Search found 14 matches

by adam23
Thu Jul 20, 2006 3:00 pm
Forum: Beginners Help
Topic: Getting a mesh to walk on a terrain
Replies: 0
Views: 189

Getting a mesh to walk on a terrain

I hope someone can help me with this because I have searched everywhere. I am looking for the best way to get a mesh to walk on a terrain. Here is what I have for my collision response animator: scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( selector, node, core::vector3df(...
by adam23
Tue Jul 18, 2006 4:00 pm
Forum: Beginners Help
Topic: Attaching a node to the camera position?
Replies: 6
Views: 395

That is a really good camera, if I could only figure out how to get it to move the way I would like.
by adam23
Mon Jul 17, 2006 7:59 pm
Forum: Beginners Help
Topic: Loading Static .X Mesh
Replies: 1
Views: 146

I did a search for the Unknown data type and found that a lot of people had that error. I don't know why it didn't occur to me to search for that sooner. Anyway I did what one of the suggestions which was to open with mviewer and save. It worked I don't get that error anymore, but I still don't see ...
by adam23
Mon Jul 17, 2006 7:45 pm
Forum: Beginners Help
Topic: Loading Static .X Mesh
Replies: 1
Views: 146

Loading Static .X Mesh

I am working on my very first 3D project using this engine. I have done 3D work before, but now with this engine. I have searched the forums and the documentation for the best way to load a .X text based file into the program. With what I am trying I am getting this error on the console window Unkno...
by adam23
Thu Jun 29, 2006 12:11 am
Forum: Beginners Help
Topic: Moving in 2D
Replies: 4
Views: 248

Thanks for the help
by adam23
Wed Jun 28, 2006 9:07 pm
Forum: Beginners Help
Topic: Moving in 2D
Replies: 4
Views: 248

I have another question. I know DirectInput, can I incorporate that into my program instead of using the event receiver? If this is possible, is there a way to get a handle to the current window?
by adam23
Wed Jun 28, 2006 6:50 pm
Forum: Beginners Help
Topic: Moving in 2D
Replies: 4
Views: 248

Moving in 2D

I have spent the last hour searching for information on moving 2D objects with no luck. Do I have to set up an Event Receiver when just moving 2D objects. I guess where I get lost is trying to add a 2D object to a node. Does anyone have an easy way to detect input for 2D objects? Thanks in advance A...
by adam23
Fri Jun 23, 2006 3:15 am
Forum: Beginners Help
Topic: 2d rotate
Replies: 10
Views: 480

I just asked the same question you can check out the link to the forum here.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=13813
by adam23
Fri Jun 23, 2006 3:13 am
Forum: Beginners Help
Topic: hello world - tutorial 1 problems
Replies: 9
Views: 378

I'm just taking a stab at helping you. I think your building the wrong project. You shouldn't be building the .Net project. Go to examples/01.HelloWorld and open one of the solution files. The way it sounds you setup everything correctly, just make sure you have your lib directory, and include direc...
by adam23
Fri Jun 23, 2006 3:04 am
Forum: Beginners Help
Topic: Can 2D Images be rotated
Replies: 4
Views: 370

see this example for drawing 2d rotating sprites (irrforge.org is currently down, hence the need for google cached version) http://64.233.161.104/search?q=cache:9UXnSlvySVwJ:irrforge.org/index.php/Playing_2D_Animation_with_Irrlicht+%222d+animation%22+irrlicht&hl=en&ct=clnk&cd=2 Thank yo...
by adam23
Fri Jun 23, 2006 3:02 am
Forum: Beginners Help
Topic: Can 2D Images be rotated
Replies: 4
Views: 370

Well, rotating a 2d image is not supported by Irrlicht, yet... You could write your own rotating functions as you have direct access to the bitmap data with lock() and unlock()... For Tetris you may have a look at my site, I wrote IrrTris (source included) !!! 8) Thanks for the reply, that might ju...
by adam23
Thu Jun 22, 2006 10:15 pm
Forum: Beginners Help
Topic: Can 2D Images be rotated
Replies: 4
Views: 370

Can 2D Images be rotated

I can't find a whole lot of information on 2D images. I am hoping to make a simple Tetris game using the engine so for each piece I would like the ability to rotate it. Does anyone know a solution to this?

Thanks in advance.
by adam23
Thu Jun 22, 2006 9:51 pm
Forum: Beginners Help
Topic: Quake Level files
Replies: 4
Views: 228

Thanks a lot, that is exactly what I was looking for.

Edit:
After trying it out I see these levels must depend on some textures already in the game. Only bits and pieces render :(
by adam23
Thu Jun 22, 2006 8:42 pm
Forum: Beginners Help
Topic: Quake Level files
Replies: 4
Views: 228

Quake Level files

I found a website to download some modded Quake 3 levels. Once I load the pk3 file how can I determine the name of the bsp file?