hi,
I'm +/- newbie with Irrlicht. When I export any static mesh supported by Irrlicht, the engine gives me the bounding boxes correct, as far as I know, it's the smallest 3d box surrounding all the geometry.
The problem arrises when I use any animated .X exported by either DeepExploration or ...
Search found 2 matches
- Thu Jun 22, 2006 9:06 pm
- Forum: Irrlicht.NET
- Topic: incorrect bounding box with .X animated meshes???
- Replies: 1
- Views: 1405
- Wed Jun 21, 2006 2:57 pm
- Forum: Bug reports
- Topic: incorrect bounding box in irrlicht for bones-skinned .x
- Replies: 1
- Views: 398
incorrect bounding box in irrlicht for bones-skinned .x
hi,
I'm +/- newbie with Irrlicht. When I export any static mesh supported by Irrlicht, the engine gives me the bounding boxes correct, as far as I know, it's the smallest 3d box surrounding all the geometry.
The problem arrises when I use any animated .X exported by either DeepExploration or ...
I'm +/- newbie with Irrlicht. When I export any static mesh supported by Irrlicht, the engine gives me the bounding boxes correct, as far as I know, it's the smallest 3d box surrounding all the geometry.
The problem arrises when I use any animated .X exported by either DeepExploration or ...