I found the answer here :
Allow Vertex Geometry Alteration for (u,v) Texture Coordinates
Due to a limitation of the DirectX file format polygon vertices have to be duplicated in order to properly output the (u,v) texture coordinates. For example, if a corner of two abutting polygons share the ...
Search found 4 matches
- Wed Aug 04, 2004 9:26 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Free Modeler Found!
- Replies: 14
- Views: 6094
- Wed Aug 04, 2004 6:45 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Free Modeler Found!
- Replies: 14
- Views: 6094
and another question about directX x files:
there can't be more than one uv per vertex in the file.
That's means that the vertices where there is a two uvs must be duplicated, right ?
For example, if you map a leg, the map will be rolled around the leg model. At the seam, two uvs are needed, so the ...
there can't be more than one uv per vertex in the file.
That's means that the vertices where there is a two uvs must be duplicated, right ?
For example, if you map a leg, the map will be rolled around the leg model. At the seam, two uvs are needed, so the ...
- Wed Aug 04, 2004 6:29 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Free Modeler Found!
- Replies: 14
- Views: 6094
- Thu Jul 29, 2004 6:38 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: New Free Modeler Found!
- Replies: 14
- Views: 6094