i have no idea about using irrlicht in vb6
but there is a irrlicht.net compile dll for .Net (VB or C#)
http://prdownloads.sourceforge.net/irrl ... p?download
or the wrapper of it.
http://sourceforge.net/project/showfile ... _id=176021
Tutorials are included
Search found 17 matches
- Mon Sep 08, 2008 12:21 pm
- Forum: Beginners Help
- Topic: Visual Basic and IRRLICHT
- Replies: 7
- Views: 730
- Wed May 21, 2008 4:12 pm
- Forum: Project Announcements
- Topic: Glass Pane and Rain Drop refraction demo - Source Included
- Replies: 71
- Views: 41591
- Wed May 21, 2008 5:35 am
- Forum: Beginners Help
- Topic: where is the irrlicht.net.dll
- Replies: 2
- Views: 308
hey,
or download the older version of irrlicht
the last version of the offical irrlicht.net support from niko
http://prdownloads.sourceforge.net/irrl ... p?download
or download the older version of irrlicht
the last version of the offical irrlicht.net support from niko
http://prdownloads.sourceforge.net/irrl ... p?download
- Wed May 21, 2008 5:27 am
- Forum: Project Announcements
- Topic: Glass Pane and Rain Drop refraction demo - Source Included
- Replies: 71
- Views: 41591
- Tue May 13, 2008 11:46 am
- Forum: Beginners Help
- Topic: Irrlicht.NET
- Replies: 7
- Views: 479
- Thu Dec 06, 2007 1:33 pm
- Forum: Irrlicht.NET
- Topic: Needs source code
- Replies: 1
- Views: 9821
- Thu May 03, 2007 7:17 am
- Forum: Project Announcements
- Topic: Newton# - Newton Wrapper
- Replies: 13
- Views: 3508
mhhh there are many Wrapper for Newton
for a long time Flylio create a Wrapper.... but its nice to see.... that so many people make a wrapper again
show up here
the orginial reference are in the download details.

for a long time Flylio create a Wrapper.... but its nice to see.... that so many people make a wrapper again

show up here
the orginial reference are in the download details.
- Thu Apr 19, 2007 12:35 pm
- Forum: Game Programming
- Topic: Ageia PhysX Tutorials (cloth, grass, ragdoll, etc.)
- Replies: 34
- Views: 37234
- Thu Apr 19, 2007 12:25 pm
- Forum: Project Announcements
- Topic: Little breakout-game with irrlicht (changed)
- Replies: 4
- Views: 1260
- Wed Apr 18, 2007 4:40 pm
- Forum: Irrlicht.NET
- Topic: IDE
- Replies: 8
- Views: 2795
- Tue Apr 17, 2007 1:53 pm
- Forum: Irrlicht.NET
- Topic: IDE
- Replies: 8
- Views: 2795
- Fri Apr 13, 2007 5:38 am
- Forum: Beginners Help
- Topic: [C++ & C#] Convert Vertex[] to Float[] ?
- Replies: 1
- Views: 216
OK Cleared!
I had became help of a other forum.
I had became help of a other forum.
Code: Select all
float[] vertices = new float[vertexnum*3]
for (int i =0; i<mb.GetVertexCount();i++)
{
vertices[cv]=mb_vertices[i].Pos.X;
vertices[cv+1]=mb_vertices[i].Pos.Y;
vertices[cv+2]=mb_vertices[i].Pos.Z;
cv+=3;
}
- Thu Apr 12, 2007 11:33 am
- Forum: Beginners Help
- Topic: [C++ & C#] Convert Vertex[] to Float[] ?
- Replies: 1
- Views: 216
[C++ & C#] Convert Vertex[] to Float[] ?
Hello,
i working on convert from the ODE Tut
There where "Converting Irrlicht Meshes to ODE TriMesh"
The Problem is how can/must i convert a Vertex[] to a Float[] in C#?
I have a problem with understanding the way of c++ :roll:
There was deklair a Vector3-Array (vertices[])
Now there where ...
i working on convert from the ODE Tut
There where "Converting Irrlicht Meshes to ODE TriMesh"
The Problem is how can/must i convert a Vertex[] to a Float[] in C#?
I have a problem with understanding the way of c++ :roll:
There was deklair a Vector3-Array (vertices[])
Now there where ...
- Mon Apr 02, 2007 6:32 am
- Forum: Irrlicht.NET
- Topic: Hide CMD?
- Replies: 4
- Views: 1966
- Tue Mar 27, 2007 3:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: German Irrlicht-Community
- Replies: 5
- Views: 751