Search found 4 matches
- Sat Jun 24, 2006 6:36 pm
- Forum: Beginners Help
- Topic: First Person Shooter View - Gun
- Replies: 5
- Views: 592
Thankyou, but i spoke to soon. I found the solution during the gap between mine and your post. Thankyou anyway. For the curious at heart. The Solution: IAnimatedMeshSceneNode* weapon = smgr->addAnimatedMeshSceneNode(weaponModel, camera, 0, core::vector3df(15, -20, 25), core::vector3df(95,3,180), cor...
- Sat Jun 24, 2006 6:20 pm
- Forum: Beginners Help
- Topic: First Person Shooter View - Gun
- Replies: 5
- Views: 592
Oh sorry!
Alas, I have done so. Here is a list of terms i tried, and failed with: -fps view -first person shooter gun view -FPS AND view -first person shooter AND view NOT fps -fps AND gun AND view -first person shooter AND halflife And the closest i got was a thread that had no answer... Sorry for not coveri...
- Sat Jun 24, 2006 5:43 pm
- Forum: Beginners Help
- Topic: First Person Shooter View - Gun
- Replies: 5
- Views: 592
First Person Shooter View - Gun
I was wondering how it would be possible to make a model of a gun move with the camera, ie. halflife.
A link to a tutorial or even you explaining would be greatly appreciated.
Thanking you in advance, hyp.
>=D
A link to a tutorial or even you explaining would be greatly appreciated.
Thanking you in advance, hyp.
>=D
- Wed Jun 21, 2006 6:51 am
- Forum: Project Announcements
- Topic: Virtual City
- Replies: 80
- Views: 92164
release?
Release date anytime soon? For the source of the engine and wld loader and such?