Search found 9 matches

by Cartaa
Tue Aug 08, 2006 12:57 pm
Forum: Beginners Help
Topic: Problem with animated model from 3d studio max 8
Replies: 4
Views: 289

yeah but its animated and as far as i know 3ds doesn't work with animations but I could be wrong. The strange thing is some animations work fine, but others start to freak out. So some sequences seem to work fine, like the run, but when the arms move for a jump they start flickering about. Thing is ...
by Cartaa
Mon Aug 07, 2006 4:16 pm
Forum: Beginners Help
Topic: Node not matching Newton collision object ( FIXED(kind of) )
Replies: 1
Views: 203

Hey, me again, just incase anyone did a search for this and came across this topic I think i've traced the problem to float boxP0[3]; float boxP1[3]; float matrix[4][4]; matrix4 mmm; mmm.setTranslation(vector3df(-1370,-130,-1400)*IrrToNewton); NewtonBodySetMatrix(nmapbody,&mmm.M[0]); NewtonColli...
by Cartaa
Mon Aug 07, 2006 9:07 am
Forum: Beginners Help
Topic: Problem with animated model from 3d studio max 8
Replies: 4
Views: 289

Problem with animated model from 3d studio max 8

Hi, I seem to be having a problem with a model i am exporting from 3d studio max 8. It appears to be all rigged correctly and skinned but for some reason when it is exported an arm, leg and head part flails about wildly. This problem occurs within the older directX viewer as well as Irrlicht. I have...
by Cartaa
Mon Aug 07, 2006 12:30 am
Forum: Beginners Help
Topic: Node not matching Newton collision object ( FIXED(kind of) )
Replies: 1
Views: 203

Node not matching Newton collision object ( FIXED(kind of) )

Hi, I found this code here ] http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=10689&highlight=mesh+move+whatsoever and I thought i'd try it out as I assumed it was "working" because i was having trouble with all other samples etc for Newton but the problem I have is that the mesh...
by Cartaa
Thu Jul 27, 2006 8:16 am
Forum: Advanced Help
Topic: Newton Tutorial and updated Newton
Replies: 4
Views: 785

Newton Tutorial and updated Newton

Hi, i was looking at the Newton/Irrlicht tutorial in the tutorial section on the website http://irrlicht.sourceforge.net/tut_newton.html and noticed it doesn't work with the latest version of Newton. So I was wondering if anyone had figured out what differences the new version has that stops it work...
by Cartaa
Sun Jul 02, 2006 5:58 pm
Forum: Beginners Help
Topic: Terrain Collision not working
Replies: 2
Views: 218

ok thanks, i'll look into it.
by Cartaa
Sun Jul 02, 2006 3:52 pm
Forum: Beginners Help
Topic: Terrain Collision not working
Replies: 2
Views: 218

Terrain Collision not working

Hi, I am trying to create a game where a car travels across a terrain, i've got the car moving and the camera and stuff working but i have a problem with Irrlichts collision detection. My car travels across the terrain no problem but at certain sections it just falls straight through the terrain. I ...
by Cartaa
Mon Jun 26, 2006 11:15 am
Forum: Beginners Help
Topic: multikey keyboard input
Replies: 4
Views: 322

oh ok, my problem is that i am using a boolean key map and when i am holding a key and then press another key it seems to forget that I am already holding a key. I thought from reading other posts that the problem lies in there being a OnEvent thing that only reads the latest keypress but it may be ...
by Cartaa
Sun Jun 25, 2006 9:43 pm
Forum: Beginners Help
Topic: multikey keyboard input
Replies: 4
Views: 322

multikey keyboard input

Hi, i've been browsing the forums and I noticed that Irrlicht has a problem with dealing with multiple key presses unless they are simultaneously pressed. Which causes a problem for my game. So I was wondering if anyone knows of a way to fix it or if not what people think the best alternative to use...