Search found 3 matches

by chromegod
Sat Jul 08, 2006 11:02 pm
Forum: Project Announcements
Topic: PROFUSION - Detailed outdoor rendering engine
Replies: 3
Views: 1379

PROFUSION - Detailed outdoor rendering engine

Hi, this is a 3d FPS project I started just a while ago, it's Irrlicht, but with many additions and tweaks.

I'm fairly new to C++, although I've used other languages, and am developing my skills
I am also an adequate artist :shock:
I've implemented dynamic clouds (morphing and optional day/night ...
by chromegod
Mon Jun 19, 2006 8:41 pm
Forum: Bug reports
Topic: Resolution + cameras
Replies: 3
Views: 476

Just tested it in another place, it does the same thing in the Per-Pixel Lighting example.
I changed this line

Code: Select all

IrrlichtDevice* device = createDevice(driverType, core::dimension2d<s32>(800, 600));
to

Code: Select all

IrrlichtDevice* device = createDevice(driverType, core::dimension2d<s32>(533, 477));
by chromegod
Mon Jun 19, 2006 8:34 pm
Forum: Bug reports
Topic: Resolution + cameras
Replies: 3
Views: 476

Resolution + cameras

Just using the basic cameras, when I tested my configuration file, changing the resolutions to obscure numbers (e.g. 533 x 477) caused the camera to automatically start turning on an axis. Using standard ones, such as 800 x 640, it doesn't happen. Is this a bug?