Hi, this is a 3d FPS project I started just a while ago, it's Irrlicht, but with many additions and tweaks.
I'm fairly new to C++, although I've used other languages, and am developing my skills
I am also an adequate artist :shock:
I've implemented dynamic clouds (morphing and optional day/night ...
Search found 3 matches
- Sat Jul 08, 2006 11:02 pm
- Forum: Project Announcements
- Topic: PROFUSION - Detailed outdoor rendering engine
- Replies: 3
- Views: 1379
- Mon Jun 19, 2006 8:41 pm
- Forum: Bug reports
- Topic: Resolution + cameras
- Replies: 3
- Views: 476
Just tested it in another place, it does the same thing in the Per-Pixel Lighting example.
I changed this line
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Code: Select all
IrrlichtDevice* device = createDevice(driverType, core::dimension2d<s32>(800, 600));
Code: Select all
IrrlichtDevice* device = createDevice(driverType, core::dimension2d<s32>(533, 477));- Mon Jun 19, 2006 8:34 pm
- Forum: Bug reports
- Topic: Resolution + cameras
- Replies: 3
- Views: 476
Resolution + cameras
Just using the basic cameras, when I tested my configuration file, changing the resolutions to obscure numbers (e.g. 533 x 477) caused the camera to automatically start turning on an axis. Using standard ones, such as 800 x 640, it doesn't happen. Is this a bug?