I hope someone can help me with this because I have searched everywhere. I am looking for the best way to get a mesh to walk on a terrain. Here is what I have for my collision response animator:
scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator(
selector, node, core ...
Search found 14 matches
- Thu Jul 20, 2006 3:00 pm
- Forum: Beginners Help
- Topic: Getting a mesh to walk on a terrain
- Replies: 0
- Views: 243
- Tue Jul 18, 2006 4:00 pm
- Forum: Beginners Help
- Topic: Attaching a node to the camera position?
- Replies: 6
- Views: 639
- Mon Jul 17, 2006 7:59 pm
- Forum: Beginners Help
- Topic: Loading Static .X Mesh
- Replies: 1
- Views: 209
I did a search for the Unknown data type and found that a lot of people had that error. I don't know why it didn't occur to me to search for that sooner. Anyway I did what one of the suggestions which was to open with mviewer and save. It worked I don't get that error anymore, but I still don't see ...
- Mon Jul 17, 2006 7:45 pm
- Forum: Beginners Help
- Topic: Loading Static .X Mesh
- Replies: 1
- Views: 209
Loading Static .X Mesh
I am working on my very first 3D project using this engine. I have done 3D work before, but now with this engine. I have searched the forums and the documentation for the best way to load a .X text based file into the program. With what I am trying I am getting this error on the console window ...
- Thu Jun 29, 2006 12:11 am
- Forum: Beginners Help
- Topic: Moving in 2D
- Replies: 4
- Views: 398
- Wed Jun 28, 2006 9:07 pm
- Forum: Beginners Help
- Topic: Moving in 2D
- Replies: 4
- Views: 398
- Wed Jun 28, 2006 6:50 pm
- Forum: Beginners Help
- Topic: Moving in 2D
- Replies: 4
- Views: 398
Moving in 2D
I have spent the last hour searching for information on moving 2D objects with no luck.
Do I have to set up an Event Receiver when just moving 2D objects. I guess where I get lost is trying to add a 2D object to a node. Does anyone have an easy way to detect input for 2D objects? Thanks in advance ...
Do I have to set up an Event Receiver when just moving 2D objects. I guess where I get lost is trying to add a 2D object to a node. Does anyone have an easy way to detect input for 2D objects? Thanks in advance ...
- Fri Jun 23, 2006 3:15 am
- Forum: Beginners Help
- Topic: 2d rotate
- Replies: 10
- Views: 735
I just asked the same question you can check out the link to the forum here.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=13813
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=13813
- Fri Jun 23, 2006 3:13 am
- Forum: Beginners Help
- Topic: hello world - tutorial 1 problems
- Replies: 9
- Views: 570
- Fri Jun 23, 2006 3:04 am
- Forum: Beginners Help
- Topic: Can 2D Images be rotated
- Replies: 4
- Views: 482
- Fri Jun 23, 2006 3:02 am
- Forum: Beginners Help
- Topic: Can 2D Images be rotated
- Replies: 4
- Views: 482
- Thu Jun 22, 2006 10:15 pm
- Forum: Beginners Help
- Topic: Can 2D Images be rotated
- Replies: 4
- Views: 482
Can 2D Images be rotated
I can't find a whole lot of information on 2D images. I am hoping to make a simple Tetris game using the engine so for each piece I would like the ability to rotate it. Does anyone know a solution to this?
Thanks in advance.
Thanks in advance.
- Thu Jun 22, 2006 9:51 pm
- Forum: Beginners Help
- Topic: Quake Level files
- Replies: 4
- Views: 352
- Thu Jun 22, 2006 8:42 pm
- Forum: Beginners Help
- Topic: Quake Level files
- Replies: 4
- Views: 352
Quake Level files
I found a website to download some modded Quake 3 levels. Once I load the pk3 file how can I determine the name of the bsp file?