll get a website going. Ok, RustyNail, can you start on artwork for a space shooter thing? A couple of ships of varying sizes, some power...
- Mon Jun 26, 2006 9:51 am
- Forum: Open Discussion and Dev Announcements
- Topic: An ambitious project....
- Replies: 13
- Views: 1024
Go for it. Art is hard work, and one artist/designer/programmer person on caffine overload can only do so much. Right now, I'm laying out all of the classes I need to create, the basic high points I want to hit with this project, and the example game(s) I'm thinking an asteroids clone, and a fast pa...
- Sun Jun 25, 2006 10:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: An ambitious project....
- Replies: 13
- Views: 1024
Hm, might as well, since that's where my actual ability lies... A couple of quick tutorials on Blender, Gimp and so on. And how to get it into Irrlicht. It won't be extensive, but the critical bits... UV Mapping, basic extrusion modelling, basic texture work.... I'd definitely appriciate the help. T...
- Sun Jun 25, 2006 9:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: An ambitious project....
- Replies: 13
- Views: 1024
I really wouldn't mind doing the bulk of the work... all of the tutorial writing, all of the design, all of the art, some of the programming... I just need some help with some of the implementation. I'm learning C++ pretty fast. Mainly I need the help with keyboard input, and reading from XML files....
- Sun Jun 25, 2006 6:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: An ambitious project....
- Replies: 13
- Views: 1024
An ambitious project....
Looking through some of the older posts, I noticed a lot of people griping about one thing. The lack of something going from basics to advanced. Well, I had an idea. I thought, that maybe a few people that actually have programming talent, could help me put together a framework. This is where my dev...
- Fri Jun 23, 2006 6:45 am
- Forum: Off-topic
- Topic: Rotating or Fixed Camera?
- Replies: 2
- Views: 392
- Fri Jun 23, 2006 3:59 am
- Forum: Off-topic
- Topic: Rotating or Fixed Camera?
- Replies: 2
- Views: 392
Rotating or Fixed Camera?
I'm designing and working on a top down space shooter/RPG. I was wondering if I should make the camera swing around with the heading of the ship... or stay fixed, no matter which way the ship is pointed. There will be a lot of dogfighting and action, so I'm thinking fixed is the best way. What do yo...
- Wed Jun 21, 2006 10:33 pm
- Forum: Beginners Help
- Topic: For the millionth time... Keyboard input.
- Replies: 4
- Views: 426
Yep, I'm pretty clueless about pointers... I should do some research. I'm decent with classes though. At least that gives me a direction to research in. I'm really not a programmer, just been forced into the role. I'm learning as I go, but some additional research would probably help. Thanks for the...
- Wed Jun 21, 2006 8:27 am
- Forum: Off-topic
- Topic: An artist in a programmers world. And how it does suck.
- Replies: 12
- Views: 1117
An artist in a programmers world. And how it does suck.
Well, after killing countless over strained brain cells by beating my head against the wall, i've come to the conclusion being an artist in a programmers world sucks. I've got the completely sdrawkcab ssa way of thinking for this. I can whip up a decent looking ship model in minutes, but a simple he...
- Wed Jun 21, 2006 8:17 am
- Forum: Beginners Help
- Topic: For the millionth time... Keyboard input.
- Replies: 4
- Views: 426
For the millionth time... Keyboard input.
I know, this question has been asked to death, is the subject of a whole tutorial (almost), and the bane of countless newbies.... but here's one more, desperately seeking help. (/Rambling Text) Basically, I'm curious of how one would program an application that could rotate, and move an object along...
- Mon Jun 19, 2006 10:14 pm
- Forum: Game Programming
- Topic: Parsing XML?
- Replies: 3
- Views: 2207
Parsing XML?
I was wondering if anyone had any luck with home-grown scene graphs in XML. The project I'm currently working on reqires a somewhat customized scene solution. I havn't had any luck with the XML library included in VisualEditor. Any other XML libraries someone might reccomend. Or does Irrlicht 1.1 (Y...
- Fri Jun 16, 2006 8:15 am
- Forum: Beginners Help
- Topic: Continuous Worlds
- Replies: 2
- Views: 283
- Fri Jun 16, 2006 5:49 am
- Forum: Beginners Help
- Topic: Last shot before I throw in the towel ...
- Replies: 19
- Views: 2222
Does X export for you totally screw your UV coordinates? If you want, I can send you the X export script I have, and you can compare it with yours, and maybe siphon the working code bits out of both and slap them together. I'll skim through the code as well, maybe newbie eyes willl get lucky. Edit: ...