Search found 4 matches
- Fri Mar 30, 2007 3:47 pm
- Forum: Bug reports
- Topic: Quaternion Operator *=
- Replies: 5
- Views: 790
Bug/Problem still exists
Any ideas left?
- Sat Mar 24, 2007 1:35 pm
- Forum: Bug reports
- Topic: Quaternion Operator *=
- Replies: 5
- Views: 790
In your example you can change the order of multiplications and it works the same way. Your arbitrarily assumed order left-to-right, but this is not cast into stone. Matrices are usually* applied right to left. No I can't change the order, because quaternion-multiplications are not commutative. Nor...
- Wed Mar 21, 2007 8:54 pm
- Forum: Advanced Help
- Topic: Making a scripting language for Irlicht?
- Replies: 22
- Views: 2494
There is a project that aims to provide a LUA-binding to Irrlicht:
http://irrlua.sourceforge.net/
LUA is a very popular scripting engine and is used in several big projects (like WoW).
But man, that is really a n00b-question (for an advanced problem).
http://irrlua.sourceforge.net/
LUA is a very popular scripting engine and is used in several big projects (like WoW).
But man, that is really a n00b-question (for an advanced problem).
- Wed Mar 21, 2007 8:45 pm
- Forum: Bug reports
- Topic: Quaternion Operator *=
- Replies: 5
- Views: 790
I agree with the op, imho it is implemented wrong. a *= b shoul mean a = a * b and it is implemented as a = b * a That will not work if you want to add a rotation to another one. E.g.: If you want to rotate you object over each axis, you may do something like this: // Non-rotation unit quaternion co...