Search found 14 matches
- Thu Jul 20, 2006 3:00 pm
- Forum: Beginners Help
- Topic: Getting a mesh to walk on a terrain
- Replies: 0
- Views: 189
Getting a mesh to walk on a terrain
I hope someone can help me with this because I have searched everywhere. I am looking for the best way to get a mesh to walk on a terrain. Here is what I have for my collision response animator: scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( selector, node, core::vector3df(...
- Tue Jul 18, 2006 4:00 pm
- Forum: Beginners Help
- Topic: Attaching a node to the camera position?
- Replies: 6
- Views: 395
- Mon Jul 17, 2006 7:59 pm
- Forum: Beginners Help
- Topic: Loading Static .X Mesh
- Replies: 1
- Views: 146
I did a search for the Unknown data type and found that a lot of people had that error. I don't know why it didn't occur to me to search for that sooner. Anyway I did what one of the suggestions which was to open with mviewer and save. It worked I don't get that error anymore, but I still don't see ...
- Mon Jul 17, 2006 7:45 pm
- Forum: Beginners Help
- Topic: Loading Static .X Mesh
- Replies: 1
- Views: 146
Loading Static .X Mesh
I am working on my very first 3D project using this engine. I have done 3D work before, but now with this engine. I have searched the forums and the documentation for the best way to load a .X text based file into the program. With what I am trying I am getting this error on the console window Unkno...
- Thu Jun 29, 2006 12:11 am
- Forum: Beginners Help
- Topic: Moving in 2D
- Replies: 4
- Views: 248
- Wed Jun 28, 2006 9:07 pm
- Forum: Beginners Help
- Topic: Moving in 2D
- Replies: 4
- Views: 248
- Wed Jun 28, 2006 6:50 pm
- Forum: Beginners Help
- Topic: Moving in 2D
- Replies: 4
- Views: 248
Moving in 2D
I have spent the last hour searching for information on moving 2D objects with no luck. Do I have to set up an Event Receiver when just moving 2D objects. I guess where I get lost is trying to add a 2D object to a node. Does anyone have an easy way to detect input for 2D objects? Thanks in advance A...
- Fri Jun 23, 2006 3:15 am
- Forum: Beginners Help
- Topic: 2d rotate
- Replies: 10
- Views: 480
I just asked the same question you can check out the link to the forum here.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=13813
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=13813
- Fri Jun 23, 2006 3:13 am
- Forum: Beginners Help
- Topic: hello world - tutorial 1 problems
- Replies: 9
- Views: 378
I'm just taking a stab at helping you. I think your building the wrong project. You shouldn't be building the .Net project. Go to examples/01.HelloWorld and open one of the solution files. The way it sounds you setup everything correctly, just make sure you have your lib directory, and include direc...
- Fri Jun 23, 2006 3:04 am
- Forum: Beginners Help
- Topic: Can 2D Images be rotated
- Replies: 4
- Views: 370
- Fri Jun 23, 2006 3:02 am
- Forum: Beginners Help
- Topic: Can 2D Images be rotated
- Replies: 4
- Views: 370
Well, rotating a 2d image is not supported by Irrlicht, yet... You could write your own rotating functions as you have direct access to the bitmap data with lock() and unlock()... For Tetris you may have a look at my site, I wrote IrrTris (source included) !!! 8) Thanks for the reply, that might ju...
- Thu Jun 22, 2006 10:15 pm
- Forum: Beginners Help
- Topic: Can 2D Images be rotated
- Replies: 4
- Views: 370
Can 2D Images be rotated
I can't find a whole lot of information on 2D images. I am hoping to make a simple Tetris game using the engine so for each piece I would like the ability to rotate it. Does anyone know a solution to this?
Thanks in advance.
Thanks in advance.
- Thu Jun 22, 2006 9:51 pm
- Forum: Beginners Help
- Topic: Quake Level files
- Replies: 4
- Views: 228
- Thu Jun 22, 2006 8:42 pm
- Forum: Beginners Help
- Topic: Quake Level files
- Replies: 4
- Views: 228
Quake Level files
I found a website to download some modded Quake 3 levels. Once I load the pk3 file how can I determine the name of the bsp file?