Search found 3 matches
- Mon Jan 15, 2007 11:31 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Our Tutorials...
- Replies: 5
- Views: 3534
For anyone else who looks at this and thinks it's just a nice way to organise msvc++ projects (as I first did) it's far more than that! If you're looking to integrate Newton into Irrlicht, follow the first two tutorials and then download the Mercior example from the tutorials page and make raven_cod...
- Sat Jun 17, 2006 10:07 pm
- Forum: Advanced Help
- Topic: Terrain dependent friction
- Replies: 6
- Views: 718
I've only got til wednesday to finish the code so I think using a seperate image to look up friction values will be the best solution for now unless I can get anywhere with Bitplane's suggestion in the next day or so. I hadn't considered that the same method could be used for sounds / decals so if I...
- Fri Jun 16, 2006 10:52 pm
- Forum: Advanced Help
- Topic: Terrain dependent friction
- Replies: 6
- Views: 718
Terrain dependent friction
For my university project we're creating a bike simulator which is a cross between an arcade game and an exercise bike where you can steer through a 3d course but have to pedal to provide your speed along the way (uphill being harder and downhill freewheeling etc). Having figured out the whole blend...