Search found 4 matches

by geewee
Fri Mar 30, 2007 3:47 pm
Forum: Bug reports
Topic: Quaternion Operator *=
Replies: 5
Views: 776

Bug/Problem still exists

Any ideas left?
by geewee
Sat Mar 24, 2007 1:35 pm
Forum: Bug reports
Topic: Quaternion Operator *=
Replies: 5
Views: 776

In your example you can change the order of multiplications and it works the same way. Your arbitrarily assumed order left-to-right, but this is not cast into stone. Matrices are usually* applied right to left. No I can't change the order, because quaternion-multiplications are not commutative. Nor...
by geewee
Wed Mar 21, 2007 8:54 pm
Forum: Advanced Help
Topic: Making a scripting language for Irlicht?
Replies: 22
Views: 2446

There is a project that aims to provide a LUA-binding to Irrlicht:
http://irrlua.sourceforge.net/

LUA is a very popular scripting engine and is used in several big projects (like WoW).

But man, that is really a n00b-question (for an advanced problem).
by geewee
Wed Mar 21, 2007 8:45 pm
Forum: Bug reports
Topic: Quaternion Operator *=
Replies: 5
Views: 776

I agree with the op, imho it is implemented wrong. a *= b shoul mean a = a * b and it is implemented as a = b * a That will not work if you want to add a rotation to another one. E.g.: If you want to rotate you object over each axis, you may do something like this: // Non-rotation unit quaternion co...