node->setMaterialTexture(0, texture); //some bmp with light spots on it
node->getMaterial(0).AmbientColor = video::SColor(0,0,0,0);
node->getMaterial(0).Shininess = 255.0;
node->getMaterial(0).SpecularColor = video::SColor(255,255,255,255);
node->getMaterial(0).DiffuseColor = video::SColor(255 ...