Search found 48 matches
- Fri Oct 20, 2006 12:16 am
- Forum: Beginners Help
- Topic: X-porter Problem!!
- Replies: 5
- Views: 747
We are using this exporter and have it working fine now (after a littel experimentation of course), I haven't encountered your problem but like bitplane and vemeer have said resave it in mesh viewer, this can sort out a surprising number of your problems. However like bitplane also said if it doesn ...
- Fri Oct 20, 2006 12:05 am
- Forum: Beginners Help
- Topic: [SOLVED] Panda .X animation help required (3DS Max)
- Replies: 5
- Views: 699
- Thu Oct 19, 2006 11:43 pm
- Forum: Beginners Help
- Topic: [SOLVED] Panda .X animation help required (3DS Max)
- Replies: 5
- Views: 699
- Wed Oct 18, 2006 2:43 pm
- Forum: Beginners Help
- Topic: shadow speckles
- Replies: 27
- Views: 3607
- Wed Oct 18, 2006 2:20 pm
- Forum: Beginners Help
- Topic: A* algo
- Replies: 3
- Views: 556
- Wed Oct 18, 2006 1:14 pm
- Forum: Beginners Help
- Topic: shadow speckles
- Replies: 27
- Views: 3607
Well I don't think you are really having the same problem and I think to describe your problem as a bug in the engine is a little bit unfair on Irrlicht. The problem you are encountering is simply a (well documented) limitation of the z-pass (or depth-pass) method of doing shadow volumes. I didn't ...
- Mon Oct 16, 2006 2:50 pm
- Forum: Beginners Help
- Topic: Shadows
- Replies: 2
- Views: 489
I guess you may have considered this option but I have been thinking about using a simplfifed mesh and using that to add the shadow volume to as the speed the shadows are genrated is dependent on the number of vertices in your mesh. I think you could probably get away with a considerablt lower poly ...
- Fri Oct 13, 2006 10:19 am
- Forum: Advanced Help
- Topic: Particle system child moving away
- Replies: 3
- Views: 925
- Fri Oct 13, 2006 9:31 am
- Forum: Beginners Help
- Topic: Question about lighting and reflection
- Replies: 1
- Views: 382
Hate to break it to you but you can't just export a scene from max and have it work just the same in Irrlicht (or any engine for that matter), it just doesn't work that way I'm afraid (just look at how long it takes to render a single frame in max for starters). Irrlicht doesn't really support real ...
- Fri Oct 13, 2006 9:00 am
- Forum: Beginners Help
- Topic: what i'm doing bad in this collision detection?
- Replies: 2
- Views: 393
The line Height is not infinite, if the height your line is at is lower than the bottom of the wall it will miss. I guess you mean the vector line is (0,0,0), which means you are getting no collision.
getCollisionPoint returns true if you collide so first do this
if(smgr->getSceneCollisionManager ...
getCollisionPoint returns true if you collide so first do this
if(smgr->getSceneCollisionManager ...
- Wed Oct 11, 2006 3:10 pm
- Forum: Advanced Help
- Topic: Cubemapping
- Replies: 31
- Views: 8453
Sorry should have been clearer, that seemed to make no difference, I think that was just me being lazy and assuming the shader picks up the register automatically but changing it had no effect. I was just sayin that that the size thing was how the problem looked to me, anyway it must be someting to ...
- Wed Oct 11, 2006 2:09 pm
- Forum: Advanced Help
- Topic: Cubemapping
- Replies: 31
- Views: 8453
- Tue Oct 10, 2006 10:32 pm
- Forum: Advanced Help
- Topic: Cubemapping
- Replies: 31
- Views: 8453
- Tue Oct 10, 2006 1:48 pm
- Forum: Advanced Help
- Topic: Cubemapping
- Replies: 31
- Views: 8453
hmmm I'm still having problems, not sure if anyone can help but I have just reached a complete dead end, it seems (to me) that the cubemap isn't being rendered properly, I assume it is the camera/matrices that is the problem but I can't figure out whta I need to do..?
Here is a screen, as you can ...
Here is a screen, as you can ...
- Mon Oct 09, 2006 11:53 am
- Forum: Beginners Help
- Topic: shadow speckles
- Replies: 27
- Views: 3607