Other than rendering your HUD into a texture when it changes and displaying that texture every frame: no.
The 2D overlays are rendered over the 3D scene. Since the 3D scene is rendered first, the HUD will have been overwritten.
Search found 44 matches
- Thu Aug 18, 2005 6:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Q3A now under the GPL
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- Forum: Beginners Help
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- Thu Aug 18, 2005 5:52 pm
- Forum: Advanced Help
- Topic: 360 spherical camera
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- Forum: Advanced Help
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- Forum: Advanced Help
- Topic: 360 spherical camera
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- Forum: Beginners Help
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- Forum: Beginners Help
- Topic: c++ error on arrays and pointers.
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- Sat Nov 20, 2004 11:40 am
- Forum: Beginners Help
- Topic: Quick question on Polymorphism...
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- Thu Nov 11, 2004 7:03 pm
- Forum: Advanced Help
- Topic: OpenXDK
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I may be wrong here, but if I understand correctly, the PS/2 3D hardware works differently than OpenGL and DirectX.
Doesn't mean it's impossible to port to that type of hardware, but it'll be a lot of work - and presumably 3D is the main attraction of Irrlicht in this, so you can't really ignore it.
Doesn't mean it's impossible to port to that type of hardware, but it'll be a lot of work - and presumably 3D is the main attraction of Irrlicht in this, so you can't really ignore it.
- Wed Nov 10, 2004 9:18 am
- Forum: Advanced Help
- Topic: the difference between 360 and 0 ???
- Replies: 10
- Views: 1235
- Wed Nov 10, 2004 8:46 am
- Forum: Beginners Help
- Topic: How to convert between Irrlicht-string to c string
- Replies: 4
- Views: 601
- Sun Oct 31, 2004 4:31 pm
- Forum: Beginners Help
- Topic: need help,same error over and over.
- Replies: 3
- Views: 368