Search found 17 matches

by JDHunter
Mon Sep 08, 2008 12:21 pm
Forum: Beginners Help
Topic: Visual Basic and IRRLICHT
Replies: 7
Views: 514

i have no idea about using irrlicht in vb6
but there is a irrlicht.net compile dll for .Net (VB or C#)

http://prdownloads.sourceforge.net/irrl ... p?download
or the wrapper of it.
http://sourceforge.net/project/showfile ... _id=176021

Tutorials are included
by JDHunter
Wed May 21, 2008 4:12 pm
Forum: Project Announcements
Topic: Glass Pane and Rain Drop refraction demo - Source Included
Replies: 71
Views: 38479

:shock: ...wow develop on a Radeon200M

ok her the result of Geforce8800GTS(640)
230FPS and all run correctly... very... nice... i will ported next time to irrlichtNetCP, if you don't object
nice nice... go on with your'e work ;)
by JDHunter
Wed May 21, 2008 5:35 am
Forum: Beginners Help
Topic: where is the irrlicht.net.dll
Replies: 2
Views: 258

hey,

or download the older version of irrlicht
the last version of the offical irrlicht.net support from niko

http://prdownloads.sourceforge.net/irrl ... p?download
by JDHunter
Wed May 21, 2008 5:27 am
Forum: Project Announcements
Topic: Glass Pane and Rain Drop refraction demo - Source Included
Replies: 71
Views: 38479

Hey BlindSide,

thx for nice tutorial, very nice work...
very helpful... big thx for release the source :D

currently successful tested on laptop with a Radeon XPRESS200 SERIES :wink: 8FPS, all shader run correctly

later i will test it on 8800gts
by JDHunter
Tue May 13, 2008 11:46 am
Forum: Beginners Help
Topic: Irrlicht.NET
Replies: 7
Views: 408

Hey, what functions do you missed in irrlichtNetCP? and you are sure that they functions are missed? or other named in it!? and the last irrlicht release (1.3?) with .net there are no problems... check out, that your dll are all in correct version. copy the "irrlicht-1.3\bin\Win32-VisualStudio\...
by JDHunter
Thu Dec 06, 2007 1:33 pm
Forum: Irrlicht.NET
Topic: Needs source code
Replies: 1
Views: 7469

Check the samples of IrrlichtNetCP This is the line code for loading a mesh: You can load what you like, //non animate mesh SceneNode katana = scene.AddMeshSceneNode(scene.GetMesh("katana.x").GetMesh(0), null, -1); //a animated mesh AnimatedMeshSceneNode dwarf = scene.AddAnimatedMeshSceneN...
by JDHunter
Thu May 03, 2007 7:17 am
Forum: Project Announcements
Topic: Newton# - Newton Wrapper
Replies: 13
Views: 3268

mhhh there are many Wrapper for Newton :lol:
for a long time Flylio create a Wrapper.... but its nice to see.... that so many people make a wrapper again :D

show up here
the orginial reference are in the download details.
by JDHunter
Thu Apr 19, 2007 12:35 pm
Forum: Game Programming
Topic: Ageia PhysX Tutorials (cloth, grass, ragdoll, etc.)
Replies: 34
Views: 36644

*FreaK* :wink:

Very very very nice :mrgreen:
by JDHunter
Thu Apr 19, 2007 12:25 pm
Forum: Project Announcements
Topic: Little breakout-game with irrlicht (changed)
Replies: 4
Views: 1154

:D very nice.... *thumbsup*
by JDHunter
Wed Apr 18, 2007 4:40 pm
Forum: Irrlicht.NET
Topic: IDE
Replies: 8
Views: 2541

I don't understand your really problem... You have the problem that you can't use irrlicht in SharpDevelop or .net Express? but what is correct the problem? Can you run any Example from irrlicht(exe)? Can you run any Source-Examples from irrlicht? What did you use vb or c#? Is in the following folde...
by JDHunter
Tue Apr 17, 2007 1:53 pm
Forum: Irrlicht.NET
Topic: IDE
Replies: 8
Views: 2541

hä? :shock: What? a Free IDE with it is Compatible with irrLicht ? :shock: are my translation to bad... is your question seriously meant?! a other free IDE for Develop with C# is Visual Studio C# Express Edition Found here With all this two ide there are no problems to use irrLicht... :P SharpDevelo...
by JDHunter
Fri Apr 13, 2007 5:38 am
Forum: Beginners Help
Topic: [C++ & C#] Convert Vertex[] to Float[] ?
Replies: 1
Views: 182

OK Cleared!

I had became help of a other forum.

Code: Select all

float[] vertices = new float[vertexnum*3]

for (int i =0; i<mb.GetVertexCount();i++)
{
  vertices[cv]=mb_vertices[i].Pos.X;
  vertices[cv+1]=mb_vertices[i].Pos.Y;
  vertices[cv+2]=mb_vertices[i].Pos.Z;
cv+=3;
} 
by JDHunter
Thu Apr 12, 2007 11:33 am
Forum: Beginners Help
Topic: [C++ & C#] Convert Vertex[] to Float[] ?
Replies: 1
Views: 182

[C++ & C#] Convert Vertex[] to Float[] ?

Hello, i working on convert from the ODE Tut There where "Converting Irrlicht Meshes to ODE TriMesh" The Problem is how can/must i convert a Vertex[] to a Float[] in C#? I have a problem with understanding the way of c++ :roll: There was deklair a Vector3-Array (vertices[]) Now there where...
by JDHunter
Mon Apr 02, 2007 6:32 am
Forum: Irrlicht.NET
Topic: Hide CMD?
Replies: 4
Views: 1844

Hey,

i hope i translate it right (i have German .Net)

Go to Project-Propertys (right click on project)
Then go on Tab Application...
On this there is a ComboBox Output-Typ?
Change the Item from "Classtyp" to Windows-Application...

i Hope it helps
by JDHunter
Tue Mar 27, 2007 3:56 pm
Forum: Open Discussion and Dev Announcements
Topic: German Irrlicht-Community
Replies: 5
Views: 629

right.... thumbs up 8)